Unit catapult
Moderator: Moderators
Unit catapult
How would it be possible to make an static unit catapult that acts like an transport but then shoots the unit away, shuld i use LUS callins or write an gadget?
Re: Unit catapult
depends.
if you plan to use AddUnitImpulse/SetUnitVelocity to send the unit flying, then a unit script will do.
if you plan to MoveCtrl the unit along its flight path (like zeroK's jumpjet gadget) then a gadget is better: You would not want units to stop inflight because the catapult got destroyed.
Spring's physic do okay-ish with units being tossed around, the actual flying is no problem. Though units sometimes spin in strange ways midflight. Problem is the landing, the direction and speed a unit bounces on impact seems rather glitchy and random to me. Does not matter if you want the unit to explode on impact.
if you plan to use AddUnitImpulse/SetUnitVelocity to send the unit flying, then a unit script will do.
if you plan to MoveCtrl the unit along its flight path (like zeroK's jumpjet gadget) then a gadget is better: You would not want units to stop inflight because the catapult got destroyed.
Spring's physic do okay-ish with units being tossed around, the actual flying is no problem. Though units sometimes spin in strange ways midflight. Problem is the landing, the direction and speed a unit bounces on impact seems rather glitchy and random to me. Does not matter if you want the unit to explode on impact.
Re: Unit catapult
One thing still left how do i make that it acts like an tranport so it can load units?
Re: Unit catapult
Again:
Re: Unit catapult
It is not exactly what you are looking for but I personally like this one best:
http://www.youtube.com/watch?v=Gs_zbF21 ... re=related

http://www.youtube.com/watch?v=Gs_zbF21 ... re=related
Re: Unit catapult
quick, everbody post something vaguely related!


you mean a normal transport?shooter98 wrote:One thing still left how do i make that it acts like an tranport so it can load units?
Re: Unit catapult
Wasnt there a big bertha shooting pewees once?
Thats the spring experience.. all the awesome has existed once, and never got dl-able, so that it may live on as copypasta...
Thats the spring experience.. all the awesome has existed once, and never got dl-able, so that it may live on as copypasta...
Re: Unit catapult
There was, and we'd probably post about it, but people got mad at us for posting in every request thread with "CA haz it."PicassoCT wrote:Wasnt there a big bertha shooting pewees once?
Thats the spring experience.. all the awesome has existed once, and never got dl-able, so that it may live on as copypasta...
So we don't do that any more.

Re: Unit catapult
Oh, i remember now, the early CA days.. the loosing players, especially comnapped players, were by a enforced widget fps-bound to the peewees fired- therefore the name vomit-canon.. you must be this resistent to motion sickness to enjoy this ride.. [/Myth&MumboJumbo]
-
- Moderator
- Posts: 2464
- Joined: 12 Oct 2007, 09:24
Re: Unit catapult
Do you want pinball, possible death and map gravity dependence (impulse) or precision, harder implementation and survivability (movectrl)?