Spring on mobile
Moderator: Moderators
Spring on mobile
Would be Uberawesome trough I know this is not happening.
But, u can root your android to install Linux and then play spring(going to try that)
. Anyways think what u would do with spring on your phone.(sorry if I post wrong)
Re: Spring on mobile
Think it through for a moment and imagine actually using spring on your phone
Re: Spring on mobile
Your mobil must have a uberCPU...
But you can play spring via VNC
But you can play spring via VNC
- BrainDamage
- Lobby Developer
- Posts: 1164
- Joined: 25 Sep 2006, 13:56
Re: Spring on mobile
even if you'll get it to run, arm won't sync with x86
Re: Spring on mobile
i imagine myself doing a perma-ragequit... throw the phone into the toilet, out the window etc
Re: Spring on mobile
Would be nice to get the forum on a mobile though...
Re: Spring on mobile
I am posting from my mobile...
- very_bad_soldier
- Posts: 1397
- Joined: 20 Feb 2007, 01:10
Re: Spring on mobile
Out of curiosity: Whats the problem besides floating point arithmetics? I thought streflop would be handling those.BrainDamage wrote:even if you'll get it to run, arm won't sync with x86
Re: Spring on mobile
http://www.linuxfordevices.com/c/a/News ... xury-HDPC/BrainDamage wrote:even if you'll get it to run, arm won't sync with x86
Re: Spring on mobile
Would be nicer though if the board supported Tapatalk, especially as I just paid a few quid to download it...smoth wrote:I am posting from my mobile...
Re: Spring on mobile
I'm actually disappointed how they're pushing Android on 8" netbooks.
None of the programs I use run on Android. Nobody's porting Visual Studio or Blender or anything like that to Android. How am I supposed to get anything done with that? If I wanted an Android device, I'd buy a tablet.
None of the programs I use run on Android. Nobody's porting Visual Studio or Blender or anything like that to Android. How am I supposed to get anything done with that? If I wanted an Android device, I'd buy a tablet.
- CarRepairer
- Cursed Zero-K Developer
- Posts: 3359
- Joined: 07 Nov 2007, 21:48
Re: Spring on mobile
Irrelevant.shooter98 wrote:http://www.linuxfordevices.com/c/a/News ... xury-HDPC/BrainDamage wrote:even if you'll get it to run, arm won't sync with x86
Your smartphone cpu will calculate slightly different numbers for your robots than an intel cpu's numbers. Your robots will walk to a slightly different position and their bullets might fly slightly further. The game you run will be different than someone else's game and you will desync.
Re: Spring on mobile
Look closer it is an Intel atom cpuCarRepairer wrote:Irrelevant.shooter98 wrote:http://www.linuxfordevices.com/c/a/News ... xury-HDPC/BrainDamage wrote:even if you'll get it to run, arm won't sync with x86
Your smartphone cpu will calculate slightly different numbers for your robots than an intel cpu's numbers. Your robots will walk to a slightly different position and their bullets might fly slightly further. The game you run will be different than someone else's game and you will desync.
Processors -- 1.6GHz Intel Atom and ARM9
- very_bad_soldier
- Posts: 1397
- Joined: 20 Feb 2007, 01:10
Re: Spring on mobile
What about streflop?
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Re: Spring on mobile
I implemented tapatalk on the forum a long ass time ago. The devs refused to implement the patch.Jazcash wrote:Would be nicer though if the board supported Tapatalk, especially as I just paid a few quid to download it...smoth wrote:I am posting from my mobile...
Posting from my phone also.
Re: Spring on mobile
I think streflop requires an x86 architecture. And besides spring currently relies on streflop SSE, which naturally requires SSE too.
Not sure how many mobiles have x86 and SSE.
Not sure how many mobiles have x86 and SSE.
Re: Spring on mobile
Except SSE there shouldn't be a problem. Neither think you want to play with a mobile phone versus PC clients (the game,map,content needs to be adjusted to the limited hw of a mobile phone).
Syncing itself should work fine as long as you are able to use gcc and have full control over the FPU (the documentation by ARM says that they are flexible and depend on the implementation ..).
Btw cpu power is less a problem (as said you have to adjust the content), the memory constraints are - spring needs 1-1.5GB, with adjustments perhaps 500-750MB - and VRAM managment - currently it only manages ground textures in a dynamic way, for mobile/consoledevices you need to have a total dynamic system (MegaTextures etc.).
Syncing itself should work fine as long as you are able to use gcc and have full control over the FPU (the documentation by ARM says that they are flexible and depend on the implementation ..).
Btw cpu power is less a problem (as said you have to adjust the content), the memory constraints are - spring needs 1-1.5GB, with adjustments perhaps 500-750MB - and VRAM managment - currently it only manages ground textures in a dynamic way, for mobile/consoledevices you need to have a total dynamic system (MegaTextures etc.).
Re: Spring on mobile
Hardware is only secondary.
Even fi mobiles could handle it all, or spring was stripped down to be super efficient and ran on the phones CPU, just imagine actually using it.
Or better yet, resize your spring window to 640x420 and try to play the game using only the left mouse button and scroll wheel, no keyboard keys, no right click....
Even fi mobiles could handle it all, or spring was stripped down to be super efficient and ran on the phones CPU, just imagine actually using it.
Or better yet, resize your spring window to 640x420 and try to play the game using only the left mouse button and scroll wheel, no keyboard keys, no right click....
- CarRepairer
- Cursed Zero-K Developer
- Posts: 3359
- Joined: 07 Nov 2007, 21:48
Re: Spring on mobile
Most phones are at least 800x480. I believe my dual core 1ghz nvidia tegra is better than my netbook. Also, long press is the equivalent of rightclick.
Re: Spring on mobile
because I'd really love waiting on a set delay every time I moved a unit <_<
also isn't your netbook a via c7?
also isn't your netbook a via c7?
