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by sergey
30 Apr 2006, 17:01
Forum: Game Releases
Topic: Expand & Exterminate .155 Released!
Replies: 817
Views: 103688

the more iplay the more i see this mod as micromeegmet mode.

focusing your attantion on microing units give much more then focusing on economy in general. dunno why it hapened
by sergey
28 Apr 2006, 12:28
Forum: Game Releases
Topic: Expand & Exterminate .155 Released!
Replies: 817
Views: 103688

unblanced

1) threr is nukes but there is no ntinukes
2) gd side has strong submarines while other side dont have it
3) if soone control the shore ine with subs there is no chances to buil something on waterr - to clear water of subs
by sergey
23 Apr 2006, 13:26
Forum: General Discussion
Topic: I WANT GROUND TO AIR DGUN!
Replies: 18
Views: 1766

I WANT GROUND TO AIR DGUN!

We all love commanders, we all use their dguns. It balance the game - helping us have better proctection for commander and that allows us to survive longer, funnier games. So why dont we want to give a commander a ground to air dgun - just to help him survave brawlers attacks? It may be missle which...
by sergey
02 Mar 2006, 10:22
Forum: Game Releases
Topic: Absolute Annihilation: Spring 1.46
Replies: 1421
Views: 169076

i want zerlings =)

small low range agressive cheap fast meat.

like zippers but lvl1 =)
by sergey
19 Feb 2006, 10:23
Forum: Game Development
Topic: Command and Conquer
Replies: 137
Views: 26296

No nonconstructive criticism, if they aren't up to spec then he needs to know how he can fix them -Moderator
by sergey
17 Feb 2006, 08:21
Forum: Game Development
Topic: Absolute Annihilation: Spring[old]
Replies: 1171
Views: 168659

1. Doomsday machine now takes 0.05 damage when closed (0.1)
2. Tactical nukes are now non-interceptable

thank you =) I AM HAPPY
by sergey
01 Feb 2006, 15:14
Forum: Engine
Topic: Suggestion to network code
Replies: 6
Views: 1775

Suggestion to network code

Just played GUNZ online game and find out that these gius using intresting network code for their game. Like everybody working as host and sends the comaaands to all other players. How it an help us? 1) lower pings. All information goes directly to players - dont need to send it to host first. 2) if...
by sergey
31 Jan 2006, 10:01
Forum: Game Development
Topic: Absolute Annihilation: Spring[old]
Replies: 1171
Views: 168659

first idea. after you get to lvl2 - lvl1 units are just nothing. they can't help exept may be minelayers and fredoom fighters. So why not to give lvl1 factories an expencive unit which cant't build in beggining of game becose it is too costly, but will be ok to load lvl1 factories when you reached l...
by sergey
28 Jan 2006, 17:03
Forum: Game Development
Topic: Absolute Annihilation: Spring[old]
Replies: 1171
Views: 168659

did anyone used core flametowers? never seen =) may be to make them cheape/ moe effective?
by sergey
28 Jan 2006, 15:26
Forum: Game Development
Topic: Absolute Annihilation: Spring[old]
Replies: 1171
Views: 168659

BUG

TOASTER CANt ATTACK UNITS WHICH ARE VERY CLOSE TO IT
by sergey
24 Jan 2006, 18:59
Forum: Game Development
Topic: Absolute Annihilation: Spring[old]
Replies: 1171
Views: 168659

A lot of mistakes/types in changelog. some of them are really hard to understand.

Moho exloter - i tryed to use them and firn out that they are unefficient vs aircrafts - it is like 0 effectivness vs bombers and browlers.

Why is so? is it was planed? So themn why you give them these rockets?
by sergey
20 Jan 2006, 16:27
Forum: Ingame Community
Topic: 0.194 update
Replies: 28
Views: 7622

SORRY

DESYNC mesages i got was becouse of map, not the patch - delete prev message.
by sergey
20 Jan 2006, 10:00
Forum: Ingame Community
Topic: 0.194 update
Replies: 28
Views: 7622

THE PROBLEM:

When game started i got - spring has make aexpetion blabla bla. It continues until i reload computer.

THe second problem:

HOSTING using that hole optiion.

on 10 second of game got sync problem messages. tryed 2 times. s
by sergey
01 Jan 2006, 11:05
Forum: Game Development
Topic: Absolute Annihilation: Spring[old]
Replies: 1171
Views: 168659

new version crashed after 5 min of game

it was desync on server side (sync mistakes) and then i crashed
by sergey
16 Dec 2005, 14:18
Forum: Game Development
Topic: Absolute Annihilation: Spring[old]
Replies: 1171
Views: 168659

A tacktical nuke =(

I found out that tacktical nuke is just nothing - antinuke devices shoots nukes. It cost a lot, very slow, low ranged vs usuall nukes. So why i need to build these tacktical nukes if i can build usual one? If it will not be shooted by antinukes - it can become good defence softning unit togheter wit...
by sergey
07 Nov 2005, 18:32
Forum: Game Development
Topic: Absolute Annihilation: Spring[old]
Replies: 1171
Views: 168659

I use these nuke bombrs agnais crogies and other tech4 units. They are good defenders. 5 of them can qucly kill lvl 4 units with a lot of HP. Why not?


It is th way people use minelayers as builders - they are effective in it - not ideal, but if you dont have anything esle - why not to use it?
by sergey
06 Nov 2005, 19:45
Forum: Game Development
Topic: Absolute Annihilation: Spring[old]
Replies: 1171
Views: 168659

:roll:

A nuke bomber if send to patroll -guard area dont attck units or buildings. that make it not so effective for defence creation - you need to manually choose what it need to attck.
by sergey
24 Oct 2005, 13:07
Forum: Map Creation
Topic: Less metal. Cmon!
Replies: 47
Views: 5750

I thin it depends - what do people want. Somebody will like to have a krogy at 30 min, somebody will enjoy it only on 60 min. The problem - it depends on map/mod maker - anв not the players. To give them such opportunity i want to sak SJ to make a small swith in lobby client and server. That swithc ...
by sergey
23 Oct 2005, 20:59
Forum: General Discussion
Topic: "Canal Crossing" video (3mb wmv)
Replies: 12
Views: 2275

once i need to protect mybase vs goliath - i was well behind on economics. so i strted to build a row - 100 heavy mines which was close put near ech other in direction of row. after it was done i fired at them with ususal punisher. i had a row wich was at water level. no chances for bulgods =)
by sergey
23 Oct 2005, 20:55
Forum: General Discussion
Topic: Video: Nukes vs Antinukes
Replies: 21
Views: 3519

i have beteful game on shore to shore. we were defending - my teamame build anihilators on every single place on besh in row. i have build doom machines as second row. double power was so efficiaent that we even dont see walords- they died in a second as got in radius. also a third raw was antibombe...

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