the more iplay the more i see this mod as micromeegmet mode.
focusing your attantion on microing units give much more then focusing on economy in general. dunno why it hapened
Search found 25 matches
- 30 Apr 2006, 17:01
- Forum: Game Releases
- Topic: Expand & Exterminate .155 Released!
- Replies: 817
- Views: 103688
- 28 Apr 2006, 12:28
- Forum: Game Releases
- Topic: Expand & Exterminate .155 Released!
- Replies: 817
- Views: 103688
unblanced
1) threr is nukes but there is no ntinukes
2) gd side has strong submarines while other side dont have it
3) if soone control the shore ine with subs there is no chances to buil something on waterr - to clear water of subs
2) gd side has strong submarines while other side dont have it
3) if soone control the shore ine with subs there is no chances to buil something on waterr - to clear water of subs
- 23 Apr 2006, 13:26
- Forum: General Discussion
- Topic: I WANT GROUND TO AIR DGUN!
- Replies: 18
- Views: 1766
I WANT GROUND TO AIR DGUN!
We all love commanders, we all use their dguns. It balance the game - helping us have better proctection for commander and that allows us to survive longer, funnier games. So why dont we want to give a commander a ground to air dgun - just to help him survave brawlers attacks? It may be missle which...
- 02 Mar 2006, 10:22
- Forum: Game Releases
- Topic: Absolute Annihilation: Spring 1.46
- Replies: 1421
- Views: 169076
- 19 Feb 2006, 10:23
- Forum: Game Development
- Topic: Command and Conquer
- Replies: 137
- Views: 26296
- 17 Feb 2006, 08:21
- Forum: Game Development
- Topic: Absolute Annihilation: Spring[old]
- Replies: 1171
- Views: 168659
- 01 Feb 2006, 15:14
- Forum: Engine
- Topic: Suggestion to network code
- Replies: 6
- Views: 1775
Suggestion to network code
Just played GUNZ online game and find out that these gius using intresting network code for their game. Like everybody working as host and sends the comaaands to all other players. How it an help us? 1) lower pings. All information goes directly to players - dont need to send it to host first. 2) if...
- 31 Jan 2006, 10:01
- Forum: Game Development
- Topic: Absolute Annihilation: Spring[old]
- Replies: 1171
- Views: 168659
first idea. after you get to lvl2 - lvl1 units are just nothing. they can't help exept may be minelayers and fredoom fighters. So why not to give lvl1 factories an expencive unit which cant't build in beggining of game becose it is too costly, but will be ok to load lvl1 factories when you reached l...
- 28 Jan 2006, 17:03
- Forum: Game Development
- Topic: Absolute Annihilation: Spring[old]
- Replies: 1171
- Views: 168659
- 28 Jan 2006, 15:26
- Forum: Game Development
- Topic: Absolute Annihilation: Spring[old]
- Replies: 1171
- Views: 168659
- 24 Jan 2006, 18:59
- Forum: Game Development
- Topic: Absolute Annihilation: Spring[old]
- Replies: 1171
- Views: 168659
- 20 Jan 2006, 16:27
- Forum: Ingame Community
- Topic: 0.194 update
- Replies: 28
- Views: 7622
- 20 Jan 2006, 10:00
- Forum: Ingame Community
- Topic: 0.194 update
- Replies: 28
- Views: 7622
- 01 Jan 2006, 11:05
- Forum: Game Development
- Topic: Absolute Annihilation: Spring[old]
- Replies: 1171
- Views: 168659
new version crashed after 5 min of game
it was desync on server side (sync mistakes) and then i crashed
- 16 Dec 2005, 14:18
- Forum: Game Development
- Topic: Absolute Annihilation: Spring[old]
- Replies: 1171
- Views: 168659
A tacktical nuke =(
I found out that tacktical nuke is just nothing - antinuke devices shoots nukes. It cost a lot, very slow, low ranged vs usuall nukes. So why i need to build these tacktical nukes if i can build usual one? If it will not be shooted by antinukes - it can become good defence softning unit togheter wit...
- 07 Nov 2005, 18:32
- Forum: Game Development
- Topic: Absolute Annihilation: Spring[old]
- Replies: 1171
- Views: 168659
- 06 Nov 2005, 19:45
- Forum: Game Development
- Topic: Absolute Annihilation: Spring[old]
- Replies: 1171
- Views: 168659
- 24 Oct 2005, 13:07
- Forum: Map Creation
- Topic: Less metal. Cmon!
- Replies: 47
- Views: 5750
I thin it depends - what do people want. Somebody will like to have a krogy at 30 min, somebody will enjoy it only on 60 min. The problem - it depends on map/mod maker - anв not the players. To give them such opportunity i want to sak SJ to make a small swith in lobby client and server. That swithc ...
- 23 Oct 2005, 20:59
- Forum: General Discussion
- Topic: "Canal Crossing" video (3mb wmv)
- Replies: 12
- Views: 2275
- 23 Oct 2005, 20:55
- Forum: General Discussion
- Topic: Video: Nukes vs Antinukes
- Replies: 21
- Views: 3519
i have beteful game on shore to shore. we were defending - my teamame build anihilators on every single place on besh in row. i have build doom machines as second row. double power was so efficiaent that we even dont see walords- they died in a second as got in radius. also a third raw was antibombe...