I WANT GROUND TO AIR DGUN!

I WANT GROUND TO AIR DGUN!

Various things about Spring that do not fit in any of the other forums listed below, including forum rules.

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Do we need that type of dgun?

YES
8
21%
NO
31
79%
 
Total votes: 39

sergey
Posts: 25
Joined: 16 Oct 2005, 19:32

I WANT GROUND TO AIR DGUN!

Post by sergey »

We all love commanders, we all use their dguns. It balance the game - helping us have better proctection for commander and that allows us to survive longer, funnier games.

So why dont we want to give a commander a ground to air dgun - just to help him survave brawlers attacks? It may be missle which when hit target will do mass explosion damaging everything else in the air, or may be smth different...

Do you like that idea?
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BvDorp
Posts: 439
Joined: 14 Oct 2005, 12:09

Post by BvDorp »

I voted no, for the fact alone you use all caps. ffs, stop shouting :evil:
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Zenka
Posts: 1235
Joined: 05 Oct 2005, 15:29

Post by Zenka »

Brawlers arn't OP for a very long time.
The D-gun is basicly made for the start of the game (thou later on it will come in handy too). You don't have brawler rushes on the start of the game.
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BlackLiger
Posts: 1371
Joined: 05 Oct 2004, 21:58

Post by BlackLiger »

If you're loosing to brawler rushes, you need more anti air. Flackers and Defenders, and their core equivalents, in spikes, spread around your comm. Mobile flack tanks with him at all times late game. Plus the comm can cloak! Ya know, radar picks up a large incoming force, most likely aircraft. All production ceases, a decoy comm takes up station and your real comm cloaks and runs like hell to a heavily defended area. Same as in OTA.
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Dragon45
Posts: 2883
Joined: 16 Aug 2004, 04:36

Post by Dragon45 »

Possible in FPS mode.
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Maelstrom
Posts: 1950
Joined: 23 Jul 2005, 14:52

Post by Maelstrom »

Possible without FPS mode. Just clicking on the things is damn near impossible, and then targetting them is even worse.
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genblood
Posts: 862
Joined: 19 Jan 2005, 03:37

Post by genblood »

I know this is straying from the topic alittle, I think the commander
should be able to shot down planes with missiles. I known TA
didn't have this, but this is TA Spring stuff changes. So, IMHO
we should have a third opinion for the commander to defend himself.

I would like to see the commander get some type of missile
launcher added ...


Post your opionion ....
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Zoombie
Posts: 6149
Joined: 15 Mar 2005, 07:08

Post by Zoombie »

I would only support that if it was a very light ground to air missle, for shooting down small annoying planes.
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genblood
Posts: 862
Joined: 19 Jan 2005, 03:37

Post by genblood »

Zoombie:
I would only support that if it was a very light ground to air missle, for shooting down small annoying planes.

I agree with you, a lite missile that could shot down the little
planes flying arould :lol:

That's strange we agree, about something .... :shock:
Egarwaen
Posts: 1207
Joined: 27 Feb 2006, 21:19

Post by Egarwaen »

In AA, the Commander's laser and ability to quickly throw up MTs makes him quite good at protecting against L1 air.
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Zoombie
Posts: 6149
Joined: 15 Mar 2005, 07:08

Post by Zoombie »

genblood wrote:That's strange we agree, about something .... :shock:
I agree with things you say...sometimes...
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

Just ask krogothe for his predictive dgun targetting groupAI, the one that shot down a hawk in a replay among other things
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Lindir The Green
Posts: 815
Joined: 04 May 2005, 15:09

Post by Lindir The Green »

I voted no because, in XTA, automatically D-gunning air would break stuff and make all air almost worthless.
jellyman
Posts: 265
Joined: 13 Nov 2005, 07:36

Post by jellyman »

Give him an underwater d-gun instead.
Egarwaen
Posts: 1207
Joined: 27 Feb 2006, 21:19

Post by Egarwaen »

jellyman wrote:Give him an underwater d-gun instead.
I think that'd be much more useful.
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krogothe
AI Developer
Posts: 1050
Joined: 14 Nov 2005, 17:07

Post by krogothe »

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Felix the Cat
Posts: 2383
Joined: 15 Jun 2005, 17:30

Post by Felix the Cat »

D-gunning gunships is very possible due to their attack behavior. I've had my commander attacked by a swarm of 15 or so Brawlers in AA and killed them all with my D-gun. My enemy was rather embarassed.
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Belmakor
Posts: 212
Joined: 16 Nov 2005, 00:01

Post by Belmakor »

I DLd that and tried to watch the replay, but I got a strange error: "Shutdown Error: Error looking up server from DNS". Anyone else get that?

Belmakor
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krogothe
AI Developer
Posts: 1050
Joined: 14 Nov 2005, 17:07

Post by krogothe »

replays are messed up, you need to host a replay instead of just running them. Not sure if it will work with this version of spring (the replay is old), but it shows a commander dgunning planes attacking him on AA
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