Search

Search found 91 matches

by kujeger
21 Dec 2007, 10:26
Forum: Argh's Projects
Topic: P.U.R.E. 0.55
Replies: 1273
Views: 207600

The Xray shader actually does a very good job of making teamcolors easily seen, but not too obtrusive (but it still could be toned down a little).
by kujeger
04 Dec 2007, 16:40
Forum: Engine
Topic: Spring 0.76: pending stuff
Replies: 153
Views: 21355

Satirik wrote:increase the screenshot jpeg quality to 100 ... because taking a screenshot which already has artefacts is not cool
You can take png screenshots if you need quality.
by kujeger
03 Dec 2007, 14:18
Forum: Art & Modelling
Topic: Random WIP 2006-2011
Replies: 8358
Views: 1683893

Well the body and the arm look ok to me but what's up with that crippled leg (and especially foot)? How should the AK be able to stand on that? He would just fall on his face immediately... :wink: You really should redo the leg and maybe also rethink the leg concept - it looks very strange when tha...
by kujeger
03 Dec 2007, 13:13
Forum: Art & Modelling
Topic: Random WIP 2006-2011
Replies: 8358
Views: 1683893

Learning wings3d (and modelling), attempting to make an AK. I don't think it's too bad, but please tell me if I've done anything terrible!

Image

edit: front and side
Image
by kujeger
29 Nov 2007, 14:40
Forum: Engine
Topic: Framerate, after glGet changes
Replies: 63
Views: 8328

Snipawolf wrote:Interesting. Very nice work, guys, perhaps the next version of Spring will be a lot faster. That would be awesome.

Also, irregardless. :P
You're (both) probably confusing "regardless" and "irrespective" (or some other irr- word). "Irregardless" isn't a word.
by kujeger
28 Nov 2007, 22:51
Forum: Engine
Topic: Framerate, after glGet changes
Replies: 63
Views: 8328

I found under ubuntu my frame rates started around 200+ but as soon as the game started and anything interesting was spawned say my first mex, or I zoomed out, my frame rate plummeted to around 10-40fps. Testing later under the new Vista install showed similar behaviour. All under 0.75b2 though. I'...
by kujeger
28 Nov 2007, 22:37
Forum: Engine
Topic: Framerate, after glGet changes
Replies: 63
Views: 8328

Argh wrote:Ah, k, you're using Linux, and an 8800-series? What's your FPS, then?
Usually 70-120, depending on what's on-screen. That's at 1920x1200, 4xaa, 4096 shadows and details on medium-high.

In the first, map only test I was at 120, with the 100 peewees on screen it was at about 85.
by kujeger
28 Nov 2007, 22:24
Forum: Engine
Topic: Framerate, after glGet changes
Replies: 63
Views: 8328

Argh wrote:What card / chipset are you using?
kujeger wrote:gcc is 4.2.1, c2duo@3ghz, 2gb ram and a 8800gts card.
Tobi wrote:Maybe you could also try with threaded optimizations ON, instead of off. And then compare both versions.
Is that even possible in linux? Unless of course you're referring to Argh.
by kujeger
28 Nov 2007, 22:19
Forum: Engine
Topic: Framerate, after glGet changes
Replies: 63
Views: 8328

Tried spawning 100 peewees on mars too, same result.
by kujeger
28 Nov 2007, 22:13
Forum: Engine
Topic: Framerate, after glGet changes
Replies: 63
Views: 8328

I tried starting the Islands at War map with reflective+refractive water plus other high/medium settings and centered at the oil derrick or whatever it is in the middle of the map at a middle distance. It's not exactly a stress test of the gpu but anyway: It didn't show any difference at all between...
by kujeger
28 Nov 2007, 21:55
Forum: Engine
Topic: Framerate, after glGet changes
Replies: 63
Views: 8328

So, erm, you didn't really test removing a glGet call? (cause that's what I understood) As far as I have seen no one has changed the glGet calls in the repository, so I guess then either the stars were aligned or GCC 4.2.1 just compiles faster code then GCC 4.2 (I don't recall any commits specifica...
by kujeger
28 Nov 2007, 21:51
Forum: Engine
Topic: Framerate, after glGet changes
Replies: 63
Views: 8328

I'm doing a recompile of svn rev. 4890 and 0.75b2 now, I'll do a couple of tests and see if there's much difference for me.
by kujeger
25 Jul 2007, 13:08
Forum: Game Development
Topic: major utter complete epic fail reposted
Replies: 74
Views: 10957

What is it about spring that seems to breed so much drama in it's community.
by kujeger
16 Jul 2007, 23:31
Forum: General Discussion
Topic: New Spring site design, I need your feedback.
Replies: 328
Views: 41755

I'd prefer it if there was absolutely no flash except for the purpose of in-browser movie playback.

And yeah, I'm running 1600x1200 so for people running lower everything I mention would probably be much worse.
by kujeger
16 Jul 2007, 20:02
Forum: General Discussion
Topic: New Spring site design, I need your feedback.
Replies: 328
Views: 41755

Having news sections at the bottom of the frontpage is a guarantee that they will never be read. News are important, and should be some of the first things you see. The full text of the latest project news should be displayed in it's entirety (to a reasonable degree - if it's three pages long it sho...
by kujeger
16 Jul 2007, 13:57
Forum: Linux
Topic: why spring needs so much resources compare to original ta ?
Replies: 6
Views: 2355

Re: why spring needs so much resources compare to original t

Hi, I used to play total annihilation on old computers, like a PII at 400Mhz with 128ram and an old graphic card as well. Playing against a bot with a reasonable number of units will never result in a slow down of the computer. I got spring installed on my linux Debian/Sid P4 2,8Ghz, 512ram, 64gram...
by kujeger
16 Jul 2007, 13:01
Forum: Linux
Topic: I'm willing to take over the Ubuntu Spring packages
Replies: 42
Views: 11845

Speaking of wine, today I found that wine 0.9.41 breaks TASClient.exe (0.9.40 worked). Yes, this is a regression in Wine: http://bugs.winehq.org/show_bug.cgi?id=8948 Hello YokoZar and thank you for your contribution. I too use your wine packages, and since there's a new spring and you're here and a...
by kujeger
16 Jul 2007, 00:22
Forum: Linux
Topic: I'm willing to take over the Ubuntu Spring packages
Replies: 42
Views: 11845

Relative wrote:I wish Atari would just abandon TA, its a useless IP for them.
Even if they did they'd have to explicitly release all the TA stuff to the public domain or some very permissive license.
by kujeger
16 Jul 2007, 00:15
Forum: Linux
Topic: I'm willing to take over the Ubuntu Spring packages
Replies: 42
Views: 11845

Re: I'm willing to take over the Ubuntu Spring packages

Eventually, I found my way to the Something Awful forums Spring thread, which in turn had a link to this Spring thread: spring.clan-sy.com/phpbb/viewtopic.php?t=8247 Those instructions are all a bit outdated now, though. Anyway, won't it be kind of troublesome to make a package that includes the mo...
by kujeger
06 Jul 2007, 14:13
Forum: SpringLobby Client
Topic: SpringLobby
Replies: 431
Views: 99861

tc- wrote:Now it should work :-)
That it does, thanks! :-)

Go to advanced search