2024-04-19 04:28 CEST

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IDProjectCategoryView StatusLast Update
0006344Spring engineGeneralpublic2019-11-18 18:56
ReporterFloris 
Assigned To 
PrioritynormalSeverityminorReproducibilityalways
StatusresolvedResolutionno change required 
Product Version 
Target VersionFixed in Version104.0 +git 
Summary0006344: adding a yardmap to nano will break their functionality
DescriptionBy doing this I wanted to make nanos perceived as buildings again by the engine.

The reason are so they are ghosted when out of los en their radar blobs precise and not foating around.



TagsNo tags attached.
Checked infolog.txt for ErrorsIrrelevant
Attached Files

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-Notes

~0020238

Kloot (developer)

buildings/factories work differently than builders, you currently can't have both behaviors bolted onto a single unit.

look into Spring.SetUnitPosErrorParams to eliminate radar wobble for specific units, ghosts you can draw with a widget like unit_ghostradar.

~0020239

Google_Frog (reporter)

See https://springrts.com/mantis/view.php?id=3828 and https://springrts.com/mantis/view.php?id=6235.

Spring.SetUnitPosErrorParams does resolve the issue because it has no allyTeam argument. Structure radar dots wobble prior to identification. I do not see how to replicate this in games with more than two allyTeams.

~0020242

sprung (reporter)

See also 0006127 and 0006129

~0020243

Kloot (developer)

the 1447-g525b136 version of SetUnitPosErrorParams can disable wobble per unit per allyteam.
+Notes

-Issue History
Date Modified Username Field Change
2019-11-17 22:22 Floris New Issue
2019-11-17 23:57 Kloot Note Added: 0020238
2019-11-18 01:07 Google_Frog Note Added: 0020239
2019-11-18 12:48 sprung Note Added: 0020242
2019-11-18 18:55 Kloot Status new => resolved
2019-11-18 18:55 Kloot Resolution open => no change required
2019-11-18 18:55 Kloot Fixed in Version => 104.0 +git
2019-11-18 18:56 Kloot Note Added: 0020243
+Issue History