|View Issue Details|
|ID||Project||Category||View Status||Date Submitted||Last Update|
|0006344||Spring engine||General||public||2019-11-17 22:22||2019-11-18 18:56|
|Status||resolved||Resolution||no change required|
|Target Version||Fixed in Version||104.0 +git|
|Summary||0006344: adding a yardmap to nano will break their functionality|
|Description||By doing this I wanted to make nanos perceived as buildings again by the engine. |
The reason are so they are ghosted when out of los en their radar blobs precise and not foating around.
|Tags||No tags attached.|
|Checked infolog.txt for Errors||Irrelevant|
buildings/factories work differently than builders, you currently can't have both behaviors bolted onto a single unit.
look into Spring.SetUnitPosErrorParams to eliminate radar wobble for specific units, ghosts you can draw with a widget like unit_ghostradar.
See https://springrts.com/mantis/view.php?id=3828 and https://springrts.com/mantis/view.php?id=6235.
Spring.SetUnitPosErrorParams does resolve the issue because it has no allyTeam argument. Structure radar dots wobble prior to identification. I do not see how to replicate this in games with more than two allyTeams.
|See also 0006127 and 0006129|
|the 1447-g525b136 version of SetUnitPosErrorParams can disable wobble per unit per allyteam.|
|2019-11-17 22:22||Floris||New Issue|
|2019-11-17 23:57||Kloot||Note Added: 0020238|
|2019-11-18 01:07||Google_Frog||Note Added: 0020239|
|2019-11-18 12:48||sprung||Note Added: 0020242|
|2019-11-18 18:55||Kloot||Status||new => resolved|
|2019-11-18 18:55||Kloot||Resolution||open => no change required|
|2019-11-18 18:55||Kloot||Fixed in Version||=> 104.0 +git|
|2019-11-18 18:56||Kloot||Note Added: 0020243|