| View Issue Details [ Jump to Notes ] | [ Issue History ] [ Print ] | ||||||||
| ID | Project | Category | View Status | Date Submitted | Last Update | ||||
|---|---|---|---|---|---|---|---|---|---|
| 0006153 | Spring engine | General | public | 2019-03-11 05:17 | 2021-01-01 20:26 | ||||
| Reporter | Google_Frog | ||||||||
| Assigned To | |||||||||
| Priority | normal | Severity | minor | Reproducibility | always | ||||
| Status | closed | Resolution | open | ||||||
| Product Version | 104.0 +git | ||||||||
| Target Version | Fixed in Version | ||||||||
| Summary | 0006153: 104.0.1-1060-g7f3541f maintenance Unit stuck between structures | ||||||||
| Description | A Mason became stuck between two structures in the bottom left corner of this game at 3:37 https://zero-k.info/Battles/Detail/694416 I reproduced the issue in the attached replay. It uses a sdd ZK (https://github.com/ZeroK-RTS/Zero-K/commit/999239b93e9ebf467c346597234ccb11ab4d8e70). I can reproduce it both with lua raw move and the engine fight command. I had this issue in the most recent LD game and worked around it by setting typemaps (https://github.com/SpringCabal/LD43/blob/master/LuaRules/Gadgets/unit_structure_typemap.lua). I would rather not do that generally in ZK as units may become stuck in other ways, and floating structures would mess up a typemap based system.  | ||||||||
| Tags | No tags attached. | ||||||||
| Checked infolog.txt for Errors | Yes | ||||||||
| Attached Files | 
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 Notes	 | 
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		 Kloot (developer) 2019-03-12 18:46  | 
	fc3cc22b works but degrades general pathing smoothness. test this thoroughly, it will be reverted if too many complaints start coming in. | 
| 
				
		 Google_Frog (reporter) 2019-03-16 14:03  | 
	From my testing the change seems to make it a bit harder for units to become stuck. Units can still become stuck, but it looks a bit different when they do. This game had a stuck Mason on the left side of the lower basin: https://zero-k.info/Battles/Detail/696235 | 
| 
				
		 abma (administrator) 2021-01-01 20:26  | 
	105.0 released: the maintenance branch is discontinued/obsolete. | 
 Issue History			 | 
		|||
| Date Modified | Username | Field | Change | 
|---|---|---|---|
| 2019-03-11 05:17 | Google_Frog | New Issue | |
| 2019-03-11 05:17 | Google_Frog | File Added: 20190311_145856_AlienDesert_104.0.1-1060-g7f3541f maintenance.sdfz | |
| 2019-03-11 05:18 | Google_Frog | File Added: stuckUnit.jpg | |
| 2019-03-12 18:46 | Kloot | Note Added: 0019823 | |
| 2019-03-12 18:51 | Kloot | Status | new => feedback | 
| 2019-03-16 14:03 | Google_Frog | File Added: stuckMason.jpg | |
| 2019-03-16 14:03 | Google_Frog | Note Added: 0019863 | |
| 2019-03-16 14:03 | Google_Frog | Status | feedback => new | 
| 2019-03-16 14:03 | Google_Frog | File Added: 20190316_094934_DeltaSiegeDry_104.0.1-1085-gfc6d80e maintenance.sdfz | |
| 2021-01-01 20:26 | abma | Note Added: 0020572 | |
| 2021-01-01 20:26 | abma | Status | new => closed | 

	
