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IDProjectCategoryView StatusLast Update
0006084Spring engineGeneralpublic2018-12-17 13:36
Reporterlhog Assigned To 
PrioritylowSeverityfeatureReproducibilityN/A
Status newResolutionopen 
Product Version104.0 +git 
Summary0006084: Add support for user-defined cubemaps
DescriptionHi!

I've decided to take a look of how easy it would be to add user-defined cubemaps support from Lua API. I recall Kloot mentioned it once that it'd be easy to do, but unfortunately it doesn't look so to with the route I took - gl.Texture() tuning. I kinda stuck with differences of how compressed and uncompressed textures are loaded, when texture is populated with data.

I'd like to ask for an advise of whether or not this way is optimal or perhaps I should go some other root.
Steps To ReproduceSee:

https://github.com/lhog/spring/commit/20214f326a6f0bd469cb07bc6ef935ae01c8d441
TagsNo tags attached.
Checked infolog.txt for Errors

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lhog

2018-12-17 13:36

reporter   ~0019618

Perhaps instead of clogging gl.Texture, I should just put together another Lua call specifically for loading cubemaps and load them only from DDS (because DDS apparently has standardized single file cubemap layout)?

Issue History

Date Modified Username Field Change
2018-11-20 21:27 lhog New Issue
2018-12-17 13:36 lhog Note Added: 0019618