2020-06-06 10:39 CEST

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IDProjectCategoryView StatusLast Update
0006084Spring engineGeneralpublic2018-12-17 13:36
Assigned To 
Product Version104.0 +git 
Target VersionFixed in Version 
Summary0006084: Add support for user-defined cubemaps

I've decided to take a look of how easy it would be to add user-defined cubemaps support from Lua API. I recall Kloot mentioned it once that it'd be easy to do, but unfortunately it doesn't look so to with the route I took - gl.Texture() tuning. I kinda stuck with differences of how compressed and uncompressed textures are loaded, when texture is populated with data.

I'd like to ask for an advise of whether or not this way is optimal or perhaps I should go some other root.
Steps To ReproduceSee:

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lhog (reporter)

Perhaps instead of clogging gl.Texture, I should just put together another Lua call specifically for loading cubemaps and load them only from DDS (because DDS apparently has standardized single file cubemap layout)?

-Issue History
Date Modified Username Field Change
2018-11-20 21:27 lhog New Issue
2018-12-17 13:36 lhog Note Added: 0019618
+Issue History