|Assigned To||Kloot|| |
|Product Version||101.0+git|| |
|Target Version||Fixed in Version||103.0 +git|| |
|Summary||0005253: labs automatic waypoints can be palced on unreachable terrain|
|Description||labs automatic waypoints can get placed on unreachable terrain, with the result that a unit might not exit its lab.|
|Steps To Reproduce||see image, which is the result of building two identical units in two identical labs, side by side. two engines automatic waypoints of the two labs are marked with crosses.|
the left lab places its waypoint on the top of the metal pillar below it - although there is plenty of space for its unit to exit to lab, it does not (the move order is cancelled as soon as the engine spots that it can't reach its move goal). the right lab has no such problem.
|Additional Information||there is a small amount of randomness when trying to reproduce it, presumably becaus the "can this unit reach its move goal check" is only done periodically.|
this issues makes some maps unplayable (the image is of MetalHeck), but the problem can occur on any map with a cliff.
|Tags||No tags attached.|
|Checked infolog.txt for lua Errors|