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IDProjectCategoryView StatusLast Update
0004727Spring engineGeneralpublic2016-12-20 01:13
ReporterGoogle_Frog Assigned To 
PrioritynormalSeverityminorReproducibilityalways
Status closedResolutionduplicate 
Product Version98.0.1+git 
Summary0004727: Units can become stuck in between structures
DescriptionUnits become stuck in between structures in that they can move between them but are then unable to escape. This is easiest to reproduce with large turning circle units but I have seen it occur with other units as well. I have seen commanders become stuck a few times recently while the player is building their initial base.

Could structure derived impathability gain the same effective repulsion that impassible terrain uses to keep units from becoming stuck on terrain?
Additional InformationOccurs in 98.0.1-507-gcebb37a and 98.0.1-451-g0804ae1 and probably earlier.

Zero-K v1.3.4.1
TagsNo tags attached.
Attached Files
20150405_005947_Comet Catcher Redux_98.0.1-507-gcebb37a develop.sdf (Attachment missing)
Checked infolog.txt for Errors

Activities

Kloot

2016-12-20 01:13

developer   ~0016983

superceded by 0005386

Issue History

Date Modified Username Field Change
2015-04-04 16:10 Google_Frog New Issue
2015-04-04 16:10 Google_Frog File Added: 20150405_005947_Comet Catcher Redux_98.0.1-507-gcebb37a develop.sdf
2016-12-20 01:13 Kloot Status new => closed
2016-12-20 01:13 Kloot Resolution open => duplicate
2016-12-20 01:13 Kloot Note Added: 0016983