View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0004727 | Spring engine | General | public | 2015-04-04 16:10 | 2016-12-20 01:13 |
| Reporter | Google_Frog | Assigned To | |||
| Priority | normal | Severity | minor | Reproducibility | always |
| Status | closed | Resolution | duplicate | ||
| Product Version | 98.0.1+git | ||||
| Summary | 0004727: Units can become stuck in between structures | ||||
| Description | Units become stuck in between structures in that they can move between them but are then unable to escape. This is easiest to reproduce with large turning circle units but I have seen it occur with other units as well. I have seen commanders become stuck a few times recently while the player is building their initial base. Could structure derived impathability gain the same effective repulsion that impassible terrain uses to keep units from becoming stuck on terrain? | ||||
| Additional Information | Occurs in 98.0.1-507-gcebb37a and 98.0.1-451-g0804ae1 and probably earlier. Zero-K v1.3.4.1 | ||||
| Tags | No tags attached. | ||||
| Attached Files | |||||
| Checked infolog.txt for Errors | |||||
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2015-04-04 16:10 | Google_Frog | New Issue | |
| 2015-04-04 16:10 | Google_Frog | File Added: 20150405_005947_Comet Catcher Redux_98.0.1-507-gcebb37a develop.sdf | |
| 2016-12-20 01:13 | Kloot | Status | new => closed |
| 2016-12-20 01:13 | Kloot | Resolution | open => duplicate |
| 2016-12-20 01:13 | Kloot | Note Added: 0016983 |