View Issue Details

IDProjectCategoryView StatusLast Update
0004574Spring engineGeneralpublic2014-12-02 03:34
ReporterGoogle_Frog Assigned TojK  
PrioritynormalSeverityminorReproducibilitysometimes
Status resolvedResolutionfixed 
Product Version97.0.1+git 
Summary0004574: 97.0.1-465 Unit stuck behind structure wall.
Descriptionhttp://zero-k.info/Battles/Detail/300169

My commander becomes stuck behind a wall of solars near the start of this game in the bottom left corner of the map. I placed map markers during the game to point it out. It is stuck in the sense that it makes no attempt to move even though it had a build order. I tested with a move order to a similar location and it still did not move. A move order to a nearby location caused it to unstick.
TagsNo tags attached.
Attached Files
20141007_173022_Red Comet_97.0.1-465-gc8f4f97 develop.sdf (Attachment missing)
Checked infolog.txt for Errors

Relationships

duplicate of 0004370 closedKloot units can jump down sharp cliffs 
duplicate of 0004587 resolvedjK lab producing non-moveable units 

Activities

abma

2014-10-07 18:09

administrator   ~0013711

hmm, looks like unit was partly inside building, but not sure.

abma

2014-10-07 18:14

administrator   ~0013712

can be reproduced in 96.0, too.

-> imo no release blocker

abma

2014-10-07 18:16

administrator   ~0013713

happens in 91.0, too...

and yes, this should be still fixed if possible, but not in 98.0

abma

2014-10-07 18:52

administrator   ~0013716

this is a duplicate of 0004527 i guess...

Google_Frog

2014-10-08 13:12

reporter   ~0013719

The open ticket has "Is this using allowGroundUnitGravity = false? " so it does not look related to me.

I have not seen this type of pathfinding issue before. I think it is a major issue because full failures of the pathfinder are very annoying for players.

abma

2014-10-08 14:11

administrator   ~0013720

Last edited: 2014-10-08 14:13

just build three solars:

xx
x

and let the commander walk into the inner edge of the solar. needs some tries, but you can let it walk inside the solars and when its inside, its stuck like in your replay.

works with 91.0, 96.0 and 98.0.

jump off cliffs is imo the same as units can be ordered to walk into impassable terrain (which basicly is the same as the solar imo)

DeathStar

2014-10-12 20:07

reporter   ~0013754

Last edited: 2014-10-12 20:08

I remember seeing a t2 core kbot con being stuck next to a behemoth in a previous game. Also, commanders and t1 constructors seem to get stuck near windmills quite easily now. Should i make a new thread for this or does the current thread cover this issue which i stated? Please respond. Also, t3 units get stuck in the factory sometimes now (mainly razorbacks and karganeths).
If you require replays, please ask. Thanks.

abma

2014-11-26 15:03

administrator   ~0013831

new report please!

information you gave is incomplete: engine version / replay / infolog missing.

Issue History

Date Modified Username Field Change
2014-10-07 08:52 Google_Frog New Issue
2014-10-07 08:52 Google_Frog File Added: 20141007_173022_Red Comet_97.0.1-465-gc8f4f97 develop.sdf
2014-10-07 18:09 abma Note Added: 0013711
2014-10-07 18:14 abma Note Added: 0013712
2014-10-07 18:16 abma Note Added: 0013713
2014-10-07 18:51 abma Severity major => minor
2014-10-07 18:52 abma Note Added: 0013716
2014-10-08 04:55 abma Relationship added duplicate of 0004527
2014-10-08 04:56 abma Relationship added duplicate of 0004370
2014-10-08 13:12 Google_Frog Note Added: 0013719
2014-10-08 14:11 abma Note Added: 0013720
2014-10-08 14:13 abma Note Edited: 0013720
2014-10-12 20:07 DeathStar Note Added: 0013754
2014-10-12 20:08 DeathStar Note Edited: 0013754
2014-11-26 14:59 jK Status new => closed
2014-11-26 14:59 jK Assigned To => jK
2014-11-26 14:59 jK Resolution open => suspended
2014-11-26 15:03 abma Note Added: 0013831
2014-11-26 15:03 abma Status closed => resolved
2014-11-26 15:03 abma Resolution suspended => fixed
2014-12-02 03:33 abma Relationship deleted 0004527
2014-12-02 03:34 abma Relationship added duplicate of 0004587