View Issue Details

IDProjectCategoryView StatusLast Update
0003502Spring engineUnit Scriptingpublic2013-02-24 13:26
Reporteremmanuel Assigned ToKloot  
PriorityhighSeveritymajorReproducibilityalways
Status closedResolutionduplicate 
Summary0003502: 0.91 engine dont block shooting BEFORE a new target is sighted
Descriptionthe engine sight evry half second (it seem) and if a weapon use relotime more quick then when the unit select next target so the last shoot will hit the new target without care for the animdef conditions
Additional Informationits very visible when using a very slow turret (1/2rad per second Y-axis) with a reloadtime=0.01
TagsNo tags attached.
Checked infolog.txt for Errors

Activities

Kloot

2013-02-24 13:26

developer   ~0009908

duplicate of 0003367

Issue History

Date Modified Username Field Change
2013-02-24 11:07 emmanuel New Issue
2013-02-24 13:26 Kloot Note Added: 0009908
2013-02-24 13:26 Kloot Status new => closed
2013-02-24 13:26 Kloot Assigned To => Kloot
2013-02-24 13:26 Kloot Resolution open => duplicate