View Issue Details

IDProjectCategoryView StatusLast Update
0003055Spring engineGeneralpublic2012-04-08 00:10
ReporterGoogle_Frog Assigned ToKloot  
PrioritynormalSeverityminorReproducibilityhave not tried
Status resolvedResolutionfixed 
Product Version88.0 
Summary0003055: QTPFS: Units stuck in factory
DescriptionIn a QTPFS test game some unit types were always unable to leave the factory. The units are fine with default pathing.

http://zero-k.info/Battles/Detail/66067
TagsNo tags attached.
Checked infolog.txt for Errors

Activities

Kloot

2012-04-07 14:35

developer   ~0008585

The units I saw getting stuck were all of type dominatrix, which has a footprint too large for its factory yardmap. This is one of the side-effects of calculating passability for a square the correct way (which QTPFS does unlike the default pathfinder), see 0002870.

Google_Frog

2012-04-07 17:21

reporter   ~0008588

Last edited: 2012-04-07 17:22

Dominatrix has a 3x3 footprint. The Vehicle Factory yardmap below seems to have a 3x3 space in it.

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Also Wolverine became stuck. It has a 3x3 footprint as well but different other things in case that is relevant.

KingRaptor

2012-04-07 17:26

reporter   ~0008589

We use a gadget to set freshly built units (from factory) to blocking=false for 1 second, might that be connected in any way?

Kloot

2012-04-08 00:10

developer   ~0008591

It was a "bug" (bug word) in QTPFS, should be gone with 6ce5514ea6bc205d0c4f55f178cd0fa54093140a.

Issue History

Date Modified Username Field Change
2012-04-07 07:15 Google_Frog New Issue
2012-04-07 14:35 Kloot Note Added: 0008585
2012-04-07 17:21 Google_Frog Note Added: 0008588
2012-04-07 17:22 Google_Frog Note Edited: 0008588
2012-04-07 17:26 KingRaptor Note Added: 0008589
2012-04-08 00:10 Kloot Note Added: 0008591
2012-04-08 00:10 Kloot Status new => resolved
2012-04-08 00:10 Kloot Resolution open => fixed
2012-04-08 00:10 Kloot Assigned To => Kloot