View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0003055 | Spring engine | General | public | 2012-04-07 07:15 | 2012-04-08 00:10 |
| Reporter | Google_Frog | Assigned To | Kloot | ||
| Priority | normal | Severity | minor | Reproducibility | have not tried |
| Status | resolved | Resolution | fixed | ||
| Product Version | 88.0 | ||||
| Summary | 0003055: QTPFS: Units stuck in factory | ||||
| Description | In a QTPFS test game some unit types were always unable to leave the factory. The units are fine with default pathing. http://zero-k.info/Battles/Detail/66067 | ||||
| Tags | No tags attached. | ||||
| Checked infolog.txt for Errors | |||||
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The units I saw getting stuck were all of type dominatrix, which has a footprint too large for its factory yardmap. This is one of the side-effects of calculating passability for a square the correct way (which QTPFS does unlike the default pathfinder), see 0002870. |
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Dominatrix has a 3x3 footprint. The Vehicle Factory yardmap below seems to have a 3x3 space in it. ooooooo ooooooo ooooooo oocccoo oocccoo oocccoo oocccoo Also Wolverine became stuck. It has a 3x3 footprint as well but different other things in case that is relevant. |
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We use a gadget to set freshly built units (from factory) to blocking=false for 1 second, might that be connected in any way? |
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It was a "bug" (bug word) in QTPFS, should be gone with 6ce5514ea6bc205d0c4f55f178cd0fa54093140a. |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2012-04-07 07:15 | Google_Frog | New Issue | |
| 2012-04-07 14:35 | Kloot | Note Added: 0008585 | |
| 2012-04-07 17:21 | Google_Frog | Note Added: 0008588 | |
| 2012-04-07 17:22 | Google_Frog | Note Edited: 0008588 | |
| 2012-04-07 17:26 | KingRaptor | Note Added: 0008589 | |
| 2012-04-08 00:10 | Kloot | Note Added: 0008591 | |
| 2012-04-08 00:10 | Kloot | Status | new => resolved |
| 2012-04-08 00:10 | Kloot | Resolution | open => fixed |
| 2012-04-08 00:10 | Kloot | Assigned To | => Kloot |