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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
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0002870 | Spring engine | General | public | 2011-12-26 02:46 | 2012-01-31 16:47 | ||||
Reporter | Google_Frog | ||||||||
Assigned To | |||||||||
Priority | low | Severity | feature | Reproducibility | always | ||||
Status | closed | Resolution | won't fix | ||||||
Product Version | 85.0 | ||||||||
Target Version | Fixed in Version | ||||||||
Summary | 0002870: factory production ignores unit footprint | ||||||||
Description | Factories can begin construction of a unit even if the build area is not clear. Only the middle of the unit is checked for placement. The entire footprint of the unit should be checked for legal placement. | ||||||||
Tags | No tags attached. | ||||||||
Checked infolog.txt for Errors | |||||||||
Attached Files |
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jK (developer) 2011-12-26 20:00 |
1. it's not major 2. it's a feature request 3. don't blame engine devs, when your game is broken exactly in that way, so many units a bigger than their factories and only can leave them/get build with such engine hacks. |
Google_Frog (reporter) 2011-12-27 01:05 |
I can't decipher 3... |
Kloot (developer) 2012-01-31 16:47 |
translation: if the entire footprint was checked, many units in many games would not even be able to be built because game devs often don't bother to define sensible factory yardmaps yet were this change made _we_ would get blamed by them and the ignorant player masses of "breaking" their games --> wontfix |
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Date Modified | Username | Field | Change |
---|---|---|---|
2011-12-26 02:46 | Google_Frog | New Issue | |
2011-12-26 02:46 | Google_Frog | File Added: 20111226_123757_Comet Catcher Redux_85.sdf | |
2011-12-26 20:00 | jK | Note Added: 0008021 | |
2011-12-26 20:01 | jK | Priority | normal => low |
2011-12-26 20:01 | jK | Severity | major => feature |
2011-12-27 01:05 | Google_Frog | Note Added: 0008023 | |
2012-01-31 16:47 | Kloot | Note Added: 0008237 | |
2012-01-31 16:47 | Kloot | Status | new => closed |
2012-01-31 16:47 | Kloot | Resolution | open => won't fix |