|View Issue Details|
|ID||Project||Category||View Status||Date Submitted||Last Update|
|0000187||Spring engine||General||public||2006-05-30 21:20||2008-01-21 00:05|
|Target Version||Fixed in Version|
|Summary||0000187: Screen flashes on first building selection|
I played TA Spring and noticed that at any point I select a building, the screen will flash up white. This happens only the first time the building is selected, every selection beyond that point will not result in such a flash, even if i deselect and reselect that or another unit to build that same building.
After turning all graphic settings down. 1/4 of the screen was flashing on building-selection but at a random location. I could not determine which setting exactly it was (maybe a combination of several settings).
|Additional Information||Athlon 64 Bit|
Radeon 9800XT with Catalyst 6.3 driver
2x 512MB DDR2-RAM
Windows XP Professional SP2
Creative Sounblaster Live 5.1 with NGO modded driver
|Tags||No tags attached.|
|Checked infolog.txt for Errors|
I noticed that the problem only occurs when buildings haven't been present on the map before. When I load a savegame e.g. the flashing will not occur for buildings that are already beeing build but will still happen when a building is not there.
I have created a small video of said problem, which can be found here for the next 7 days, i hope:
The "upload file"-option here did not work for me.
Graphics settings have all been turned up here, except anti aliasing.
|does this still happen with 0.73b1 test build 3 or later?|
|Yes the problem still exists. Shall I create another video?|
|It also happens on radeon 9200 both windows and linux fglrx 8.25.18-1 versions (spring 0.73b1). The colour that appears is not white though, it is grey if it matters at all.|
|I have a radeon 9200 and I'm not getting that problem at all|
|does it still happen with 0.74b3? (lots of code related to this changed)|
|Sorry, I cannot help anymore with this issue, because I changed all of my hardware (Nvidia 8800GTX). The problem doesn't occur anymore though.|
This issue is not specific to pickign build items, rather its a general bug with displaying transparent buildings. This can eb reproduced by usign the DrawUnit AI callback durign which sometimes it momentarily lag spikes allowing you to take a screenshot fo whats happening:
As you can see spring draws a solid gray colour and then the unit model from the side with a solid white texture, and then draws the GUI ontop of it.
Should be fixed by this commit:
5360 created by tvo on 20 January 2008, 23:59:38 +0100 (3 minutes ago) (patch)
* Fix gray flashing when Fartextures are rendered by queueing up far texture
creation requests and rendering them all at once the next frame before
normal world rendering.
* Fix compile error with gcc 3.4.
|2006-05-30 21:20||USF||New Issue|
|2006-05-31 18:29||USF||Note Added: 0000204|
|2006-09-22 12:39||tvo||Status||new => assigned|
|2006-09-22 12:39||tvo||Assigned To||=> tvo|
|2006-09-22 12:39||tvo||Assigned To||tvo =>|
|2006-09-22 12:40||tvo||Status||assigned => new|
|2006-09-22 12:40||tvo||Note Added: 0000387|
|2006-09-22 12:40||tvo||Status||new => feedback|
|2006-09-25 17:05||USF||Note Added: 0000395|
|2006-10-30 12:46||auxsvr||Note Added: 0000419|
|2006-11-29 23:39||Relinquished||Note Added: 0000449|
|2007-01-25 16:34||tvo||Note Added: 0000611|
|2007-01-25 17:53||USF||Note Added: 0000613|
|2007-01-25 23:44||redstar||Note Added: 0000618|
|2008-01-21 00:04||tvo||Relationship added||related to 0000769|
|2008-01-21 00:04||tvo||Status||feedback => assigned|
|2008-01-21 00:04||tvo||Assigned To||=> tvo|
|2008-01-21 00:05||tvo||Status||assigned => resolved|
|2008-01-21 00:05||tvo||Resolution||open => fixed|
|2008-01-21 00:05||tvo||Note Added: 0001876|