View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0000148 | Spring engine | General | public | 2006-03-27 05:02 | 2007-03-25 13:48 |
| Reporter | Argh | Assigned To | |||
| Priority | normal | Severity | tweak | Reproducibility | always |
| Status | closed | Resolution | suspended | ||
| Summary | 0000148: ImpulseFactor of units on Death... | ||||
| Description | ... ignores the ImpulseFactor set in the weapon's TDF file. Why it does this, when it's just a weapon like any other weapon, is beyond me, but it does so, in repeated tests. In NanoBlobs, I have set every ImpulseFactor for every weapon (including unit explosions) to zero. Only it doesn't work, for unit-death explosions. Big annoyance- I wanted zero, so that deformations of ground (and the resultant drag on CPU from the terrain deformation handler) wouldn't be a factor (which may sound dumb, if you have not played NanoBlobs, but... I need all the speed I can get out've Spring). | ||||
| Tags | No tags attached. | ||||
| Checked infolog.txt for Errors | |||||
| has duplicate | 0000165 | closed | Weapon "impulsefactor" does not work with unit explosions |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2006-03-27 05:02 | Argh | New Issue | |
| 2007-01-29 11:15 | tvo | Relationship added | has duplicate 0000165 |
| 2007-01-29 11:16 | tvo | Note Added: 0000655 | |
| 2007-01-29 11:16 | tvo | Status | new => feedback |
| 2007-03-25 13:48 | tvo | Status | feedback => closed |
| 2007-03-25 13:48 | tvo | Note Added: 0000824 | |
| 2007-03-25 13:48 | tvo | Resolution | open => suspended |