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IDProjectCategoryView StatusLast Update
0000148Spring engineGeneralpublic2007-03-25 13:48
ReporterArgh Assigned To 
PrioritynormalSeveritytweakReproducibilityalways
Status closedResolutionsuspended 
Summary0000148: ImpulseFactor of units on Death...
Description... ignores the ImpulseFactor set in the weapon's TDF file. Why it does this, when it's just a weapon like any other weapon, is beyond me, but it does so, in repeated tests. In NanoBlobs, I have set every ImpulseFactor for every weapon (including unit explosions) to zero. Only it doesn't work, for unit-death explosions. Big annoyance- I wanted zero, so that deformations of ground (and the resultant drag on CPU from the terrain deformation handler) wouldn't be a factor (which may sound dumb, if you have not played NanoBlobs, but... I need all the speed I can get out've Spring).
TagsNo tags attached.
Checked infolog.txt for Errors

Relationships

has duplicate 0000165 closed Weapon "impulsefactor" does not work with unit explosions 

Activities

tvo

2007-01-29 11:16

reporter   ~0000655

does this still happen in 0.74b3?

tvo

2007-03-25 13:48

reporter   ~0000824

No reply so assuming it's fixed in Spring 0.74b3. Please reopen the issue if not.

Issue History

Date Modified Username Field Change
2006-03-27 05:02 Argh New Issue
2007-01-29 11:15 tvo Relationship added has duplicate 0000165
2007-01-29 11:16 tvo Note Added: 0000655
2007-01-29 11:16 tvo Status new => feedback
2007-03-25 13:48 tvo Status feedback => closed
2007-03-25 13:48 tvo Note Added: 0000824
2007-03-25 13:48 tvo Resolution open => suspended