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IDProjectCategoryView StatusLast Update
0000165Spring engineGeneralpublic2007-01-29 11:15
ReporterCaydr Assigned To 
PrioritynormalSeverityminorReproducibilityalways
Status closedResolutionduplicate 
Summary0000165: Weapon "impulsefactor" does not work with unit explosions
DescriptionOk, take mines for instance. The kind that blows up. In AA, they're set to have a null impulsefactor so that stuff is damaged without being blasted half-way across the map. But it doesn't work. This has really borked a few things up for me and probably others.

Anyway this happens for any building or unit. When it explodes, the impulsefactor is not taken into consideration and all hell breaks loose nearby, even with a paralyze=1; weapon.
TagsNo tags attached.
Checked infolog.txt for Errors

Relationships

duplicate of 0000148 closed ImpulseFactor of units on Death... 

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Issue History

Date Modified Username Field Change
2006-04-27 01:11 Caydr New Issue
2007-01-29 11:15 tvo Relationship added duplicate of 0000148
2007-01-29 11:15 tvo Status new => closed
2007-01-29 11:15 tvo Resolution open => duplicate