View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0000165 | Spring engine | General | public | 2006-04-27 01:11 | 2007-01-29 11:15 |
| Reporter | Caydr | Assigned To | |||
| Priority | normal | Severity | minor | Reproducibility | always |
| Status | closed | Resolution | duplicate | ||
| Summary | 0000165: Weapon "impulsefactor" does not work with unit explosions | ||||
| Description | Ok, take mines for instance. The kind that blows up. In AA, they're set to have a null impulsefactor so that stuff is damaged without being blasted half-way across the map. But it doesn't work. This has really borked a few things up for me and probably others. Anyway this happens for any building or unit. When it explodes, the impulsefactor is not taken into consideration and all hell breaks loose nearby, even with a paralyze=1; weapon. | ||||
| Tags | No tags attached. | ||||
| Checked infolog.txt for Errors | |||||
| duplicate of | 0000148 | closed | ImpulseFactor of units on Death... |