| View Issue Details [ Jump to Notes ] | [ Issue History ] [ Print ] | ||||||||
| ID | Project | Category | View Status | Date Submitted | Last Update | ||||
|---|---|---|---|---|---|---|---|---|---|
| 0006196 | Spring engine | General | public | 2019-04-05 07:53 | 2019-04-05 19:12 | ||||
| Reporter | Google_Frog | ||||||||
| Assigned To | Kloot | ||||||||
| Priority | normal | Severity | minor | Reproducibility | always | ||||
| Status | resolved | Resolution | fixed | ||||||
| Product Version | 104.0 +git | ||||||||
| Target Version | Fixed in Version | 104.0 +git | |||||||
| Summary | 0006196: 104.0.1-1686-g9a24a29 develop Units phase through enemies | ||||||||
| Description | I made a high maneuverability unit that is fairly close to the Spring default. These units are able to pass right through enemy units without affecting them. This is caused by allowPushingEnemyUnits=false, but I do not want my units to push enemy units. https://youtu.be/lmehx7JQ3ss https://github.com/GoogleFrog/SpringCraft/commit/fab40f26d9385759fa3d6d347c891a1c97ad9b63 | ||||||||
| Tags | No tags attached. | ||||||||
| Checked infolog.txt for Errors | Irrelevant | ||||||||
| Attached Files |
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Issue History |
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| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2019-04-05 07:53 | Google_Frog | New Issue | |
| 2019-04-05 19:12 | Kloot | Assigned To | => Kloot |
| 2019-04-05 19:12 | Kloot | Status | new => resolved |
| 2019-04-05 19:12 | Kloot | Resolution | open => fixed |
| 2019-04-05 19:12 | Kloot | Fixed in Version | => 104.0 +git |
| 2019-04-05 19:12 | Kloot | Note Added: 0019921 | |


