View Issue Details [ Jump to Notes ] | [ Issue History ] [ Print ] | ||||||||
ID | Project | Category | View Status | Date Submitted | Last Update | ||||
---|---|---|---|---|---|---|---|---|---|
0005282 | Spring engine | General | public | 2016-06-21 17:37 | 2016-07-16 20:28 | ||||
Reporter | abma | ||||||||
Assigned To | hokomoko | ||||||||
Priority | normal | Severity | major | Reproducibility | have not tried | ||||
Status | closed | Resolution | no change required | ||||||
Product Version | 101.0+git | ||||||||
Target Version | Fixed in Version | ||||||||
Summary | 0005282: fix /advmodelshading | ||||||||
Description | when AdvUnitShading is set off in startup, units with custom lua materials are still drawn with GL shaders. when it's on, advmodelshading switched the states correctly. | ||||||||
Tags | No tags attached. | ||||||||
Checked infolog.txt for Errors | |||||||||
Attached Files |
|
![]() |
|
hokomoko (developer) 2016-06-28 00:56 |
ok, it seems like /advmodelshading works correctly more or less. I think the best solution currently will be to fix the custom unit shader framework so it doesn't use the shader materials if UseAdvShading is off. |
hokomoko (developer) 2016-06-28 11:43 |
https://github.com/ZeroK-RTS/Zero-K/pull/1444/commits/d2d0637a808e49d311d4cbe390d6cfc4e651f7c9 |
![]() |
|||
Date Modified | Username | Field | Change |
---|---|---|---|
2016-06-21 17:37 | abma | New Issue | |
2016-06-21 17:41 | abma | Severity | minor => major |
2016-06-28 00:30 | hokomoko | Description Updated | View Revisions |
2016-06-28 00:56 | hokomoko | Note Added: 0016450 | |
2016-06-28 02:33 | hokomoko | Target Version | 102.0 => |
2016-06-28 11:43 | hokomoko | Note Added: 0016454 | |
2016-07-16 20:28 | hokomoko | Status | new => closed |
2016-07-16 20:28 | hokomoko | Assigned To | => hokomoko |
2016-07-16 20:28 | hokomoko | Resolution | open => no change required |