2025-09-06 07:27 CEST

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IDProjectCategoryView StatusLast Update
0005282Spring engineGeneralpublic2016-07-16 20:28
Reporterabma 
Assigned Tohokomoko 
PrioritynormalSeveritymajorReproducibilityhave not tried
StatusclosedResolutionno change required 
Product Version101.0+git 
Target VersionFixed in Version 
Summary0005282: fix /advmodelshading
Descriptionwhen AdvUnitShading is set off in startup, units with custom lua materials are still drawn with GL shaders.

when it's on, advmodelshading switched the states correctly.
TagsNo tags attached.
Checked infolog.txt for Errors
Attached Files

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-Notes

~0016450

hokomoko (developer)

ok, it seems like /advmodelshading works correctly more or less.
I think the best solution currently will be to fix the custom unit shader framework so it doesn't use the shader materials if UseAdvShading is off.

~0016454

hokomoko (developer)

https://github.com/ZeroK-RTS/Zero-K/pull/1444/commits/d2d0637a808e49d311d4cbe390d6cfc4e651f7c9
+Notes

-Issue History
Date Modified Username Field Change
2016-06-21 17:37 abma New Issue
2016-06-21 17:41 abma Severity minor => major
2016-06-28 00:30 hokomoko Description Updated View Revisions
2016-06-28 00:56 hokomoko Note Added: 0016450
2016-06-28 02:33 hokomoko Target Version 102.0 =>
2016-06-28 11:43 hokomoko Note Added: 0016454
2016-07-16 20:28 hokomoko Status new => closed
2016-07-16 20:28 hokomoko Assigned To => hokomoko
2016-07-16 20:28 hokomoko Resolution open => no change required
+Issue History