View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0005282 | Spring engine | General | public | 2016-06-21 17:37 | 2016-07-16 20:28 |
| Reporter | abma | Assigned To | hokomoko | ||
| Priority | normal | Severity | major | Reproducibility | have not tried |
| Status | closed | Resolution | no change required | ||
| Product Version | 101.0+git | ||||
| Summary | 0005282: fix /advmodelshading | ||||
| Description | when AdvUnitShading is set off in startup, units with custom lua materials are still drawn with GL shaders. when it's on, advmodelshading switched the states correctly. | ||||
| Tags | No tags attached. | ||||
| Checked infolog.txt for Errors | |||||
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ok, it seems like /advmodelshading works correctly more or less. I think the best solution currently will be to fix the custom unit shader framework so it doesn't use the shader materials if UseAdvShading is off. |
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https://github.com/ZeroK-RTS/Zero-K/pull/1444/commits/d2d0637a808e49d311d4cbe390d6cfc4e651f7c9 |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2016-06-21 17:37 | abma | New Issue | |
| 2016-06-21 17:41 | abma | Severity | minor => major |
| 2016-06-28 00:30 | hokomoko | Description Updated | |
| 2016-06-28 00:56 | hokomoko | Note Added: 0016450 | |
| 2016-06-28 02:33 | hokomoko | Target Version | 102.0 => |
| 2016-06-28 11:43 | hokomoko | Note Added: 0016454 | |
| 2016-07-16 20:28 | hokomoko | Status | new => closed |
| 2016-07-16 20:28 | hokomoko | Assigned To | => hokomoko |
| 2016-07-16 20:28 | hokomoko | Resolution | open => no change required |