Additional Information | #0 0x00007f8ca9c74c55 in raise () from /lib64/libc.so.6
The program being debugged is not being run.
#0 0x00007f8ca9c74c55 in raise () from /lib64/libc.so.6
No symbol table info available.
#1 0x00007f8ca9c76408 in abort () from /lib64/libc.so.6
No symbol table info available.
#2 0x00007f8ca9c6d972 in __assert_fail_base () from /lib64/libc.so.6
No symbol table info available.
0000003 0x00007f8ca9c6da22 in __assert_fail () from /lib64/libc.so.6
No symbol table info available.
0000004 0x00000000007f52a6 in LuaUtils::ScopedDebugTraceBack::ScopedDebugTraceBack (this=0x7ffffeec1cc0, L=0xb0b3770) at ../../rts/Lua/LuaUtils.cpp:1036
No locals.
0000005 0x000000000076fc4a in CLuaRules::AllowWeaponTarget (this=0xb0b32e0, attackerID=8114, targetID=12928, attackerWeaponNum=0, attackerWeaponDefID=302, targetPriority=0x7ffffeec1d84) at ../../rts/Lua/LuaRules.cpp:949
__PRETTY_FUNCTION__ = "bool CLuaRules::AllowWeaponTarget(unsigned int, unsigned int, unsigned int, unsigned int, float*)"
ret = true
__FUNCTION__ = "AllowWeaponTarget"
myScopedTimerFromMakro = {<BasicTimer> = {<boost::noncopyable_::noncopyable> = {<No data fields>}, hash = 293, starttime = {static binder = {class_ = 0x1c5f540, base = 0x0, flags = creg::CF_None, memberRegistrator = 0x1b15840 <spring_time::memberRegistrator>, name = 0x12600dd "spring_time", size = 8, alignment = 8, hasVTable = false, constructor = 0xc5a2ac <spring_time::_ConstructInstance(void*)>, destructor = 0xc5a2d8 <spring_time::_DestructInstance(void*)>, nextBinder = 0x1b15760 <CRectangleOptimizer::binder>}, static memberRegistrator = 0x1b158f8 <spring_timemreg>, static hasVTable = false, x = 3813750633988861}, nameIterator = {first = 293, second = "Lua"}}, autoShowGraph = false, it = {first = 293, second = 1}}
L = 0xb0b3770
cmdStr = {str = "AllowWeaponTarget", hash = 1819030777}
traceBack = {luaState = 0xb0b3770, errFuncIdx = -1}Python Exception <type 'exceptions.IndexError'> list index out of range:
#6 0x000000000059abcd in CGameHelper::GenerateWeaponTargets (weapon=0x11ef4750, lastTargetUnit=0xe773d90, targets=std::multimap with 1 elements) at ../../rts/Game/GameHelper.cpp:698
targetLOSState = 15
dist2D = 502.634216
damageMul = 280
targetUnit = 0xe773d90
targetPriority = 5.31356668
targPos = {static binder = {class_ = 0x1c5f1c0, base = 0x0, flags = creg::CF_None, memberRegistrator = 0x1b18560 <float3::memberRegistrator>, name = 0x1271ab4 "float3", size = 12, alignment = 4, hasVTable = false, constructor = 0xcb59e2 <float3::_ConstructInstance(void*)>, destructor = 0xcb5a0e <float3::_DestructInstance(void*)>, nextBinder = 0x1b184e0 <float2::binder>}, static memberRegistrator = 0x1b18648 <float3mreg>, static hasVTable = false, static CMP_EPS = 9.99999975e-05, static NORMALIZE_EPS = 9.99999996e-13, static maxxpos = 4095, static maxzpos = 4095, {{x = 1690.38196, y = 184.292282, z = 2864.76489}, {r = 1690.38196, g = 184.292282, b = 2864.76489}, {x1 = 1690.38196, y1 = 184.292282, x2 = 2864.76489}, {s = 1690.38196, t = 184.292282, p = 2864.76489}, {xstart = 1690.38196, ystart = 184.292282, xend = 2864.76489}}}
modRange = 536.465942
rangeMul = 817.220581Python Exception <type 'exceptions.IndexError'> list index out of range:
ui =
allyTeamUnits = std::list
t = 0
qi = 182
radius = 530
pos = @0x11d7195c: {static binder = {class_ = 0x1c5f1c0, base = 0x0, flags = creg::CF_None, memberRegistrator = 0x1b18560 <float3::memberRegistrator>, name = 0x1271ab4 "float3", size = 12, alignment = 4, hasVTable = false, constructor = 0xcb59e2 <float3::_ConstructInstance(void*)>, destructor = 0xcb5a0e <float3::_DestructInstance(void*)>, nextBinder = 0x1b184e0 <float2::binder>}, static memberRegistrator = 0x1b18648 <float3mreg>, static hasVTable = false, static CMP_EPS = 9.99999975e-05, static NORMALIZE_EPS = 9.99999996e-13, static maxxpos = 4095, static maxzpos = 4095, {{x = 1988.42371, y = 187.040192, z = 2460.02759}, {r = 1988.42371, g = 187.040192, b = 2460.02759}, {x1 = 1988.42371, y1 = 187.040192, x2 = 2460.02759}, {s = 1988.42371, t = 187.040192, p = 2460.02759}, {xstart = 1988.42371, ystart = 187.040192, xend = 2460.02759}}}
aHeight = 216.621964
paralyzer = false
quads = std::vector of length 24, capacity 25 = {118, 119, 120, 121, 133, 134, 135, 136, 137, 149, 150, 151, 152, 153, 154, 165, 166, 167, 168, 169, 182, 183, 184, 185}
attacker = 0x11d718e0
heightMod = 0.200000003
weaponDef = 0x55c56d0
secDamage = 40
tempNum = 8417
#7 0x0000000000bfedba in CWeapon::AutoTarget (this=0x11ef4750) at ../../rts/Sim/Weapons/Weapon.cpp:767
targetsIt = <error reading variable targetsIt (Cannot access memory at address 0x20)>
prevTargetUnit = 0x11ef4750
goodTargetUnit = 0xc2015198c39142e8
targets = std::multimap with 1 elements = {[18.3307705] = 0x1289f800}
badTargetUnit = 0xc059ec <CWeapon::AllowWeaponTargetCheck()+210>
nextTargetPos = {static binder = {class_ = 0x1c5f1c0, base = 0x0, flags = creg::CF_None, memberRegistrator = 0x1b18560 <float3::memberRegistrator>, name = 0x1271ab4 "float3", size = 12, alignment = 4, hasVTable = false, constructor = 0xcb59e2 <float3::_ConstructInstance(void*)>, destructor = 0xcb5a0e <float3::_DestructInstance(void*)>, nextBinder = 0x1b184e0 <float2::binder>}, static memberRegistrator = 0x1b18648 <float3mreg>, static hasVTable = false, static CMP_EPS = 9.99999975e-05, static NORMALIZE_EPS = 9.99999996e-13, static maxxpos = 4095, static maxzpos = 4095, {{x = 2441.45288, y = 4095, z = 0}, {r = 2441.45288, g = 4095, b = 0}, {x1 = 2441.45288, y1 = 4095, x2 = 0}, {s = 2441.45288, t = 4095, p = 0}, {xstart = 2441.45288, ystart = 4095, xend = 0}}}
#8 0x0000000000bffff0 in CWeapon::SlowUpdate (this=0x11ef4750, noAutoTargetOverride=false) at ../../rts/Sim/Weapons/Weapon.cpp:926
No locals.
#9 0x0000000000bff289 in CWeapon::SlowUpdate (this=0x11ef4750) at ../../rts/Sim/Weapons/Weapon.cpp:837
No locals.
0000010 0x0000000000ba55f0 in CUnit::SlowUpdateWeapons (this=0x11d718e0) at ../../rts/Sim/Units/Unit.cpp:1011
w = 0x11ef4750
wi =
#11 0x0000000000ba548a in CUnit::SlowUpdate (this=0x11d718e0) at ../../rts/Sim/Units/Unit.cpp:988
No locals.
0000012 0x0000000000bc819d in CUnitHandler::Update (this=0x665c940) at ../../rts/Sim/Units/UnitHandler.cpp:310
unit = 0x11d718e0
myScopedTimerFromMakro = {<BasicTimer> = {<boost::noncopyable_::noncopyable> = {<No data fields>}, hash = 1580, starttime = {static binder = {class_ = 0x1c5f540, base = 0x0, flags = creg::CF_None, memberRegistrator = 0x1b15840 <spring_time::memberRegistrator>, name = 0x12600dd "spring_time", size = 8, alignment = 8, hasVTable = false, constructor = 0xc5a2ac <spring_time::_ConstructInstance(void*)>, destructor = 0xc5a2d8 <spring_time::_DestructInstance(void*)>, nextBinder = 0x1b15760 <CRectangleOptimizer::binder>}, static memberRegistrator = 0x1b158f8 <spring_timemreg>, static hasVTable = false, x = 3813750633799560}, nameIterator = {first = 1580, second = "Unit::SlowUpdate"}}, autoShowGraph = false, it = {first = 1580, second = 1}}
n = 2
__PRETTY_FUNCTION__ = "void CUnitHandler::Update()"
0000013 0x00000000005860aa in CGame::SimFrame (this=0x1ca53b0) at ../../rts/Game/Game.cpp:1564
myScopedTimerFromMakro = {<BasicTimer> = {<boost::noncopyable_::noncopyable> = {<No data fields>}, hash = 796, starttime = {static binder = {class_ = 0x1c5f540, base = 0x0, flags = creg::CF_None, memberRegistrator = 0x1b15840 <spring_time::memberRegistrator>, name = 0x12600dd "spring_time", size = 8, alignment = 8, hasVTable = false, constructor = 0xc5a2ac <spring_time::_ConstructInstance(void*)>, destructor = 0xc5a2d8 <spring_time::_DestructInstance(void*)>, nextBinder = 0x1b15760 <CRectangleOptimizer::binder>}, static memberRegistrator = 0x1b158f8 <spring_timemreg>, static hasVTable = false, x = 3813750619477940}, nameIterator = {first = 796, second = "SimFrame"}}, autoShowGraph = false, it = {first = 796, second = 1}}
0000014 0x00000000006f8586 in CGame::ClientReadNet (this=0x1ca53b0) at ../../rts/Net/NetCommands.cpp:431
msgProcTimeSpent = 0
packet = {px = 0x7f15da0, pn = {pi_ = 0xee31470}}
dataLength = 1
allowMsgProcessing = true
inbuf = 0x53997d0 "\002\024\343\016"
packetCode = 2 '\002'
simDrawRatio = 2.13437772
msgProcStartTime = {static binder = {class_ = 0x1c5f540, base = 0x0, flags = creg::CF_None, memberRegistrator = 0x1b15840 <spring_time::memberRegistrator>, name = 0x12600dd "spring_time", size = 8, alignment = 8, hasVTable = false, constructor = 0xc5a2ac <spring_time::_ConstructInstance(void*)>, destructor = 0xc5a2d8 <spring_time::_DestructInstance(void*)>, nextBinder = 0x1b15760 <CRectangleOptimizer::binder>}, static memberRegistrator = 0x1b158f8 <spring_timemreg>, static hasVTable = false, x = 3813750619263080}
__FUNCTION__ = "ClientReadNet"
__PRETTY_FUNCTION__ = "void CGame::ClientReadNet()"
maxSimFPS = 181.036621
minDrawFPS = 84.8193893
msgProcTimeLimit = 10.0212936
#15 0x00000000005830f2 in CGame::Update (this=0x1ca53b0) at ../../rts/Game/Game.cpp:955
timeNow = {static binder = {class_ = 0x1c5f540, base = 0x0, flags = creg::CF_None, memberRegistrator = 0x1b15840 <spring_time::memberRegistrator>, name = 0x12600dd "spring_time", size = 8, alignment = 8, hasVTable = false, constructor = 0xc5a2ac <spring_time::_ConstructInstance(void*)>, destructor = 0xc5a2d8 <spring_time::_DestructInstance(void*)>, nextBinder = 0x1b15760 <CRectangleOptimizer::binder>}, static memberRegistrator = 0x1b158f8 <spring_timemreg>, static hasVTable = false, x = 3813750619252004}
diffsecs = 0.603141785
#16 0x0000000000c70b74 in Threading::UpdateGameController (ac=0x1ca53b0) at ../../rts/System/Platform/Threading.cpp:348
ret = false
#17 0x0000000000c80c46 in SpringApp::Update (this=0x7ffffeec3290) at ../../rts/System/SpringApp.cpp:967
ret = 1
#18 0x0000000000c80e33 in SpringApp::Run (this=0x7ffffeec3290, argc=3, argv=0x7ffffeec3478) at ../../rts/System/SpringApp.cpp:1055
No locals.
#19 0x0000000000c526ed in Run (argc=3, argv=0x7ffffeec3478) at ../../rts/System/Main.cpp:64
app = {cmdline = 0x1c4db70, binaryName = "/tmp/spring/tests/usr/local/bin/spring-headless"}
ret = -1
err = 0x4016cbe401a92600
0000020 0x0000000000c52c98 in main (argc=3, argv=0x7ffffeec3478) at ../../rts/System/Main.cpp:123 |
---|
Attached Files |
-
infolog_cr.txt (79,461 bytes) 2013-09-21 11:54
Run: /home/johanr/spring_develop_debug/bin/spring
Using configuration source: "/home/johanr/.config/spring/springsettings.cfg"
Using additional configuration source: "/home/johanr/.springrc"
Available log sections: KeyBindings, AutohostInterface, Net, CSMFGroundTextures, RoamMeshDrawer, BumpWater, DynWater, SkyBox, DecalsDrawerGL4, FarTextureHandler, Model, Piece, ModelDrawer, OBJParser, WorldObjectModelRenderer, Shader, Texture, Font, GroundMoveType, Path, UnitScript, CregSerializer, ArchiveScanner, VFS, Sound, LuaSocket
Enabled log sections:
Enable or disable log sections using the LogSections configuration key
or the SPRING_LOG_SECTIONS environment variable (both comma separated).
Use "none" to disable the default log sections.
LogOutput initialized.
Spring 94.1.1-1178-gcc53afa develop (Debug)
Build date/time: Sep 21 2013 11:37:19
Build environment: boost-105400, GNU libstdc++ version 20130725
Compiler: gcc-4.8.1 20130725 (prerelease)
OS: Linux 3.11.1-1-ARCH #1 SMP PREEMPT Sat Sep 14 19:30:21 CEST 2013 x86_64
OS: 64bit native mode
[CMyMath::Init] CPU SSE mask: 127, flags:
SSE 1.0: 1, SSE 2.0: 1
SSE 3.0: 1, SSSE 3.0: 1
SSE 4.1: 1, SSE 4.2: 1
SSE 4.0A: 0, SSE 5.0A: 0
using streflop SSE FP-math mode, CPU supports SSE instructions
[Watchdog] disabled (gdb detected)
Supported Video modes: 1920x1200, 1920x1080, 1680x1050, 1600x1200, 1440x900, 1366x768, 1280x1024, 1280x960, 1280x800, 1280x720, 1024x768, 800x600, 640x480
Video mode set to 1920x1200/32bit (windowed)
Using read-write data directory: /home/johanr/.config/spring/
Using read-only data directory: /home/johanr/.spring/
Using read-only data directory: /home/johanr/spring_develop_debug/share/games/spring/
Scanning: /home/johanr/spring_develop_debug/share/games/spring/base
[ArchiveScanner] Found new game: Spring Bitmaps
[ArchiveScanner] Found new game: Map Helper v1
[ArchiveScanner] Found new game: Spring Cursors
[ArchiveScanner] Found new game: Spring content v1
Scanning: /home/johanr/.spring/maps
[ArchiveScanner] Found new map: Kurczak
[ArchiveScanner] Found new map: Kurczak
Error: Error opening /home/johanr/.spring/maps/Pathways_of_destruction-v02.sdz
Unable to open archive: /home/johanr/.spring/maps/Pathways_of_destruction-v02.sdz
Scanning: /home/johanr/.spring/base
Scanning: /home/johanr/.spring/games
Scanning: /home/johanr/.spring/packages
[Threading] Main thread CPU affinity mask set: 255
[f=0000000] SDL version: 1.2.15
[f=0000000] GL version: 4.3.0 NVIDIA 325.15
[f=0000000] GL vendor: NVIDIA Corporation
[f=0000000] GL renderer: GeForce GTX 460/PCIe/SSE2
[f=0000000] GLSL version: 4.30 NVIDIA via Cg compiler
[f=0000000] GLEW version: 1.10.0
[f=0000000] Video RAM: total 1024MB, available 796MB
[f=0000000] FBO::maxSamples: 32
[f=0000000] GL info:
haveARB: 1, haveGLSL: 1, ATI hacks: 0
FBO support: 1, NPOT-texture support: 1, 24bit Z-buffer support: 1
maximum texture size: 16384, compress MIP-map textures: 0
maximum SmoothPointSize: 190, maximum vec4 varying/attributes: 31/16
maximum drawbuffers: 8, maximum recommended indices/vertices: 1048576/1048576
number of UniformBufferBindings: 84 (64kB)
[f=0000000] Using Adaptive VSync
[f=0000000] Joysticks found: 0
[f=0000000] Warning: Joystick 0 not found
[f=0000000] CPU Cores: 8
[f=0000000] [Sound] OpenAL info:
[f=0000000] [Sound] Available Devices:
[f=0000000] [Sound] OpenAL Soft
[f=0000000] [Sound] Device: OpenAL Soft
[f=0000000] [Sound] Vendor: OpenAL Community
[f=0000000] [Sound] Version: 1.1 ALSOFT 1.15.1
[f=0000000] [Sound] Renderer: OpenAL Soft
[f=0000000] [Sound] AL Extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency
[f=0000000] [Sound] ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFT_loopback
[f=0000000] [Sound] EFX Enabled: yes
[f=0000000] [Sound] Max Sounds: 96
[f=0000000] [ArchiveScanner] 1b7b736ccfebb0fe1f9e56bb92dcc61d.sdp checksum: -1769680681/2525286615
[f=0000000] [ArchiveScanner] tempest.sd7 checksum: -1297260890/2997706406
[f=0000000] Connecting to local server
[f=0000000] [ArchiveScanner] GetArchives: Tempest (depth 0)
[f=0000000] [ArchiveScanner] GetArchives: Map Helper v1 (depth 1)
[f=0000000] [ArchiveScanner] GetArchives: 1b7b736ccfebb0fe1f9e56bb92dcc61d.sdp (depth 0)
[f=0000000] [ArchiveScanner] GetArchives: Spring content v1 (depth 1)
[f=0000000] [ArchiveScanner] GetArchives: Spring Bitmaps (depth 2)
[f=0000000] [ArchiveScanner] /home/johanr/.spring/packages/1b7b736ccfebb0fe1f9e56bb92dcc61d.sdp checksum: -1769680681/2525286615
[f=0000000] [ArchiveScanner] /home/johanr/spring_develop_debug/share/games/spring/base/springcontent.sdz checksum: -825659375/3469307921
[f=0000000] [ArchiveScanner] /home/johanr/spring_develop_debug/share/games/spring/base/spring/bitmaps.sdz checksum: -1805850111/2489117185
[f=0000000] [ArchiveScanner] archive checksum 1b7b736ccfebb0fe1f9e56bb92dcc61d.sdp: -871281977/3423685319
[f=0000000] [ArchiveScanner] GetArchives: tempest.sd7 (depth 0)
[f=0000000] [ArchiveScanner] GetArchives: Map Helper v1 (depth 1)
[f=0000000] [ArchiveScanner] /home/johanr/.spring/maps/tempest.sd7 checksum: -1297260890/2997706406
[f=0000000] [ArchiveScanner] /home/johanr/spring_develop_debug/share/games/spring/base/maphelper.sdz checksum: -1195842867/3099124429
[f=0000000] [ArchiveScanner] archive checksum tempest.sd7: 169196651/169196651
[f=0000000] PreGame::StartServer: 9 ms
[f=0000000] Using map: Tempest
[f=0000000] [ArchiveScanner] GetArchives: Tempest (depth 0)
[f=0000000] [ArchiveScanner] GetArchives: Map Helper v1 (depth 1)
[f=0000000] [ArchiveScanner] GetArchives: Tempest (depth 0)
[f=0000000] [ArchiveScanner] GetArchives: Map Helper v1 (depth 1)
[f=0000000] [ArchiveScanner] /home/johanr/.spring/maps/tempest.sd7 checksum: -1297260890/2997706406
[f=0000000] [ArchiveScanner] /home/johanr/spring_develop_debug/share/games/spring/base/maphelper.sdz checksum: -1195842867/3099124429
[f=0000000] [ArchiveScanner] archive checksum Tempest: 169196651/169196651
[f=0000000] Using game: Zero-K test-11447
[f=0000000] [ArchiveScanner] GetArchives: Zero-K test-11447 (depth 0)
[f=0000000] [ArchiveScanner] GetArchives: Spring content v1 (depth 1)
[f=0000000] [ArchiveScanner] GetArchives: Spring Bitmaps (depth 2)
[f=0000000] Using game archive: 1b7b736ccfebb0fe1f9e56bb92dcc61d.sdp
[f=0000000] [ArchiveScanner] GetArchives: 1b7b736ccfebb0fe1f9e56bb92dcc61d.sdp (depth 0)
[f=0000000] [ArchiveScanner] GetArchives: Spring content v1 (depth 1)
[f=0000000] [ArchiveScanner] GetArchives: Spring Bitmaps (depth 2)
[f=0000000] [ArchiveScanner] /home/johanr/.spring/packages/1b7b736ccfebb0fe1f9e56bb92dcc61d.sdp checksum: -1769680681/2525286615
[f=0000000] [ArchiveScanner] /home/johanr/spring_develop_debug/share/games/spring/base/springcontent.sdz checksum: -825659375/3469307921
[f=0000000] [ArchiveScanner] /home/johanr/spring_develop_debug/share/games/spring/base/spring/bitmaps.sdz checksum: -1805850111/2489117185
[f=0000000] [ArchiveScanner] archive checksum 1b7b736ccfebb0fe1f9e56bb92dcc61d.sdp: -871281977/3423685319
[f=0000000] recording demo: demos/20130921_114212_Tempest_94.1.1-1178-gcc53afa develop.sdf
[f=0000000] PreGame::GameDataReceived: 33 ms
[f=0000000] User number 0 (team 0, allyteam 0)
[f=0000000] [Threading] Main thread CPU affinity mask set: 255
[f=0000000] [ArchiveScanner] GetArchives: Tempest (depth 0)
[f=0000000] [ArchiveScanner] GetArchives: Map Helper v1 (depth 1)
[f=0000000] [ArchiveScanner] /home/johanr/.spring/maps/tempest.sd7 checksum: -1297260890/2997706406
[f=0000000] [ArchiveScanner] /home/johanr/spring_develop_debug/share/games/spring/base/maphelper.sdz checksum: -1195842867/3099124429
[f=0000000] [ArchiveScanner] archive checksum Tempest: 169196651/169196651
[f=0000000] [ArchiveScanner] GetArchives: 1b7b736ccfebb0fe1f9e56bb92dcc61d.sdp (depth 0)
[f=0000000] [ArchiveScanner] GetArchives: Spring content v1 (depth 1)
[f=0000000] [ArchiveScanner] GetArchives: Spring Bitmaps (depth 2)
[f=0000000] [ArchiveScanner] /home/johanr/.spring/packages/1b7b736ccfebb0fe1f9e56bb92dcc61d.sdp checksum: -1769680681/2525286615
[f=0000000] [ArchiveScanner] /home/johanr/spring_develop_debug/share/games/spring/base/springcontent.sdz checksum: -825659375/3469307921
[f=0000000] [ArchiveScanner] /home/johanr/spring_develop_debug/share/games/spring/base/spring/bitmaps.sdz checksum: -1805850111/2489117185
[f=0000000] [ArchiveScanner] archive checksum 1b7b736ccfebb0fe1f9e56bb92dcc61d.sdp: -871281977/3423685319
[f=0000000] [LuaIntro] Searching for new Widgets
[f=0000000] [LuaIntro] Scanning: LuaIntro/Addons/
[f=0000000] [LuaIntro] Scanning: LuaIntro/Widgets/
[f=0000000] [LuaIntro] Scanning: LuaIntro/SystemAddons/
[f=0000000] [LuaIntro] Scanning: LuaIntro/SystemWidgets/
[f=0000000] [LuaIntro] Scanning: LuaIntro/chili/
[f=0000000] [LuaIntro] Found new widget "SpringLogo"
[f=0000000] [LuaIntro] Found new widget "LoadTexture"
[f=0000000] [LuaIntro] Found new widget "LoadProgress"
[f=0000000] [LuaIntro] Found new widget "Main"
[f=0000000] [LuaIntro] Found new widget "Music"
[f=0000000] [LuaIntro] Loading widgets <>=vfs **=raw ()=unknown
[f=0000000] [LuaIntro] Loading widget: LoadProgress <loadprogress.lua>
[f=0000000] [LuaIntro] Loading widget: Main <main.lua>
[f=0000000] [LuaIntro] Loading widget: Music <music.lua>
[f=0000000] [LuaIntro] Loading widget: LoadTexture <bg_texture.lua>
[f=0000000] [LuaIntro] LuaIntro v1.0 (Lua 5.1)
[f=0000000] Parsing Map Information
[f=0000000] Loading SMF
[f=0000000] Loading Map (161 MB)
[f=0000000] Loading Radar Icons
[f=0000000] Loading GameData Definitions
[f=0000000] [gamedata/modularcomms/unitdefgen.lua] Warning: Modular Comms warning: Comm data entry in modoption is empty or in invalid format
[f=0000000] pw_artefact
[f=0000000] pw_mine2
[f=0000000] pw_wormhole2
[f=0000000] pw_warpjammer
[f=0000000] pw_warpgate
[f=0000000] pw_wormhole
[f=0000000] pw_mine3
[f=0000000] pw_mine
[f=0000000] pw_dropfac
[f=0000000] pw_generictech
[f=0000000] pw_bombercontrol
[f=0000000] pw_dropdepot
[f=0000000] Loading all definitions: 0.272000
[f=0000000] Game::LoadDefs (GameData): 364 ms
[f=0000000] Loading Sound Definitions
[f=0000000] [Sound] Warning: Sound incomingchat is missing file tag (ignoring)
[f=0000000] [Sound] parsed 141 sounds from gamedata/sounds.lua
[f=0000000] [Sound] Error: Unable to open audio file: IncomingChat
[f=0000000] [Sound] Error: CSound::GetSoundId: could not find sound: IncomingChat
[f=0000000] Game::LoadDefs (Sound): 6 ms
[f=0000000] Creating Smooth Height Mesh
[f=0000000] SmoothHeightMesh::MakeSmoothMesh: 3864 ms
[f=0000000] Creating QuadField & CEGs
[f=0000000] [CDamageArrayHandler] number of ArmorDefs: 9
[f=0000000] Warning: [CDamageArrayHandler] ArmorDefs contains sub-table "burrowed" in <key, value> format which is deprecated as of Spring 95.0 and will not be parsed anymore (UPDATE YOUR armordefs.lua ASAP)!
[f=0000000] Warning: [CDamageArrayHandler] ArmorDefs contains sub-table "chicken" in <key, value> format which is deprecated as of Spring 95.0 and will not be parsed anymore (UPDATE YOUR armordefs.lua ASAP)!
[f=0000000] Warning: [CDamageArrayHandler] UnitDef "chicken" in ArmorDef "chicken" already belongs to ArmorDef category 2!
[f=0000000] Warning: [CDamageArrayHandler] ArmorDefs contains sub-table "commanders" in <key, value> format which is deprecated as of Spring 95.0 and will not be parsed anymore (UPDATE YOUR armordefs.lua ASAP)!
[f=0000000] Warning: [CDamageArrayHandler] ArmorDefs contains sub-table "else" in <key, value> format which is deprecated as of Spring 95.0 and will not be parsed anymore (UPDATE YOUR armordefs.lua ASAP)!
[f=0000000] Warning: [CDamageArrayHandler] UnitDef "99" in ArmorDef "else" already belongs to ArmorDef category 3!
[f=0000000] Warning: [CDamageArrayHandler] ArmorDefs contains sub-table "empresistant75" in <key, value> format which is deprecated as of Spring 95.0 and will not be parsed anymore (UPDATE YOUR armordefs.lua ASAP)!
[f=0000000] Warning: [CDamageArrayHandler] ArmorDefs contains sub-table "planes" in <key, value> format which is deprecated as of Spring 95.0 and will not be parsed anymore (UPDATE YOUR armordefs.lua ASAP)!
[f=0000000] Warning: [CDamageArrayHandler] ArmorDefs contains sub-table "subs" in <key, value> format which is deprecated as of Spring 95.0 and will not be parsed anymore (UPDATE YOUR armordefs.lua ASAP)!
[f=0000000] [RegisterAssimpModelFormats] supported Assimp model formats: *.3d;*.3ds;*.ac;*.ac3d;*.acc;*.ase;*.ask;*.b3d;*.blend;*.bvh;*.cob;*.csm;*.dae;*.dxf;*.enff;*.hmp;*.ifc;*.irr;*.irrmesh;*.lwo;*.lws;*.lxo;*.m3;*.md2;*.md3;*.md5anim;*.md5camera;*.md5mesh;*.mdc;*.mdl;*.mesh.xml;*.mot;*.ms3d;*.ndo;*.nff;*.obj;*.off;*.pk3;*.ply;*.prj;*.q3o;*.q3s;*.raw;*.scn;*.smd;*.stl;*.ter;*.uc;*.vta;*.x;*.xgl;*.xml;*.zgl;
[f=0000000] Creating Unit Textures
[f=0000000] Creating Sky
[f=0000000] Loading Weapon Definitions
[f=0000000] Warning: WeaponDef (chicken_rafflesia_shield) The "isShield" tag has been removed. Use the weaponType="Shield" tag instead!
[f=0000000] Warning: WeaponDef (chicken_shield_shield) The "isShield" tag has been removed. Use the weaponType="Shield" tag instead!
[f=0000000] Warning: WeaponDef (chicken_tiamat_shield) The "isShield" tag has been removed. Use the weaponType="Shield" tag instead!
[f=0000000] Warning: WeaponDef (core_spectre_cor_shield_small) The "isShield" tag has been removed. Use the weaponType="Shield" tag instead!
[f=0000000] Warning: WeaponDef (corjamt_cor_shield_small) The "isShield" tag has been removed. Use the weaponType="Shield" tag instead!
[f=0000000] Warning: WeaponDef (cornecro_shield) The "isShield" tag has been removed. Use the weaponType="Shield" tag instead!
[f=0000000] Warning: WeaponDef (corthud_shield) The "isShield" tag has been removed. Use the weaponType="Shield" tag instead!
[f=0000000] Warning: WeaponDef (funnelweb_shield) The "isShield" tag has been removed. Use the weaponType="Shield" tag instead!
[f=0000000] Warning: WeaponDef (shieldfelon_shield) The "isShield" tag has been removed. Use the weaponType="Shield" tag instead!
[f=0000000] Warning: WeaponDef (test_a1_gauss_commweapon_areashield) The "isShield" tag has been removed. Use the weaponType="Shield" tag instead!
[f=0000000] Warning: WeaponDef (test_a1_gauss_commweapon_personal_shield) The "isShield" tag has been removed. Use the weaponType="Shield" tag instead!
[f=0000000] [Sound] Error: WAV file sounds/weapon/missile/missile_fire2.wav has data length 291939 greater than actual data length 101848
[f=0000000] Warning: WeaponDef (test_a4_gauss_commweapon_areashield) The "isShield" tag has been removed. Use the weaponType="Shield" tag instead!
[f=0000000] Warning: WeaponDef (test_a4_gauss_commweapon_personal_shield) The "isShield" tag has been removed. Use the weaponType="Shield" tag instead!
[f=0000000] Warning: WeaponDef (test_b1_gauss_commweapon_areashield) The "isShield" tag has been removed. Use the weaponType="Shield" tag instead!
[f=0000000] Warning: WeaponDef (test_b1_gauss_commweapon_personal_shield) The "isShield" tag has been removed. Use the weaponType="Shield" tag instead!
[f=0000000] Warning: WeaponDef (test_b4_gauss_commweapon_areashield) The "isShield" tag has been removed. Use the weaponType="Shield" tag instead!
[f=0000000] Warning: WeaponDef (test_b4_gauss_commweapon_personal_shield) The "isShield" tag has been removed. Use the weaponType="Shield" tag instead!
[f=0000000] Warning: WeaponDef (test_c1_gauss_commweapon_areashield) The "isShield" tag has been removed. Use the weaponType="Shield" tag instead!
[f=0000000] Warning: WeaponDef (test_c1_gauss_commweapon_personal_shield) The "isShield" tag has been removed. Use the weaponType="Shield" tag instead!
[f=0000000] Warning: WeaponDef (test_c4_gauss_commweapon_areashield) The "isShield" tag has been removed. Use the weaponType="Shield" tag instead!
[f=0000000] Warning: WeaponDef (test_c4_gauss_commweapon_personal_shield) The "isShield" tag has been removed. Use the weaponType="Shield" tag instead!
[f=0000000] Warning: WeaponDef (test_cr1_gauss_commweapon_areashield) The "isShield" tag has been removed. Use the weaponType="Shield" tag instead!
[f=0000000] Warning: WeaponDef (test_cr1_gauss_commweapon_personal_shield) The "isShield" tag has been removed. Use the weaponType="Shield" tag instead!
[f=0000000] Warning: WeaponDef (test_cr4_gauss_commweapon_areashield) The "isShield" tag has been removed. Use the weaponType="Shield" tag instead!
[f=0000000] Warning: WeaponDef (test_cr4_gauss_commweapon_personal_shield) The "isShield" tag has been removed. Use the weaponType="Shield" tag instead!
[f=0000000] Warning: WeaponDef (test_r1_gauss_commweapon_areashield) The "isShield" tag has been removed. Use the weaponType="Shield" tag instead!
[f=0000000] Warning: WeaponDef (test_r1_gauss_commweapon_personal_shield) The "isShield" tag has been removed. Use the weaponType="Shield" tag instead!
[f=0000000] Warning: WeaponDef (test_r4_gauss_commweapon_areashield) The "isShield" tag has been removed. Use the weaponType="Shield" tag instead!
[f=0000000] Warning: WeaponDef (test_r4_gauss_commweapon_personal_shield) The "isShield" tag has been removed. Use the weaponType="Shield" tag instead!
[f=0000000] Warning: WeaponDef (test_s1_gauss_commweapon_areashield) The "isShield" tag has been removed. Use the weaponType="Shield" tag instead!
[f=0000000] Warning: WeaponDef (test_s1_gauss_commweapon_personal_shield) The "isShield" tag has been removed. Use the weaponType="Shield" tag instead!
[f=0000000] Warning: WeaponDef (test_s4_gauss_commweapon_areashield) The "isShield" tag has been removed. Use the weaponType="Shield" tag instead!
[f=0000000] Warning: WeaponDef (test_s4_gauss_commweapon_personal_shield) The "isShield" tag has been removed. Use the weaponType="Shield" tag instead!
[f=0000000] Loading Unit Definitions
[f=0000000] Loading Feature Definitions
[f=0000000] Reading Estimate PathCosts [8]
[f=0000000] Reading Estimate PathCosts [32]
[f=0000000] [CPathManager] pathing data checksum: f22c1e41
[f=0000000] [IPathManager::GetInstance] using DEFAULT path-manager
[f=0000000] Initializing Map Features
[f=0000000] Creating ShadowHandler & DecalHandler
[f=0000000] Creating GroundDrawer
[f=0000000] Loading Tile Files
[f=0000000] Reading Tile Map
[f=0000000] Loading Square Textures
[f=0000000] CSMFGroundTextures::ConvolveHeightMap: 19 ms
[f=0000000] Switching to ROAM Mesh Rendering
[f=0000000] Creating TreeDrawer
[f=0000000] Creating ProjectileDrawer & UnitDrawer
[f=0000000] Creating Projectile Textures
[f=0000000] Warning: [CCEG::Load] table for CEG "WHITE_LIGHTNING_STORMBOLT" invalid (parse errors?)
[f=0000000] Warning: [CCEG::Load] POWERPLANT_EXPLOSION: Unknown tag smoke::sizegrowth
[f=0000000] Warning: [CCEG::Load] dig3: Unknown tag dirt::lifetime
[f=0000000] Creating Water
[f=0000000] Game::LoadInterface (Camera&Mouse): 42 ms
[f=0000000] [Sound] Error: Unable to open audio file: MultiSelect
[f=0000000] [Sound] Error: CSound::GetSoundId: could not find sound: MultiSelect
[f=0000000] Game::LoadInterface (Console): 1 ms
[f=0000000] [Sound] Error: Unable to open audio file: FailedCommand
[f=0000000] [Sound] Error: CSound::GetSoundId: could not find sound: FailedCommand
[f=0000000] Loading LuaRules
[f=0000000] [ArchiveScanner] GetArchives: Tempest (depth 0)
[f=0000000] [ArchiveScanner] GetArchives: Map Helper v1 (depth 1)
[f=0000000] [ArchiveScanner] /home/johanr/.spring/maps/tempest.sd7 checksum: -1297260890/2997706406
[f=0000000] [ArchiveScanner] /home/johanr/spring_develop_debug/share/games/spring/base/maphelper.sdz checksum: -1195842867/3099124429
[f=0000000] [ArchiveScanner] archive checksum Tempest: 169196651/169196651
[f=0000000] [ArchiveScanner] GetArchives: 1b7b736ccfebb0fe1f9e56bb92dcc61d.sdp (depth 0)
[f=0000000] [ArchiveScanner] GetArchives: Spring content v1 (depth 1)
[f=0000000] [ArchiveScanner] GetArchives: Spring Bitmaps (depth 2)
[f=0000000] [ArchiveScanner] /home/johanr/.spring/packages/1b7b736ccfebb0fe1f9e56bb92dcc61d.sdp checksum: -1769680681/2525286615
[f=0000000] [ArchiveScanner] /home/johanr/spring_develop_debug/share/games/spring/base/springcontent.sdz checksum: -825659375/3469307921
[f=0000000] [ArchiveScanner] /home/johanr/spring_develop_debug/share/games/spring/base/spring/bitmaps.sdz checksum: -1805850111/2489117185
[f=0000000] [ArchiveScanner] archive checksum 1b7b736ccfebb0fe1f9e56bb92dcc61d.sdp: -871281977/3423685319
[f=0000000] Jump Jet Defs checking begining...
[f=0000000] .. Jump Jet Defs checking complete
[f=0000000] Error: [UnitDefIndex] ERROR_TYPE for key "extractSquare" in UnitDefs __index
[f=0000000] Jump Jet Defs checking begining...
[f=0000000] .. Jump Jet Defs checking complete
[f=0000000] Jump Jet Defs checking begining...
[f=0000000] .. Jump Jet Defs checking complete
[f=0000000] [Metalspot Finder Gadget] Mex Spot Finder Initialising
[f=0000000] [Metalspot Finder Gadget] Detecting mex config from metalmap
[f=0000000] [Metalspot Finder Gadget] Metal Spots found and GGed
[f=0000000] [UnitMorph] Warning: Comm Morph warning: Comm data entry for player 0 is empty or in invalid format
[f=0000000] Loading gadget: Lua unit script framework <unit_script.lua>
[f=0000000] [StartSetup] Warning: Start Unit Setup warning: Comm data entry for player 0 is empty or in invalid format
[f=0000000] [Game Over] Game Over initialized
[f=0000000] [Planet Wars Structures] Warning: Planetwars warning: Planetwars data entry in modoption is empty or in invalid format
[f=0000000] LUARULES-DRAW (GADGETS)
[f=0000000] [ArchiveScanner] GetArchives: Tempest (depth 0)
[f=0000000] [ArchiveScanner] GetArchives: Map Helper v1 (depth 1)
[f=0000000] [ArchiveScanner] /home/johanr/.spring/maps/tempest.sd7 checksum: -1297260890/2997706406
[f=0000000] [ArchiveScanner] /home/johanr/spring_develop_debug/share/games/spring/base/maphelper.sdz checksum: -1195842867/3099124429
[f=0000000] [ArchiveScanner] archive checksum Tempest: 169196651/169196651
[f=0000000] [ArchiveScanner] GetArchives: 1b7b736ccfebb0fe1f9e56bb92dcc61d.sdp (depth 0)
[f=0000000] [ArchiveScanner] GetArchives: Spring content v1 (depth 1)
[f=0000000] [ArchiveScanner] GetArchives: Spring Bitmaps (depth 2)
[f=0000000] [ArchiveScanner] /home/johanr/.spring/packages/1b7b736ccfebb0fe1f9e56bb92dcc61d.sdp checksum: -1769680681/2525286615
[f=0000000] [ArchiveScanner] /home/johanr/spring_develop_debug/share/games/spring/base/springcontent.sdz checksum: -825659375/3469307921
[f=0000000] [ArchiveScanner] /home/johanr/spring_develop_debug/share/games/spring/base/spring/bitmaps.sdz checksum: -1805850111/2489117185
[f=0000000] [ArchiveScanner] archive checksum 1b7b736ccfebb0fe1f9e56bb92dcc61d.sdp: -871281977/3423685319
[f=0000000] Jump Jet Defs checking begining...
[f=0000000] .. Jump Jet Defs checking complete
[f=0000000] LUARULES-DRAW (GADGETS)
[f=0000000] Loading LuaGaia
[f=0000000] Loading LuaUI
[f=0000000] LuaSocketEnabled: yes
[f=0000000] This game has locked LuaUI access
[f=0000000] This game has locked LuaUI access
[f=0000000] [ArchiveScanner] GetArchives: Tempest (depth 0)
[f=0000000] [ArchiveScanner] GetArchives: Map Helper v1 (depth 1)
[f=0000000] [ArchiveScanner] /home/johanr/.spring/maps/tempest.sd7 checksum: -1297260890/2997706406
[f=0000000] [ArchiveScanner] /home/johanr/spring_develop_debug/share/games/spring/base/maphelper.sdz checksum: -1195842867/3099124429
[f=0000000] [ArchiveScanner] archive checksum Tempest: 169196651/169196651
[f=0000000] [ArchiveScanner] GetArchives: 1b7b736ccfebb0fe1f9e56bb92dcc61d.sdp (depth 0)
[f=0000000] [ArchiveScanner] GetArchives: Spring content v1 (depth 1)
[f=0000000] [ArchiveScanner] GetArchives: Spring Bitmaps (depth 2)
[f=0000000] [ArchiveScanner] /home/johanr/.spring/packages/1b7b736ccfebb0fe1f9e56bb92dcc61d.sdp checksum: -1769680681/2525286615
[f=0000000] [ArchiveScanner] /home/johanr/spring_develop_debug/share/games/spring/base/springcontent.sdz checksum: -825659375/3469307921
[f=0000000] [ArchiveScanner] /home/johanr/spring_develop_debug/share/games/spring/base/spring/bitmaps.sdz checksum: -1805850111/2489117185
[f=0000000] [ArchiveScanner] archive checksum 1b7b736ccfebb0fe1f9e56bb92dcc61d.sdp: -871281977/3423685319
[f=0000000] Using LUAUI_DIRNAME = LuaUI/
[f=0000000] Reloaded ctrlpanel from file: LuaUI/ctrlpanel.txt
[f=0000000] LuaUI: bound F11 to the widget selector
[f=0000000] LuaUI: bound CTRL+F11 to tweak mode
[f=0000000] Error: [UnitDefIndex] ERROR_TYPE for key "extractSquare" in UnitDefs __index
[f=0000000] [CheckLUAFileAndBackup] Warning: cannot open LuaUI/Configs/zk_keys.lua: No such file or directory (Now will find backup file)
[f=0000000] [CheckLUAFileAndBackup] Warning: cannot open LuaUI/Configs/zk_keys.lua.bak: No such file or directory (Backup file not available)
[f=0000000] nil, LuaUI/Configs/zk_keys.lua: No such file or directory, 2
[f=0000000] nil, LuaUI/Configs/zk_keys.lua.bak: No such file or directory, 2
[f=0000000] Jump Jet Defs checking begining...
[f=0000000] .. Jump Jet Defs checking complete
[f=0000000] Loaded API widget: Shared Functions <api_shared_functions.lua>
[f=0000000] Loaded API widget: Cluster Detection <api_cluster_detection.lua>
[f=0000000] Loaded API widget: Modular Comm Info <api_modularcomms.lua>
[f=0000000] Loaded API widget: Chili Framework <api_chili.lua>
[f=0000000] Loaded API widget: Lag (AFK) monitor <api_lag_monitor.lua>
[f=0000000] Loaded API widget: Lups <lups_wrapper.lua>
[f=0000000] Hardware mouse-cursor is disabled!
[f=0000000] Set "shadows" config-parameter to 1
[f=0000000] Set UnitLodDist to 500
[f=0000000] Ground-decals rendering is disabled!
[f=0000000] Set maximum particles to: 12000
[f=0000000] Set UnitIconDist to 100
[f=0000000] Loaded widget: EPIC Menu <gui_epicmenu.lua>
[f=0000000] Loaded widget: Chili Minimap <gui_chili_minimap.lua>
[f=0000000] Loaded widget: Chili Widget Selector <gui_chili_widgetselector.lua>
[f=0000000] Loaded widget: Custom Cursor Sets <gui_customcursorsets.lua>
[f=0000000] Mexspot Fetcher fetching
[f=0000000] Loaded widget: Mexspot Fetcher <wg_mexspot_fetcher.lua>
[f=0000000] Loaded widget: Local Team Colors <gui_local_colors.lua>
[f=0000000] Loaded widget: HealthBars <unit_healthbars.lua>
[f=0000000] Loaded widget: Hide map marks and cursor <gui_hide_marks_on_f5.lua>
[f=0000000] Loaded widget: Noises <snd_noises.lua>
[f=0000000] Loaded widget: Unit Icons <unit_icons.lua>
[f=0000000] Loaded widget: Team stats <gui_team_stats.lua>
[f=0000000] Loaded widget: Chili Vote Display <gui_chili_vote.lua>
[f=0000000] Loaded widget: TeamCommEnds & Lavarise indicator <gui_teamcommends.lua>
[f=0000000] Loaded widget: BuildETA <gui_build_eta.lua>
[f=0000000] Loaded widget: Cloak Fire State <unit_cloakfirestate.lua>
[f=0000000] Loaded widget: EndGame Stats <gui_chili_endgraph.lua>
[f=0000000] Loaded widget: AA Command Helper <cmd_attackcmd_aid.lua>
[f=0000000] Loaded widget: Auto First Build Facing <autofirstbuildfacing.lua>
[f=0000000] Loaded widget: Auto Patrol Nanos <unit_auto_patrol_nanos.lua>
[f=0000000] Loaded widget: Autoquit <autoquit.lua>
[f=0000000] Loaded widget: Blast Radius <gui_blastradius.lua>
[f=0000000] Loaded widget: CameraShake <camera_shake.lua>
[f=0000000] Loaded widget: Chili Chat Bubbles <gui_chili_chatbubbles.lua>
[f=0000000] Cleared Autogroups.
[f=0000000] Loaded widget: Auto Group <unit_auto_group.lua>
[f=0000000] Loaded widget: Chili Rejoining Progress Bar <gui_chili_rejoin_progress.lua>
[f=0000000] Loaded widget: Chili Selections & CursorTip <gui_chili_selections_and_cursortip.lua>
[f=0000000] Loaded widget: ComCounter <unit_com_counter.lua>
[f=0000000] Loaded widget: Constructor Auto Assist <unit_factory_guard.lua>
[f=0000000] Loaded widget: Context Menu <gui_contextmenu.lua>
[f=0000000] Loaded widget: Darkening <gui_darkening.lua>
[f=0000000] Loaded widget: Decoration Handler <unit_decoration_handler.lua>
[f=0000000] Loaded widget: Defense Range Zero-K <gui_defenserange.lua>
[f=0000000] Loaded widget: Ferry Points <cmd_ferry_points.lua>
[f=0000000] Loaded widget: Highlight Geos <gui_highlight_geos.lua>
[f=0000000] Loaded widget: Keep Target <cmd_keep_target.lua>
[f=0000000] Loaded widget: Local Widgets Config <localwidgets.lua>
[f=0000000] Loaded widget: Map Edge Extension <map_edge_extension.lua>
[f=0000000] Loaded widget: MetalFeatures <gui_metal_features.lua>
[f=0000000] Loaded widget: Mex Placement Handler <cmd_mex_placement.lua>
[f=0000000] Loaded widget: MinimapEvents <minimap_events.lua>
[f=0000000] Loaded widget: Missile Silo Range <missilesilo_range.lua>
[f=0000000] Loaded widget: Persistent Build Spacing <gui_persistent_build_spacing.lua>
[f=0000000] Loaded widget: Point Tracker <gui_point_tracker.lua>
[f=0000000] Loaded widget: Clippy Comments <unit_clippy.lua>
[f=0000000] Loaded widget: ReclaimInfo <gui_reclaiminfo.lua>
[f=0000000] Loaded widget: Spectate Selected Team <gui_spectate_selected_team.lua>
[f=0000000] Loaded widget: State Reverse Toggle <cmd_state_reverse_toggle.lua>
[f=0000000] Loaded widget: LogFlush Disabler <dbg_logflush.lua>
[f=0000000] Loaded widget: Stereo3D <gfx_stereo3d.lua>
[f=0000000] Player ENABLE TTS
[f=0000000] Loaded widget: Text To Speech Control <snd_text_to_speech.lua>
[f=0000000] Loaded widget: Voice Assistant <unit_voice.lua>
[f=0000000] Loaded widget: Gui Toolkit API <api_gui_toolkit.lua>
[f=0000000] Loaded widget: Chili Resource Bars <gui_chili_resource_bars.lua>
[f=0000000] Loaded widget: Showeco and Grid Drawer <gui_showeco_action.lua>
[f=0000000] Loaded widget: Ghost Site <unit_ghostsite.lua>
[f=0000000] Loaded widget: NoDuplicateOrders <cmd_no_duplicate_orders.lua>
[f=0000000] Loaded widget: Easy Facing <gui_easyfacing.lua>
[f=0000000] Loaded widget: MiniMap Start Boxes <minimap_startbox.lua>
[f=0000000] Loaded widget: Startup Info and Selector <init_startup_info_selector.lua>
[f=0000000] Loaded widget: Stockpiler <unit_stockpile.lua>
[f=0000000] Loaded widget: Transport AI <unit_transport_ai.lua>
[f=0000000] Loaded widget: Unit Marker Zero-K <unit_marker.lua>
[f=0000000] Loaded widget: Chili EndGame Window <gui_chili_endgamewindow.lua>
[f=0000000] Loaded widget: Attack Warning <unit_attack_warning.lua>
[f=0000000] Loaded widget: Start Point Remover & Comm Selector <init_start_point_remover.lua>
[f=0000000] Loaded widget: PlanetWars Info <gui_planetwars_info.lua>
[f=0000000] <Replay control buttons> Live mode. Widget removed.
[f=0000000] Loaded widget: Replay control buttons <gui_replay_controls.lua>
[f=0000000] Loaded widget: Attack AoE <gui_attack_aoe.lua>
[f=0000000] Loaded widget: MessageBoxes <mission_messagebox.lua>
[f=0000000] Loaded widget: Objectives <mission_objectives.lua>
[f=0000000] Loaded widget: Select Keys <gui_selectkeys.lua>
[f=0000000] Loaded widget: Unit Start State <unit_start_state.lua>
[f=0000000] Loaded widget: UnitNoStuckInFactory <unit_nostuck_infactory.lua>
[f=0000000] Loaded widget: SmoothScroll <camera_smooth_move.lua>
[f=0000000] Loaded widget: Retreat <cmd_retreat.lua>
[f=0000000] Reloaded cmdcolors from file: cmdcolors.tmp
[f=0000000] Loaded widget: UnitShapes <unit_shapes.lua>
[f=0000000] Loaded widget: AllyCursors <gui_ally_cursors.lua>
[f=0000000] Loaded widget: CommandInsert <gui_commandinsert.lua>
[f=0000000] Loaded widget: Gadget Icons <unit_gadget_icons.lua>
[f=0000000] Loaded widget: Rank Icons 2 <unit_rank_icons.lua>
[f=0000000] Loaded widget: Selection Send <gui_selectionsend.lua>
[f=0000000] Loaded widget: Shield Guard <unit_shield_guard.lua>
[f=0000000] Loaded widget: State Icons <unit_state_icons.lua>
[f=0000000] Loaded widget: Building Starter <unit_building_starter.lua>
[f=0000000] Loaded widget: Cloaker Guard <unit_cloaker_guard.lua>
[f=0000000] Loaded widget: LupsManager <gfx_lups_manager.lua>
[f=0000000] Loaded widget: Units on Fire <gfx_lups_units_on_fire.lua>
[f=0000000] Loaded widget: Newton Firezone <cmd_newton_firezone.lua>
[f=0000000] Loaded widget: Receive Units Indicator <gui_recv_indicator.lua>
[f=0000000] Loaded widget: Auto-toggle false color vision <gui_auto_engine_falsecolor.lua>
[f=0000000] Loaded widget: Chili Chat 2.1 <gui_chili_chat2_1.lua>
[f=0000000] Loaded widget: Chili Docking <gui_chili_docking.lua>
[f=0000000] Loaded widget: Chili Deluxe Player List - Alpha 2.02 <gui_chili_deluxeplayerlist.lua>
[f=0000000] Loaded widget: Image Preloader <dbg_img_preload.lua>
[f=0000000] Loaded widget: Chili Core Selector <gui_chili_core_selector.lua>
[f=0000000] Loaded widget: Restricted Zones <gui_restrictedzones.lua>
[f=0000000] Loaded widget: Jumpjet GUI <gui_jumpjets.lua>
[f=0000000] Loaded widget: Chili Gesture Menu <gui_chili_gesture_menu.lua>
[f=0000000] Loaded widget: CustomFormations2 <unit_customformations2.lua>
[f=0000000] Loaded widget: Chili Integral Menu <gui_chili_integral_menu.lua>
[f=0000000] Loaded widget: Lasso Terraform GUI <gui_lasso_terraform.lua>
[f=0000000] [Shared Functions] Error: LuaUI/Configs/zk_keys.lua: No such file or directory
[f=0000000] LuaUI v0.3
[f=0000000] Initializing PathCache
[f=0000000] Finalizing
[f=0000000] Loaded DecalsDrawer: Legacy
[f=0000000] Connection attempt from Player
[f=0000000] -> Version: 94.1.1-1178-gcc53afa develop (Debug)
[f=0000000] Epicmenu: Switching to Total Annihilation camera mode
[f=0000000] -> Connection established (given id 0)
[f=0000000] Mexspot Fetcher received
[f=0000000] Player Player finished loading and is now ingame
[f=0000000] Mex Placement Initialised with 144 spots.
[f=0000000] GameID: 096a3d522b0883483ebf96c71cdf4421
[f=0000000] Error: gl.BeginEnd: error(2) = [string "LuaUI/Widgets/chili/headers/skinutils.lua"]:61: bad argument #1 to 'Vertex' (number expected, got NAN (check your code for div0))
[f=0000000] Chili-Error in `Chili Deluxe Player List - Alpha 2.02`:progressbar24 : [string "LuaUI/Widgets/chili/headers/skinutils.lua"]:61: bad argument #1 to 'Vertex' (number expected, got NAN (check your code for div0))
[f=0000000] stacktrace:
[C]: in BeginEnd
[string "LuaUI/Widgets/chili/headers/skinutils.lua"]:709
(tail call): in [?]
[string "LuaUI/Widgets/chili/controls/control.lua"]:809: in ?
...
[string "-- $Id: camain.lua 3171 2008-11-06 09:06:29..."]:103
[string "LuaUI/Widgets/chili/controls/object.lua"]:610: in CallChildren
[f=0000000] Removed widget: Chili Deluxe Player List - Alpha 2.02
[f=0000001] Error: LuaUI::RunCallIn: error = 2, ReserveState, [string "LuaUI/Widgets/chili/controls/trackbar.lua"]:37: bad argument #2 to 'strFormat' (number expected, got NAN (check your code for div0))
[f=0000001] Skirmish AI "Enemy" (ID:0, Short-Name:"NullAI", Version:"0.1") took over control of team 1
[f=0000006] Error: gl.BeginEnd: error(2) = [string "LuaUI/Widgets/chili/headers/skinutils.lua"]:61: bad argument #1 to 'Vertex' (number expected, got NAN (check your code for div0))
[f=0000006] Chili-Error in `Chili Resource Bars`:progressbar4 : [string "LuaUI/Widgets/chili/headers/skinutils.lua"]:61: bad argument #1 to 'Vertex' (number expected, got NAN (check your code for div0))
[f=0000006] stacktrace:
[C]: in BeginEnd
[string "LuaUI/Widgets/chili/headers/skinutils.lua"]:709
(tail call): in [?]
[string "LuaUI/Widgets/chili/controls/control.lua"]:809: in _UpdateOwnDList
...
[string "-- $Id: camain.lua 3171 2008-11-06 09:06:29..."]:103
[string "LuaUI/Widgets/chili/handlers/taskhandler.lu..."]:96: in Update
[f=0000006] Removed widget: Chili Resource Bars
[f=0000014] <Player> Allies: I choose: Recon Commander!
[f=0000017] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000048] Wind Range: 0.100 - 2.5. Max Windmill altitude bonus is: 90%
[f=0000177] Debug: /cheat
[f=0000177] Cheating is enabled!
[f=0000352] Debug: /give all 1
[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000352] [Model] Loading model: objects3d/gauss_91.dae
[f=0000352] [Model] Importing model file: objects3d/gauss_91.dae
[f=0000352] [Model] Processing scene for model: objects3d/gauss_91.dae (11 meshes / 1 materials / 0 textures)
[f=0000352] [Model] Loading textures. Tex1: 'unittextures/gauss3_tex1.png' Tex2: 'unittextures/gauss_tex2.png'
[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: yes, Invert Team Alpha: yes)
[f=0000352] [Model] Loading pieces from root node 'Scene'
[f=0000352] [Piece] Converting node 'Scene' to piece 'Scene' (0 meshes).
[f=0000352] [Piece] (1:Scene) Assimp offset (0.000000,0.000000,0.000000), rotate (1.000000,0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
[f=0000352] [Piece] (1:Scene) Relative offset (0.000000,0.000000,0.000000), rotate (0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
[f=0000352] [Piece] Loaded model piece: Scene with 0 meshes
[f=0000352] [Piece] piece->name: Scene
[f=0000352] [Piece] piece->parent:
[f=0000352] [Piece] Converting node 'Concrete' to piece 'Concrete' (1 meshes).
[f=0000352] [Piece] (2:Concrete) Assimp offset (0.000000,0.000000,-1.110982), rotate (1.000000,0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
[f=0000352] [Piece] (2:Concrete) Relative offset (0.000000,0.000000,-1.110982), rotate (0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
[f=0000352] [Piece] Loaded model piece: Concrete with 1 meshes
[f=0000352] [Piece] piece->name: Concrete
[f=0000352] [Piece] piece->parent: Scene
[f=0000352] [Piece] Converting node 'AimProxy' to piece 'AimProxy' (0 meshes).
[f=0000352] [Piece] (3:AimProxy) Assimp offset (-0.688511,53.465328,-0.128411), rotate (0.707107,-0.707107,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
[f=0000352] [Piece] (3:AimProxy) Relative offset (-0.688511,53.465328,-0.128411), rotate (0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
[f=0000352] [Piece] Loaded model piece: AimProxy with 0 meshes
[f=0000352] [Piece] piece->name: AimProxy
[f=0000352] [Piece] piece->parent: Concrete
[f=0000352] [Piece] Converting node 'Belt' to piece 'Belt' (1 meshes).
[f=0000352] [Piece] (4:Belt) Assimp offset (-0.677580,11.171410,0.289783), rotate (1.000000,0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
[f=0000352] [Piece] (4:Belt) Relative offset (-0.677580,11.171410,0.289783), rotate (0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
[f=0000352] [Piece] Loaded model piece: Belt with 1 meshes
[f=0000352] [Piece] piece->name: Belt
[f=0000352] [Piece] piece->parent: Concrete
[f=0000352] [Piece] Converting node 'Wheel' to piece 'Wheel' (1 meshes).
[f=0000352] [Piece] (5:Wheel) Assimp offset (-0.011006,-1.813956,-9.197902), rotate (1.000000,0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
[f=0000352] [Piece] (5:Wheel) Relative offset (-0.011006,-1.813956,-9.197902), rotate (0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
[f=0000352] [Piece] Loaded model piece: Wheel with 1 meshes
[f=0000352] [Piece] piece->name: Wheel
[f=0000352] [Piece] piece->parent: Belt
[f=0000352] [Piece] Converting node 'Arm' to piece 'Arm' (1 meshes).
[f=0000352] [Piece] (6:Arm) Assimp offset (0.011004,18.618065,-0.007929), rotate (1.000000,0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
[f=0000352] [Piece] (6:Arm) Relative offset (0.011004,18.618065,-0.007929), rotate (0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
[f=0000352] [Piece] Loaded model piece: Arm with 1 meshes
[f=0000352] [Piece] piece->name: Arm
[f=0000352] [Piece] piece->parent: Wheel
[f=0000352] [Piece] Converting node 'Hand' to piece 'Hand' (1 meshes).
[f=0000352] [Piece] (7:Hand) Assimp offset (-0.022025,12.474470,0.044094), rotate (1.000000,0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
[f=0000352] [Piece] (7:Hand) Relative offset (-0.022025,12.474470,0.044094), rotate (0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
[f=0000352] [Piece] Loaded model piece: Hand with 1 meshes
[f=0000352] [Piece] piece->name: Hand
[f=0000352] [Piece] piece->parent: Arm
[f=0000352] [Piece] Converting node 'Cannon' to piece 'Cannon' (1 meshes).
[f=0000352] [Piece] (8:Cannon) Assimp offset (0.341112,11.461098,-0.258414), rotate (1.000000,-0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
[f=0000352] [Piece] (8:Cannon) Relative offset (0.341112,11.461098,-0.258414), rotate (0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
[f=0000352] [Piece] Loaded model piece: Cannon with 1 meshes
[f=0000352] [Piece] piece->name: Cannon
[f=0000352] [Piece] piece->parent: Hand
[f=0000352] [Piece] Converting node 'Barrel1' to piece 'Barrel1' (1 meshes).
[f=0000352] [Piece] (9:Barrel1) Assimp offset (-0.275656,0.032482,7.841691), rotate (1.000000,0.000000,0.000000,-0.000000), scale (1.000000,1.000000,1.000000)
[f=0000352] [Piece] (9:Barrel1) Relative offset (-0.275656,0.032482,7.841691), rotate (0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
[f=0000352] [Piece] Loaded model piece: Barrel1 with 1 meshes
[f=0000352] [Piece] piece->name: Barrel1
[f=0000352] [Piece] piece->parent: Cannon
[f=0000352] [Piece] Converting node 'Barrel2' to piece 'Barrel2' (1 meshes).
[f=0000352] [Piece] (10:Barrel2) Assimp offset (0.000000,-0.000019,5.156798), rotate (1.000000,-0.000000,-0.000000,0.000000), scale (1.000000,1.000000,1.000000)
[f=0000352] [Piece] (10:Barrel2) Relative offset (0.000000,-0.000019,5.156798), rotate (0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
[f=0000352] [Piece] Loaded model piece: Barrel2 with 1 meshes
[f=0000352] [Piece] piece->name: Barrel2
[f=0000352] [Piece] piece->parent: Barrel1
[f=0000352] [Piece] Converting node 'Barrel3' to piece 'Barrel3' (1 meshes).
[f=0000352] [Piece] (11:Barrel3) Assimp offset (0.000001,-0.000008,5.550001), rotate (1.000000,0.000000,0.000000,-0.000000), scale (1.000000,1.000000,1.000000)
[f=0000352] [Piece] (11:Barrel3) Relative offset (0.000001,-0.000008,5.550001), rotate (0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
[f=0000352] [Piece] Loaded model piece: Barrel3 with 1 meshes
[f=0000352] [Piece] piece->name: Barrel3
[f=0000352] [Piece] piece->parent: Barrel2
[f=0000352] [Piece] Converting node 'Muzzle' to piece 'Muzzle' (0 meshes).
[f=0000352] [Piece] (12:Muzzle) Assimp offset (0.000001,0.054001,6.123840), rotate (0.707107,-0.000000,0.000000,-0.707106), scale (1.000000,1.000000,1.000000)
[f=0000352] [Piece] (12:Muzzle) Relative offset (0.000001,0.054001,6.123840), rotate (0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
[f=0000352] [Piece] Loaded model piece: Muzzle with 0 meshes
[f=0000352] [Piece] piece->name: Muzzle
[f=0000352] [Piece] piece->parent: Barrel3
[f=0000352] [Piece] Converting node 'lidRight' to piece 'lidRight' (1 meshes).
[f=0000352] [Piece] (13:lidRight) Assimp offset (-7.644708,1.604410,0.161658), rotate (1.000000,0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
[f=0000352] [Piece] (13:lidRight) Relative offset (-7.644708,1.604410,0.161658), rotate (0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
[f=0000352] [Piece] Loaded model piece: lidRight with 1 meshes
[f=0000352] [Piece] piece->name: lidRight
[f=0000352] [Piece] piece->parent: Belt
[f=0000352] [Piece] Converting node 'lidLeft' to piece 'lidLeft' (1 meshes).
[f=0000352] [Piece] (14:lidLeft) Assimp offset (6.951272,1.541361,0.161656), rotate (1.000000,0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
[f=0000352] [Piece] (14:lidLeft) Relative offset (6.951272,1.541361,0.161656), rotate (0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
[f=0000352] [Piece] Loaded model piece: lidLeft with 1 meshes
[f=0000352] [Piece] piece->name: lidLeft
[f=0000352] [Piece] piece->parent: Belt
[f=0000352] [Model] Model objects3d/gauss_91.dae Imported.
[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
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[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
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[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
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[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
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[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000352] [Model] Loading model: objects3d/iwin.blend
[f=0000352] [Model] Importing model file: objects3d/iwin.blend
[f=0000352] [Model] Processing scene for model: objects3d/iwin.blend (3 meshes / 2 materials / 0 textures)
[f=0000352] [Model] Loading textures. Tex1: 'unittextures/iwin.dds' Tex2: 'unittextures/iwin2.dds'
[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: yes, Invert Team Alpha: yes)
[f=0000352] [Model] Loading pieces from root node '<BlenderRoot>'
[f=0000352] [Piece] Converting node '<BlenderRoot>' to piece '<BlenderRoot>' (0 meshes).
[f=0000352] [Piece] (1:<BlenderRoot>) Assimp offset (0.000000,0.000000,0.000000), rotate (1.000000,0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
[f=0000352] [Piece] (1:<BlenderRoot>) Relative offset (0.000000,0.000000,0.000000), rotate (0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
[f=0000352] [Piece] Loaded model piece: <BlenderRoot> with 0 meshes
[f=0000352] [Piece] piece->name: <BlenderRoot>
[f=0000352] [Piece] piece->parent:
[f=0000352] [Piece] Converting node 'Hemi' to piece 'Hemi' (0 meshes).
[f=0000352] [Piece] (2:Hemi) Assimp offset (5.367447,152.166016,-10.287628), rotate (0.573129,-0.589563,-0.328192,-0.465003), scale (2.972971,2.972971,2.972971)
[f=0000352] [Piece] (2:Hemi) Relative offset (5.367447,152.166016,-10.287628), rotate (0.000000,0.000000,0.000000), scale (2.972971,2.972971,2.972971)
[f=0000352] [Piece] Loaded model piece: Hemi with 0 meshes
[f=0000352] [Piece] piece->name: Hemi
[f=0000352] [Piece] piece->parent: <BlenderRoot>
[f=0000352] [Piece] Converting node 'base' to piece 'base' (1 meshes).
[f=0000352] [Piece] (3:base) Assimp offset (0.000000,-2.456466,0.000000), rotate (1.000000,0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
[f=0000352] [Piece] (3:base) Relative offset (0.000000,-2.456466,0.000000), rotate (0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
[f=0000352] [Piece] Loaded model piece: base with 1 meshes
[f=0000352] [Piece] piece->name: base
[f=0000352] [Piece] piece->parent: <BlenderRoot>
[f=0000352] [Piece] Converting node 'button' to piece 'button' (1 meshes).
[f=0000352] [Piece] (4:button) Assimp offset (0.000000,27.279675,-0.000005), rotate (1.000000,0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
[f=0000352] [Piece] (4:button) Relative offset (0.000000,27.279675,-0.000005), rotate (0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
[f=0000352] [Piece] Loaded model piece: button with 1 meshes
[f=0000352] [Piece] piece->name: button
[f=0000352] [Piece] piece->parent: base
[f=0000352] [Piece] Converting node 'firepoint' to piece 'firepoint' (1 meshes).
[f=0000352] [Piece] (5:firepoint) Assimp offset (0.375994,41.999104,0.211990), rotate (1.000000,-0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
[f=0000352] [Piece] (5:firepoint) Relative offset (0.375994,41.999104,0.211990), rotate (0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
[f=0000352] [Piece] Loaded model piece: firepoint with 1 meshes
[f=0000352] [Piece] piece->name: firepoint
[f=0000352] [Piece] piece->parent: button
[f=0000352] [Model] Model objects3d/iwin.blend Imported.
[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000352] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000517] Debug: /give all
[f=0000518] !transmitlobby @voice@buildUnit@reload
[f=0000518] !transmitlobby @voice@buildUnit@add;amphcon;Clam
[f=0000518] !transmitlobby @voice@buildUnit@add;amphraider3;Duck
[f=0000518] !transmitlobby @voice@buildUnit@add;amphraider2;Archer
[f=0000518] !transmitlobby @voice@buildUnit@add;amphfloater;Buoy
[f=0000518] !transmitlobby @voice@buildUnit@add;amphriot;Scallop
[f=0000518] !transmitlobby @voice@buildUnit@add;amphassault;Grizzly
[f=0000518] !transmitlobby @voice@buildUnit@add;amphaa;Angler
[f=0000518] !transmitlobby @voice@buildUnit@add;amphtele;Djinn
[f=0000518] !transmitlobby @voice@buildUnit@reload
[f=0000518] !transmitlobby @voice@buildUnit@add;armrectr;Rector
[f=0000518] !transmitlobby @voice@buildUnit@add;armpw;Glaive
[f=0000518] !transmitlobby @voice@buildUnit@add;spherepole;Scythe
[f=0000518] !transmitlobby @voice@buildUnit@add;armrock;Rocko
[f=0000518] !transmitlobby @voice@buildUnit@add;armwar;Warrior
[f=0000518] !transmitlobby @voice@buildUnit@add;armzeus;Zeus
[f=0000518] !transmitlobby @voice@buildUnit@add;armham;Hammer
[f=0000518] !transmitlobby @voice@buildUnit@add;armsnipe;Sharpshooter
[f=0000518] !transmitlobby @voice@buildUnit@add;armjeth;Jethro
[f=0000518] !transmitlobby @voice@buildUnit@add;armtick;Tick
[f=0000518] !transmitlobby @voice@buildUnit@add;spherecloaker;Eraser
[f=0000518] !transmitlobby @voice@buildUnit@reload
[f=0000518] !transmitlobby @voice@buildUnit@add;armca;Crane
[f=0000518] !transmitlobby @voice@buildUnit@add;blastwing;Blastwing
[f=0000518] !transmitlobby @voice@buildUnit@add;bladew;Gnat
[f=0000518] !transmitlobby @voice@buildUnit@add;armkam;Banshee
[f=0000518] !transmitlobby @voice@buildUnit@add;corape;Rapier
[f=0000518] !transmitlobby @voice@buildUnit@add;armbrawl;Brawler
[f=0000518] !transmitlobby @voice@buildUnit@add;blackdawn;Black Dawn
[f=0000518] !transmitlobby @voice@buildUnit@add;corcrw;Krow
[f=0000518] !transmitlobby @voice@buildUnit@add;gunshipaa;Trident
[f=0000518] !transmitlobby @voice@buildUnit@add;corvalk;Valkyrie
[f=0000518] !transmitlobby @voice@buildUnit@add;corbtrans;Vindicator
[f=0000518] !transmitlobby @voice@buildUnit@reload
[f=0000518] !transmitlobby @voice@buildUnit@add;corch;Quill
[f=0000518] !transmitlobby @voice@buildUnit@add;corsh;Scrubber
[f=0000518] !transmitlobby @voice@buildUnit@add;nsaclash;Scalpel
[f=0000518] !transmitlobby @voice@buildUnit@add;hoverassault;Halberd
[f=0000518] !transmitlobby @voice@buildUnit@add;hoverriot;Mace
[f=0000518] !transmitlobby @voice@buildUnit@add;armmanni;Penetrator
[f=0000518] !transmitlobby @voice@buildUnit@add;hoveraa;Flail
[f=0000518] !transmitlobby @voice@buildUnit@reload
[f=0000518] !transmitlobby @voice@buildUnit@add;corfast;Freaker
[f=0000518] !transmitlobby @voice@buildUnit@add;puppy;Puppy
[f=0000518] !transmitlobby @voice@buildUnit@add;corpyro;Pyro
[f=0000518] !transmitlobby @voice@buildUnit@add;slowmort;Moderator
[f=0000518] !transmitlobby @voice@buildUnit@add;corcan;Jack
[f=0000518] !transmitlobby @voice@buildUnit@add;corsumo;Sumo
[f=0000518] !transmitlobby @voice@buildUnit@add;firewalker;Firewalker
[f=0000518] !transmitlobby @voice@buildUnit@add;armaak;Archangel
[f=0000518] !transmitlobby @voice@buildUnit@add;corsktl;Skuttle
[f=0000518] !transmitlobby @voice@buildUnit@reload
[f=0000518] !transmitlobby @voice@buildUnit@add;armca;Crane
[f=0000518] !transmitlobby @voice@buildUnit@add;fighter;Avenger
[f=0000518] !transmitlobby @voice@buildUnit@add;corvamp;Vamp
[f=0000518] !transmitlobby @voice@buildUnit@add;corshad;Shadow
[f=0000518] !transmitlobby @voice@buildUnit@add;corhurc2;Phoenix
[f=0000518] !transmitlobby @voice@buildUnit@add;armstiletto_laser;Stiletto
[f=0000518] !transmitlobby @voice@buildUnit@add;armcybr;Licho
[f=0000518] !transmitlobby @voice@buildUnit@add;corawac;Vulture
[f=0000518] !transmitlobby @voice@buildUnit@reload
[f=0000518] !transmitlobby @voice@buildUnit@add;cornecro;Convict
[f=0000518] !transmitlobby @voice@buildUnit@add;corak;Bandit
[f=0000518] !transmitlobby @voice@buildUnit@add;corstorm;Rogue
[f=0000518] !transmitlobby @voice@buildUnit@add;corthud;Thug
[f=0000518] !transmitlobby @voice@buildUnit@add;cormak;Outlaw
[f=0000518] !transmitlobby @voice@buildUnit@add;shieldfelon;Felon
[f=0000518] !transmitlobby @voice@buildUnit@add;shieldarty;Racketeer
[f=0000518] !transmitlobby @voice@buildUnit@add;corcrash;Vandal
[f=0000518] !transmitlobby @voice@buildUnit@add;corroach;Roach
[f=0000518] !transmitlobby @voice@buildUnit@add;corclog;Dirtbag
[f=0000518] !transmitlobby @voice@buildUnit@add;core_spectre;Aspis
[f=0000518] !transmitlobby @voice@buildUnit@reload
[f=0000518] !transmitlobby @voice@buildUnit@add;shipcon;Mariner
[f=0000518] !transmitlobby @voice@buildUnit@add;armpt;Skeeter
[f=0000518] !transmitlobby @voice@buildUnit@add;coresupp;Typhoon
[f=0000518] !transmitlobby @voice@buildUnit@add;dclship;Hunter
[f=0000518] !transmitlobby @voice@buildUnit@add;corsub;Snake
[f=0000518] !transmitlobby @voice@buildUnit@add;armroy;Crusader
[f=0000518] !transmitlobby @voice@buildUnit@add;corroy;Enforcer
[f=0000518] !transmitlobby @voice@buildUnit@add;serpent;Serpent
[f=0000518] !transmitlobby @voice@buildUnit@add;corarch;Shredder
[f=0000518] !transmitlobby @voice@buildUnit@add;armtboat;Surfboard
[f=0000518] !transmitlobby @voice@buildUnit@reload
[f=0000518] !transmitlobby @voice@buildUnit@add;arm_spider;Weaver
[f=0000518] !transmitlobby @voice@buildUnit@add;armflea;Flea
[f=0000518] !transmitlobby @voice@buildUnit@add;arm_venom;Venom
[f=0000518] !transmitlobby @voice@buildUnit@add;spiderassault;Hermit
[f=0000518] !transmitlobby @voice@buildUnit@add;armsptk;Recluse
[f=0000518] !transmitlobby @voice@buildUnit@add;armcrabe;Crabe
[f=0000518] !transmitlobby @voice@buildUnit@add;spideraa;Tarantula
[f=0000518] !transmitlobby @voice@buildUnit@add;armspy;Infiltrator
[f=0000518] !transmitlobby @voice@buildUnit@reload
[f=0000518] !transmitlobby @voice@buildUnit@add;coracv;Welder
[f=0000518] !transmitlobby @voice@buildUnit@add;logkoda;Kodachi
[f=0000518] !transmitlobby @voice@buildUnit@add;panther;Panther
[f=0000518] !transmitlobby @voice@buildUnit@add;tawf114;Banisher
[f=0000518] !transmitlobby @voice@buildUnit@add;correap;Reaper
[f=0000518] !transmitlobby @voice@buildUnit@add;corgol;Goliath
[f=0000518] !transmitlobby @voice@buildUnit@add;cormart;Pillager
[f=0000518] !transmitlobby @voice@buildUnit@add;trem;Tremor
[f=0000518] !transmitlobby @voice@buildUnit@add;corsent;Copperhead
[f=0000518] !transmitlobby @voice@buildUnit@reload
[f=0000518] !transmitlobby @voice@buildUnit@add;corned;Mason
[f=0000518] !transmitlobby @voice@buildUnit@add;corfav;Dart
[f=0000518] !transmitlobby @voice@buildUnit@add;corgator;Scorcher
[f=0000518] !transmitlobby @voice@buildUnit@add;cormist;Slasher
[f=0000518] !transmitlobby @voice@buildUnit@add;corlevlr;Leveler
[f=0000518] !transmitlobby @voice@buildUnit@add;corraid;Ravager
[f=0000518] !transmitlobby @voice@buildUnit@add;capturecar;Dominatrix
[f=0000518] !transmitlobby @voice@buildUnit@add;corgarp;Wolverine
[f=0000518] !transmitlobby @voice@buildUnit@add;armmerl;Impaler
[f=0000518] !transmitlobby @voice@buildUnit@add;vehaa;Crasher
[f=0000518] !transmitlobby @voice@buildUnit@reload
[f=0000518] !transmitlobby @voice@buildUnit@add;tacnuke;Eos
[f=0000518] !transmitlobby @voice@buildUnit@add;seismic;Quake
[f=0000518] !transmitlobby @voice@buildUnit@add;empmissile;Shockley
[f=0000518] !transmitlobby @voice@buildUnit@add;napalmmissile;Inferno
[f=0000518] !transmitlobby @voice@buildUnit@reload
[f=0000518] !transmitlobby @voice@buildUnit@add;chicken_drone;Drone
[f=0000518] !transmitlobby @voice@buildUnit@add;chicken_pigeon;Pigeon
[f=0000518] !transmitlobby @voice@buildUnit@add;chicken;Chicken
[f=0000518] !transmitlobby @voice@buildUnit@add;chicken_leaper;Leaper
[f=0000518] !transmitlobby @voice@buildUnit@add;chickens;Spiker
[f=0000518] !transmitlobby @voice@buildUnit@add;chicken_dodo;Dodo
[f=0000518] !transmitlobby @voice@buildUnit@add;chickenf;Talon
[f=0000518] !transmitlobby @voice@buildUnit@add;chicken_digger;Digger
[f=0000518] !transmitlobby @voice@buildUnit@add;chickena;Cockatrice
[f=0000518] !transmitlobby @voice@buildUnit@add;chickenr;Lobber
[f=0000518] !transmitlobby @voice@buildUnit@add;chicken_spidermonkey;Spidermonkey
[f=0000518] !transmitlobby @voice@buildUnit@add;chicken_listener;Listener
[f=0000518] !transmitlobby @voice@buildUnit@reload
[f=0000518] !transmitlobby @voice@buildUnit@add;chicken_drone;Drone
[f=0000518] !transmitlobby @voice@buildUnit@add;chickenf;Talon
[f=0000518] !transmitlobby @voice@buildUnit@add;chicken_blimpy;Blimpy
[f=0000518] !transmitlobby @voice@buildUnit@add;chicken_listener;Listener
[f=0000518] !transmitlobby @voice@buildUnit@add;chickena;Cockatrice
[f=0000518] !transmitlobby @voice@buildUnit@add;chickenc;Basilisk
[f=0000518] !transmitlobby @voice@buildUnit@add;chickenblobber;Blobber
[f=0000518] !transmitlobby @voice@buildUnit@add;chicken_spidermonkey;Spidermonkey
[f=0000518] !transmitlobby @voice@buildUnit@add;chicken_tiamat;Tiamat
[f=0000518] !transmitlobby @voice@buildUnit@add;chicken_dragon;White Dragon
[f=0000518] !transmitlobby @voice@buildUnit@reload
[f=0000520] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000524] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000524] Player added point: Chicken Queen Grounded
[f=0000529] Error: Aborted (SIGABRT) in spring 94.1.1-1178-gcc53afa develop (Debug)
[f=0000529] Error: Stacktrace:
[f=0000529] Error: <0> /usr/lib/libpthread.so.0(+0xf870) [0x7ffff7936870]
[f=0000529] Error: <1> /usr/lib/libc.so.6(gsignal+0x39) [0x7ffff39b73d9]
[f=0000529] Error: <2> /usr/lib/libc.so.6(abort+0x148) [0x7ffff39b87d8]
[f=0000529] Error: <3> /usr/lib/libc.so.6(+0x2e506) [0x7ffff39b0506]
[f=0000529] Error: <4> /usr/lib/libc.so.6(+0x2e5b2) [0x7ffff39b05b2]
[f=0000529] Error: <5> /home/johanr/my_projects/spring/rts/Lua/LuaUtils.cpp:1037
[f=0000529] Error: <6> /home/johanr/my_projects/spring/rts/Lua/LuaRules.cpp:951
[f=0000529] Error: <7> /home/johanr/my_projects/spring/rts/Game/GameHelper.cpp:698
[f=0000529] Error: <8> /home/johanr/my_projects/spring/rts/Lua/LuaUnsyncedRead.cpp:1370
[f=0000529] Error: <9> /home/johanr/my_projects/spring/rts/Lua/LuaUnsyncedRead.cpp:1578 (discriminator 1)
[f=0000529] Error: <10> /home/johanr/my_projects/spring/rts/Lua/LuaUnsyncedRead.cpp:1424
[f=0000529] Error: <11> /home/johanr/my_projects/spring/rts/Lua/LuaUnsyncedCtrl.cpp:1197
[f=0000529] Error: <12> /home/johanr/my_projects/spring/rts/Lua/LuaSyncedRead.cpp:1358 (discriminator 5)
[f=0000529] Error: <13> /home/johanr/my_projects/spring/rts/Lua/LuaSyncedRead.cpp:1341
[f=0000529] Error: <14> /home/johanr/my_projects/spring/rts/Lua/LuaUnitDefs.cpp:756 (discriminator 1)
[f=0000529] Error: <15> /home/johanr/my_projects/spring/rts/Lua/LuaUI.cpp:308
[f=0000529] Error: <16> /home/johanr/my_projects/spring/rts/Game/Game.cpp:1565
[f=0000529] Error: <17> /home/johanr/my_projects/spring/rts/Net/NetCommands.cpp:436
[f=0000529] Error: <18> /home/johanr/my_projects/spring/rts/Game/Game.cpp:957
[f=0000529] Error: <19> /home/johanr/my_projects/spring/rts/Map/SMF/SMFRenderState.cpp:84
[f=0000529] Error: <20> /home/johanr/my_projects/spring/rts/Map/SMF/ROAM/RoamMeshDrawer.cpp:310
[f=0000529] Error: <21> /home/johanr/my_projects/spring/rts/Map/SMF/ROAM/RoamMeshDrawer.cpp:362
[f=0000529] Error: <22> /usr/include/boost/smart_ptr/weak_ptr.hpp:186
[f=0000529] Error: <23> /home/johanr/my_projects/spring/rts/System/ThreadPool.h:178
[f=0000529] Error: <24> /usr/lib/libc.so.6(__libc_start_main+0xf5) [0x7ffff39a3bc5]
[f=0000529] Error: <25> ??:?
-
bt_full_cr.txt (12,126 bytes) 2013-09-21 11:54
[f=0000520] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000524] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000524] Player added point: Chicken Queen Grounded
spring: /home/johanr/my_projects/spring/rts/Lua/LuaUtils.cpp:1036: LuaUtils::ScopedDebugTraceBack::ScopedDebugTraceBack(lua_State*): Assertion `errFuncIdx >= 0' failed.
Program received signal SIGABRT, Aborted.
0x00007ffff39b73d9 in raise () from /usr/lib/libc.so.6
(gdb) bt full
#0 0x00007ffff39b73d9 in raise () from /usr/lib/libc.so.6
No symbol table info available.
#1 0x00007ffff39b87d8 in abort () from /usr/lib/libc.so.6
No symbol table info available.
#2 0x00007ffff39b0506 in __assert_fail_base () from /usr/lib/libc.so.6
No symbol table info available.
#3 0x00007ffff39b05b2 in __assert_fail () from /usr/lib/libc.so.6
No symbol table info available.
#4 0x000000000080417e in LuaUtils::ScopedDebugTraceBack::ScopedDebugTraceBack (this=0x7fffffffd120, L=0x7fff9a9ead00)
at /home/johanr/my_projects/spring/rts/Lua/LuaUtils.cpp:1036
No locals.
#5 0x000000000077c1f2 in CLuaRules::AllowWeaponTarget (this=0x7fff9a9ea870, attackerID=26950, targetID=5856, attackerWeaponNum=4, attackerWeaponDefID=418,
targetPriority=0x7fffffffd1c4) at /home/johanr/my_projects/spring/rts/Lua/LuaRules.cpp:949
__PRETTY_FUNCTION__ = "bool CLuaRules::AllowWeaponTarget(unsigned int, unsigned int, unsigned int, unsigned int, float*)"
ret = true
__FUNCTION__ = "AllowWeaponTarget"
myScopedTimerFromMakro = {<BasicTimer> = {<boost::noncopyable_::noncopyable> = {<No data fields>}, hash = 293, starttime = {static binder = {class_ = 0x1a11490,
base = 0x0, flags = creg::CF_None, memberRegistrator = 0x192c7a0 <spring_time::memberRegistrator>, name = 0x1270955 "spring_time", size = 8, alignment = 8,
hasVTable = false, constructor = 0xc51fd0 <spring_time::_ConstructInstance(void*)>, destructor = 0xc51ffc <spring_time::_DestructInstance(void*)>,
nextBinder = 0x192c6c0 <CRectangleOptimizer::binder>}, static memberRegistrator = 0x192c858 <spring_timemreg>, static hasVTable = false, x = 70969738590123},
nameIterator = {first = 293, second = "Lua"}}, autoShowGraph = false, it = {first = 293, second = 1}}
L = 0x7fff9a9ead00
cmdStr = {str = "AllowWeaponTarget", hash = 1819030777}
traceBack = {luaState = 0x7fff9a9ead00, errFuncIdx = -1}
Python Exception <type 'exceptions.IndexError'> list index out of range:
#6 0x00000000005b0a83 in CGameHelper::GenerateWeaponTargets (weapon=0x28603340, lastTargetUnit=0x0, targets=std::multimap with 0 elements)
at /home/johanr/my_projects/spring/rts/Game/GameHelper.cpp:698
targetLOSState = 15
dist2D = 610.803589
damageMul = 100
targetUnit = 0x2e821430
targetPriority = 36.7121735
targPos = {static binder = {class_ = 0x1a11110, base = 0x0, flags = creg::CF_None, memberRegistrator = 0x192f4e0 <float3::memberRegistrator>,
name = 0x1280755 "float3", size = 12, alignment = 4, hasVTable = false, constructor = 0xcac906 <float3::_ConstructInstance(void*)>,
destructor = 0xcac932 <float3::_DestructInstance(void*)>, nextBinder = 0x192f460 <float2::binder>}, static memberRegistrator = 0x192f5c8 <float3mreg>,
static hasVTable = false, static CMP_EPS = 9.99999975e-05, static NORMALIZE_EPS = 9.99999996e-13, static maxxpos = 10239, static maxzpos = 10239, {{x = 4811,
y = 7.54284668, z = 5054}, {r = 4811, g = 7.54284668, b = 5054}, {x1 = 4811, y1 = 7.54284668, x2 = 5054}, {s = 4811, t = 7.54284668, p = 5054}, {xstart = 4811,
ystart = 7.54284668, xend = 5054}}}
modRange = 671.586365
rangeMul = 979.43811
ui =
Python Exception <type 'exceptions.IndexError'> list index out of range:
allyTeamUnits = std::list
t = 0
qi = 778
radius = 800
pos = @0x2848d43c: {static binder = {class_ = 0x1a11110, base = 0x0, flags = creg::CF_None, memberRegistrator = 0x192f4e0 <float3::memberRegistrator>,
name = 0x1280755 "float3", size = 12, alignment = 4, hasVTable = false, constructor = 0xcac906 <float3::_ConstructInstance(void*)>,
destructor = 0xcac932 <float3::_DestructInstance(void*)>, nextBinder = 0x192f460 <float2::binder>}, static memberRegistrator = 0x192f5c8 <float3mreg>,
static hasVTable = false, static CMP_EPS = 9.99999975e-05, static NORMALIZE_EPS = 9.99999996e-13, static maxxpos = 10239, static maxzpos = 10239, {{x = 4336,
y = -189.04921, z = 5438}, {r = 4336, g = -189.04921, b = 5438}, {x1 = 4336, y1 = -189.04921, x2 = 5438}, {s = 4336, t = -189.04921, p = 5438}, {xstart = 4336,
ystart = -189.04921, xend = 5438}}}
aHeight = -152.974213
paralyzer = false
quads = std::vector of length 35, capacity 36 = {735, 736, 737, 738, 774, 775, 776, 777, 778, 779, 814, 815, 816, 817, 818, 819, 854, 855, 856, 857, 858, 859, 894,
895, 896, 897, 898, 899, 934, 935, 936, 937, 938, 976, 977}
attacker = 0x2848d3c0
heightMod = 0.800000012
weaponDef = 0x7fffb24b0370
secDamage = 12.5
tempNum = 10819
#7 0x0000000000bf8150 in CWeapon::AutoTarget (this=0x28603340) at /home/johanr/my_projects/spring/rts/Sim/Weapons/Weapon.cpp:767
targetsIt = <error reading variable targetsIt (Cannot access memory at address 0x20)>
prevTargetUnit = 0x28603340
goodTargetUnit = 0x4319f966c5877800
targets = std::multimap with 0 elements
badTargetUnit = 0xbfe3f4 <CWeapon::AllowWeaponTargetCheck()+210>
nextTargetPos = {static binder = {class_ = 0x1a11110, base = 0x0, flags = creg::CF_None, memberRegistrator = 0x192f4e0 <float3::memberRegistrator>,
name = 0x1280755 "float3", size = 12, alignment = 4, hasVTable = false, constructor = 0xcac906 <float3::_ConstructInstance(void*)>,
destructor = 0xcac932 <float3::_DestructInstance(void*)>, nextBinder = 0x192f460 <float2::binder>}, static memberRegistrator = 0x192f5c8 <float3mreg>,
static hasVTable = false, static CMP_EPS = 9.99999975e-05, static NORMALIZE_EPS = 9.99999996e-13, static maxxpos = 10239, static maxzpos = 10239, {{x = 5438,
y = 10239, z = 0}, {r = 5438, g = 10239, b = 0}, {x1 = 5438, y1 = 10239, x2 = 0}, {s = 5438, t = 10239, p = 0}, {xstart = 5438, ystart = 10239, xend = 0}}}
#8 0x0000000000bf912d in CWeapon::SlowUpdate (this=0x28603340, noAutoTargetOverride=false) at /home/johanr/my_projects/spring/rts/Sim/Weapons/Weapon.cpp:926
No locals.
#9 0x0000000000bf85ab in CWeapon::SlowUpdate (this=0x28603340) at /home/johanr/my_projects/spring/rts/Sim/Weapons/Weapon.cpp:837
No locals.
#10 0x0000000000be64a7 in CCannon::SlowUpdate (this=0x28603340) at /home/johanr/my_projects/spring/rts/Sim/Weapons/Cannon.cpp:179
No locals.
#11 0x0000000000ba2737 in CUnit::SlowUpdateWeapons (this=0x2848d3c0) at /home/johanr/my_projects/spring/rts/Sim/Units/Unit.cpp:1011
w = 0x28603340
wi =
#12 0x0000000000ba25d1 in CUnit::SlowUpdate (this=0x2848d3c0) at /home/johanr/my_projects/spring/rts/Sim/Units/Unit.cpp:988
No locals.
#13 0x0000000000bd2a46 in CBuilder::SlowUpdate (this=0x2848d3c0) at /home/johanr/my_projects/spring/rts/Sim/Units/UnitTypes/Builder.cpp:468
No locals.
#14 0x0000000000bc47d9 in CUnitHandler::Update (this=0x7fffa89b2cb0) at /home/johanr/my_projects/spring/rts/Sim/Units/UnitHandler.cpp:310
unit = 0x2848d3c0
myScopedTimerFromMakro = {<BasicTimer> = {<boost::noncopyable_::noncopyable> = {<No data fields>}, hash = 1580, starttime = {static binder = {class_ = 0x1a11490,
base = 0x0, flags = creg::CF_None, memberRegistrator = 0x192c7a0 <spring_time::memberRegistrator>, name = 0x1270955 "spring_time", size = 8, alignment = 8,
hasVTable = false, constructor = 0xc51fd0 <spring_time::_ConstructInstance(void*)>, destructor = 0xc51ffc <spring_time::_DestructInstance(void*)>,
nextBinder = 0x192c6c0 <CRectangleOptimizer::binder>}, static memberRegistrator = 0x192c858 <spring_timemreg>, static hasVTable = false, x = 70969738276973},
nameIterator = {first = 1580, second = "Unit::SlowUpdate"}}, autoShowGraph = false, it = {first = 1580, second = 1}}
n = 49
__PRETTY_FUNCTION__ = "void CUnitHandler::Update()"
#15 0x000000000059ccde in CGame::SimFrame (this=0x2b4b840) at /home/johanr/my_projects/spring/rts/Game/Game.cpp:1564
myScopedTimerFromMakro = {<BasicTimer> = {<boost::noncopyable_::noncopyable> = {<No data fields>}, hash = 796, starttime = {static binder = {class_ = 0x1a11490,
base = 0x0, flags = creg::CF_None, memberRegistrator = 0x192c7a0 <spring_time::memberRegistrator>, name = 0x1270955 "spring_time", size = 8, alignment = 8,
hasVTable = false, constructor = 0xc51fd0 <spring_time::_ConstructInstance(void*)>, destructor = 0xc51ffc <spring_time::_DestructInstance(void*)>,
nextBinder = 0x192c6c0 <CRectangleOptimizer::binder>}, static memberRegistrator = 0x192c858 <spring_timemreg>, static hasVTable = false, x = 70969728818229},
nameIterator = {first = 796, second = "SimFrame"}}, autoShowGraph = false, it = {first = 796, second = 1}}
#16 0x0000000000707eab in CGame::ClientReadNet (this=0x2b4b840) at /home/johanr/my_projects/spring/rts/Net/NetCommands.cpp:431
msgProcTimeSpent = 1
packet = {px = 0x7fffd4001d70, pn = {pi_ = 0x7fffd4001db0}}
dataLength = 1
allowMsgProcessing = true
inbuf = 0x7fffd4001d90 "\002"
packetCode = 2 '\002'
simDrawRatio = 6.32151937
msgProcStartTime = {static binder = {class_ = 0x1a11490, base = 0x0, flags = creg::CF_None, memberRegistrator = 0x192c7a0 <spring_time::memberRegistrator>,
name = 0x1270955 "spring_time", size = 8, alignment = 8, hasVTable = false, constructor = 0xc51fd0 <spring_time::_ConstructInstance(void*)>,
destructor = 0xc51ffc <spring_time::_DestructInstance(void*)>, nextBinder = 0x192c6c0 <CRectangleOptimizer::binder>},
static memberRegistrator = 0x192c858 <spring_timemreg>, static hasVTable = false, x = 70969726415237}
__FUNCTION__ = "ClientReadNet"
__PRETTY_FUNCTION__ = "void CGame::ClientReadNet()"
maxSimFPS = 76.4560394
minDrawFPS = 12.0945673
msgProcTimeLimit = 70.2794876
#17 0x0000000000599d22 in CGame::Update (this=0x2b4b840) at /home/johanr/my_projects/spring/rts/Game/Game.cpp:955
timeNow = {static binder = {class_ = 0x1a11490, base = 0x0, flags = creg::CF_None, memberRegistrator = 0x192c7a0 <spring_time::memberRegistrator>,
name = 0x1270955 "spring_time", size = 8, alignment = 8, hasVTable = false, constructor = 0xc51fd0 <spring_time::_ConstructInstance(void*)>,
destructor = 0xc51ffc <spring_time::_DestructInstance(void*)>, nextBinder = 0x192c6c0 <CRectangleOptimizer::binder>},
static memberRegistrator = 0x192c858 <spring_timemreg>, static hasVTable = false, x = 70969726410825}
diffsecs = 0.462493598
#18 0x0000000000c681be in Threading::UpdateGameController (ac=0x2b4b840) at /home/johanr/my_projects/spring/rts/System/Platform/Threading.cpp:348
ret = false
#19 0x0000000000c7901e in SpringApp::Update (this=0x7fffffffe650) at /home/johanr/my_projects/spring/rts/System/SpringApp.cpp:967
ret = 1
#20 0x0000000000c7931b in SpringApp::Run (this=0x7fffffffe650, argc=1, argv=0x7fffffffe8b8) at /home/johanr/my_projects/spring/rts/System/SpringApp.cpp:1055
No locals.
#21 0x0000000000c4a4b9 in Run (argc=1, argv=0x7fffffffe8b8) at /home/johanr/my_projects/spring/rts/System/Main.cpp:64
app = {cmdline = 0x19fcfc0, binaryName = "/home/johanr/spring_develop_debug/bin/spring"}
ret = -1
err = 0x1
#22 0x0000000000c4ac0e in main (argc=1, argv=0x7fffffffe8b8) at /home/johanr/my_projects/spring/rts/System/Main.cpp:123
restart = false
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