Attached Files |
-
infolog.txt (9,394 bytes) 2013-04-23 00:33
Using configuration source: "N:\games\spring-94.1\springsettings-nvidia.cfg"
[CMyMath::Init] CPU SSE mask: 126, flags:
SSE 1.0: 1, SSE 2.0: 1
SSE 3.0: 1, SSSE 3.0: 1
SSE 4.1: 1, SSE 4.2: 0
SSE 4.0A: 0, SSE 5.0A: 0
using streflop SSE FP-math mode, CPU supports SSE instructions
OS: Microsoft Windows
Microsoft Windows XP Professional Service Pack 3 (build 2600)
Intel(R) Core(TM)2 Duo CPU E8400 @ 3.00GHz; 3582MB RAM, 4442MB pagefile
OS: 32bit native mode
[Watchdog] disabled
Available log sections: KeyBindings, CSMFGroundTextures, RoamMeshDrawer, BumpWater, DynWater, SkyBox, DecalsDrawerGL4, FarTextureHandler, Model, Piece, ModelDrawer, OBJParser, WorldObjectModelRenderer, Shader, Texture, Font, GroundMoveType, Path, UnitScript, AutohostInterface, CregSerializer, ArchiveScanner, VFS, Sound, LuaSocket
Enabled log sections: Sound(LOG_LEVEL_INFO)
Enable or disable log sections using the LogSections configuration key
or the SPRING_LOG_SECTIONS environment variable (both comma separated).
Use "none" to disable the default log sections.
LogOutput initialized.
Spring 94.11 (ASIM GML OMP)
Build date/time: Apr 4 2013 22:57:19
Build environment: boost-105000, GNU libstdc++ version 20120920
Compiler: gcc-4.7.2
Using read-write data directory: N:\games\spring-94.1\
Scanning: N:\games\spring-94.1\maps
Error: Error opening N:\games\spring-94.1\maps\supcom.sd7: Archive not found
Unable to open archive: N:\games\spring-94.1\maps\supcom.sd7
Error: Error opening N:\games\spring-94.1\maps\industrial_revolution_v1.sd7: Archive not found
Unable to open archive: N:\games\spring-94.1\maps\industrial_revolution_v1.sd7
Error: Error opening N:\games\spring-94.1\maps\sacrifice_v1.sd7: Archive not found
Unable to open archive: N:\games\spring-94.1\maps\sacrifice_v1.sd7
Scanning: N:\games\spring-94.1\base
Scanning: N:\games\spring-94.1\games
Supported Video modes: 1600x1200, 1600x1024, 1600x900, 1360x768, 1280x1024, 1280x960, 1280x800, 1280x768, 1280x720, 1152x864, 1024x768, 800x600, 720x576, 720x480, 640x480
Video mode set to 1600x1200/32bit
[f=0000000] SDL version: 1.2.10
[f=0000000] GL version: 4.2.0
[f=0000000] GL vendor: NVIDIA Corporation
[f=0000000] GL renderer: GeForce GTX 580/PCIe/SSE2
[f=0000000] GLSL version: 4.20 NVIDIA via Cg compiler
[f=0000000] GLEW version: 1.5.8
[f=0000000] Video RAM: total 3072MB, available 2981MB
[f=0000000] GL info:
haveARB: 1, haveGLSL: 1, ATI hacks: 0
FBO support: 1, NPOT-texture support: 1, 24bit Z-buffer support: 1
maximum texture size: 16384, compress MIP-map textures: 0
maximum SmoothPointSize: 63, maximum vec4 varying/attributes: 31/16
maximum drawbuffers: 8, maximum recommended indices/vertices: 1048576/1048576
number of UniformBufferBindings: 60 (64kB)
[f=0000000] Using VSync
[f=0000000] CPU Cores: 2
[f=0000000] Loading startscript from: N:\games\spring-94.1\script.txt
[f=0000000] Connecting to local server
[f=0000000] Binding UDP socket to IP (v4) 1.0.0.2 port 8452
[f=0000000] [UDPListener] successfully bound socket on port 8452
[f=0000000] PreGame::StartServer: 30 ms
[f=0000000] [Sound] OpenAL info:
[f=0000000] [Sound] Available Devices:
[f=0000000] [Sound] DirectSound Software
[f=0000000] [Sound] Device: DirectSound Software
[f=0000000] [Sound] Vendor: OpenAL Community
[f=0000000] [Sound] Version: 1.1 ALSOFT 1.11.753
[f=0000000] [Sound] Renderer: OpenAL Soft
[f=0000000] [Sound] AL Extensions: AL_EXTX_buffer_sub_data AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_OFFSET AL_EXTX_sample_buffer_object AL_EXT_source_distance_model AL_LOKI_quadriphonic
[f=0000000] [Sound] ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_disconnect ALC_EXT_EFX ALC_EXTX_thread_local_context
[f=0000000] [Sound] EFX Enabled: yes
[f=0000000] [Sound] Max Sounds: 64
[f=0000000] Using map: DireStrights
[f=0000000] Using game: Balanced Annihilation V7.75
[f=0000000] Using game archive: balanced_annihilation-v7.75.sdz
[f=0000000] recording demo: demos/20130423_003415_DireStrights_94.sdf
[f=0000000] PreGame::GameDataReceived: 63 ms
[f=0000000] User number 0 (team 0, allyteam 0)
[f=0000000] Using vanilla groundmovetype
[f=0000000] Allowing pushing enemy units
[f=0000000] [Threading] RenderMT1 thread CPU affinity not set
[f=0000000] [Threading] Main thread CPU affinity mask set: 1
[f=0000000] Loading Radar Icons
[f=0000000] Loading GameData Definitions
[f=0000000] Loading all definitions: 0.085000
[f=0000000] Game::LoadDefs (GameData): 147 ms
[f=0000000] Loading Sound Definitions
[f=0000000] [Sound] parsed 26 sounds from gamedata/sounds.lua
[f=0000000] [Sound] Error: Unable to open audio file: IncomingChat
[f=0000000] [Sound] Error: CSound::GetSoundId: could not find sound: IncomingChat
[f=0000000] Game::LoadDefs (Sound): 1 ms
[f=0000000] Parsing Map Information
[f=0000000] Loading SMF
[f=0000000] Loading Map (174 MB)
[f=0000000] Creating Smooth Height Mesh
[f=0000000] SmoothHeightMesh::MakeSmoothMesh: 176 ms
[f=0000000] Creating QuadField & CEGs
[f=0000000] Number of damage types: 11
[f=0000000] [RegisterAssimpModelFormats] supported Assimp model formats: *.3d;*.3ds;*.ac;*.ac3d;*.acc;*.ase;*.ask;*.b3d;*.blend;*.bvh;*.cob;*.csm;*.dae;*.dxf;*.enff;*.hmp;*.ifc;*.irr;*.irrmesh;*.lwo;*.lws;*.lxo;*.m3;*.md2;*.md3;*.md5anim;*.md5camera;*.md5mesh;*.mdc;*.mdl;*.mesh.xml;*.mot;*.ms3d;*.ndo;*.nff;*.obj;*.off;*.pk3;*.ply;*.prj;*.q3o;*.q3s;*.raw;*.scn;*.smd;*.stl;*.ter;*.uc;*.vta;*.x;*.xgl;*.xml;*.zgl;
[f=0000000] Creating Unit Textures
[f=0000000] Creating Sky
[f=0000000] Loading Weapon Definitions
[f=0000000] Loading Unit Definitions
[f=0000000] Loading Feature Definitions
[f=0000000] Reading Estimate PathCosts [8]
[f=0000000] Reading Estimate PathCosts [32]
[f=0000000] [CPathManager] pathing data checksum: 813f5405
[f=0000000] [IPathManager::GetInstance] using DEFAULT path-manager
[f=0000000] Initializing Map Features
[f=0000000] Creating ShadowHandler & DecalHandler
[f=0000000] Creating GroundDrawer
[f=0000000] Loading Tile Files
[f=0000000] Reading Tile Map
[f=0000000] Loading Square Textures
[f=0000000] CSMFGroundTextures::ConvolveHeightMap: 6 ms
[f=0000000] Switching to ROAM Mesh Rendering
[f=0000000] Creating TreeDrawer
[f=0000000] Creating ProjectileDrawer & UnitDrawer
[f=0000000] Creating Projectile Textures
[f=0000000] Creating Water
[f=0000000] Error: Spring 94.11 (ASIM GML OMP) has crashed.
[f=0000000] Error: MT with 2 threads.
[f=0000000] Error: DLL information:
[f=0000000] Error: 0x00400000 spring-newexe
[f=0000000] Error: 0x7c900000 ntdll
[f=0000000] Error: 0x7c800000 kernel32
[f=0000000] Error: 0x10000000 DevIL
[f=0000000] Error: 0x7c420000 MSVCP80
[f=0000000] Error: 0x78130000 MSVCR80
[f=0000000] Error: 0x77c10000 msvcrt
[f=0000000] Error: 0x7e410000 USER32
[f=0000000] Error: 0x77f10000 GDI32
[f=0000000] Error: 0x77dd0000 ADVAPI32
[f=0000000] Error: 0x77e70000 RPCRT4
[f=0000000] Error: 0x77fe0000 Secur32
[f=0000000] Error: 0x68b20000 GLU32
[f=0000000] Error: 0x5ed00000 OPENGL32
[f=0000000] Error: 0x73760000 DDRAW
[f=0000000] Error: 0x73bc0000 DCIMAN32
[f=0000000] Error: 0x76c90000 IMAGEHLP
[f=0000000] Error: 0x62480000 pthreadGC2
[f=0000000] Error: 0x71ad0000 WSOCK32
[f=0000000] Error: 0x71ab0000 WS2_32
[f=0000000] Error: 0x71aa0000 WS2HELP
[f=0000000] Error: 0x7c9c0000 SHELL32
[f=0000000] Error: 0x77f60000 SHLWAPI
[f=0000000] Error: 0x6b600000 OpenAL32
[f=0000000] Error: 0x76b40000 WINMM
[f=0000000] Error: 0x70780000 vorbisfile
[f=0000000] Error: 0x68140000 ogg
[f=0000000] Error: 0x64cc0000 vorbis
[f=0000000] Error: 0x62e80000 zlib1
[f=0000000] Error: 0x66fc0000 freetype6
[f=0000000] Error: 0x62aa0000 glew32
[f=0000000] Error: 0x01480000 SDL
[f=0000000] Error: 0x7c340000 MSVCR71
[f=0000000] Error: 0x629c0000 LPK
[f=0000000] Error: 0x74d90000 USP10
[f=0000000] Error: 0x5d090000 comctl32
[f=0000000] Error: 0x73f10000 dsound
[f=0000000] Error: 0x774e0000 ole32
[f=0000000] Error: 0x77c00000 VERSION
[f=0000000] Error: 0x76c30000 WINTRUST
[f=0000000] Error: 0x77a80000 CRYPT32
[f=0000000] Error: 0x77b20000 MSASN1
[f=0000000] Error: 0x72d20000 wdmaud
[f=0000000] Error: 0x72d10000 msacm32
[f=0000000] Error: 0x77be0000 MSACM32
[f=0000000] Error: 0x77bd0000 midimap
[f=0000000] Error: 0x02990000 nvapi
[f=0000000] Error: 0x77120000 OLEAUT32
[f=0000000] Error: 0x77920000 SETUPAPI
[f=0000000] Error: 0x769c0000 USERENV
[f=0000000] Error: 0x5b860000 netapi32
[f=0000000] Error: 0x02d50000 RTSSHooks
[f=0000000] Error: 0x69500000 nvoglnt
[f=0000000] Error: 0x71a50000 mswsock
[f=0000000] Error: 0x662b0000 hnetcfg
[f=0000000] Error: 0x71a90000 wshtcpip
[f=0000000] Error: 0x73ee0000 KsUser
[f=0000000] Error: 0x59a60000 DBGHELP
[f=0000000] Error: Exception: Access violation (0xc0000005)
[f=0000000] Error: Exception Address: 0x77c46fa3
[f=0000000] Error: Stacktrace:
[f=0000000] Error: (0) C:\WINASUS\system32\msvcrt.dll(memcpy+0x33) [0x77C46FA3]
[f=0000000] Error: (1) N:\games\spring-94.1\spring-newexe.exe [0x007039FA]
[f=0000000] Error: (2) Unknown [0x1B78FBF0]
[f=0000000] Error: (3) Unknown [0x04BABD24]
[f=0000000] Error: (4) Unknown [0x04BABF20]
[f=0000000] Error: (5) Unknown [0x00030004]
-
infolog-spring.txt (9,258 bytes) 2013-04-23 00:35
Using configuration source: "N:\games\spring-94.1\springsettings-nvidia.cfg"
[CMyMath::Init] CPU SSE mask: 126, flags:
SSE 1.0: 1, SSE 2.0: 1
SSE 3.0: 1, SSSE 3.0: 1
SSE 4.1: 1, SSE 4.2: 0
SSE 4.0A: 0, SSE 5.0A: 0
using streflop SSE FP-math mode, CPU supports SSE instructions
OS: Microsoft Windows
Microsoft Windows XP Professional Service Pack 3 (build 2600)
Intel(R) Core(TM)2 Duo CPU E8400 @ 3.00GHz; 3582MB RAM, 4442MB pagefile
OS: 32bit native mode
[Watchdog] disabled
Available log sections: KeyBindings, CSMFGroundTextures, RoamMeshDrawer, BumpWater, DynWater, SkyBox, DecalsDrawerGL4, FarTextureHandler, Model, Piece, ModelDrawer, OBJParser, WorldObjectModelRenderer, Shader, Texture, Font, GroundMoveType, Path, UnitScript, AutohostInterface, CregSerializer, ArchiveScanner, VFS, Sound, LuaSocket
Enabled log sections: Sound(LOG_LEVEL_INFO)
Enable or disable log sections using the LogSections configuration key
or the SPRING_LOG_SECTIONS environment variable (both comma separated).
Use "none" to disable the default log sections.
LogOutput initialized.
Spring 94.1 (OMP)
Build date/time: Mar 26 2013 00:28:09
Build environment: boost-105000, GNU libstdc++ version 20120920
Compiler: gcc-4.7.2
Using read-write data directory: N:\games\spring-94.1\
Scanning: N:\games\spring-94.1\maps
Error: Error opening N:\games\spring-94.1\maps\supcom.sd7: Archive not found
Unable to open archive: N:\games\spring-94.1\maps\supcom.sd7
Error: Error opening N:\games\spring-94.1\maps\industrial_revolution_v1.sd7: Archive not found
Unable to open archive: N:\games\spring-94.1\maps\industrial_revolution_v1.sd7
Error: Error opening N:\games\spring-94.1\maps\sacrifice_v1.sd7: Archive not found
Unable to open archive: N:\games\spring-94.1\maps\sacrifice_v1.sd7
Scanning: N:\games\spring-94.1\base
Scanning: N:\games\spring-94.1\games
Supported Video modes: 1600x1200, 1600x1024, 1600x900, 1360x768, 1280x1024, 1280x960, 1280x800, 1280x768, 1280x720, 1152x864, 1024x768, 800x600, 720x576, 720x480, 640x480
Video mode set to 1600x1200/32bit
[f=0000000] SDL version: 1.2.10
[f=0000000] GL version: 4.2.0
[f=0000000] GL vendor: NVIDIA Corporation
[f=0000000] GL renderer: GeForce GTX 580/PCIe/SSE2
[f=0000000] GLSL version: 4.20 NVIDIA via Cg compiler
[f=0000000] GLEW version: 1.5.8
[f=0000000] Video RAM: total 3072MB, available 2951MB
[f=0000000] GL info:
haveARB: 1, haveGLSL: 1, ATI hacks: 0
FBO support: 1, NPOT-texture support: 1, 24bit Z-buffer support: 1
maximum texture size: 16384, compress MIP-map textures: 0
maximum SmoothPointSize: 63, maximum vec4 varying/attributes: 31/16
maximum drawbuffers: 8, maximum recommended indices/vertices: 1048576/1048576
number of UniformBufferBindings: 60 (64kB)
[f=0000000] Using VSync
[f=0000000] CPU Cores: 2
[f=0000000] Loading startscript from: N:\games\spring-94.1\script.txt
[f=0000000] Connecting to local server
[f=0000000] [Sound] OpenAL info:
[f=0000000] [Sound] Available Devices:
[f=0000000] [Sound] DirectSound Software
[f=0000000] [Sound] Device: DirectSound Software
[f=0000000] [Sound] Vendor: OpenAL Community
[f=0000000] [Sound] Version: 1.1 ALSOFT 1.11.753
[f=0000000] [Sound] Renderer: OpenAL Soft
[f=0000000] [Sound] AL Extensions: AL_EXTX_buffer_sub_data AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_OFFSET AL_EXTX_sample_buffer_object AL_EXT_source_distance_model AL_LOKI_quadriphonic
[f=0000000] [Sound] ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_disconnect ALC_EXT_EFX ALC_EXTX_thread_local_context
[f=0000000] [Sound] EFX Enabled: yes
[f=0000000] [Sound] Max Sounds: 64
[f=0000000] Binding UDP socket to IP (v4) 1.0.0.2 port 8452
[f=0000000] [UDPListener] successfully bound socket on port 8452
[f=0000000] PreGame::StartServer: 31 ms
[f=0000000] Using map: DireStrights
[f=0000000] Using game: Balanced Annihilation V7.75
[f=0000000] Using game archive: balanced_annihilation-v7.75.sdz
[f=0000000] recording demo: demos/20130423_003607_DireStrights_94.sdf
[f=0000000] PreGame::GameDataReceived: 63 ms
[f=0000000] User number 0 (team 0, allyteam 0)
[f=0000000] Using vanilla groundmovetype
[f=0000000] Allowing pushing enemy units
[f=0000000] [Threading] Main thread CPU affinity mask set: 2
[f=0000000] Loading Radar Icons
[f=0000000] Loading GameData Definitions
[f=0000000] Loading all definitions: 0.084000
[f=0000000] Game::LoadDefs (GameData): 143 ms
[f=0000000] Loading Sound Definitions
[f=0000000] [Sound] parsed 26 sounds from gamedata/sounds.lua
[f=0000000] [Sound] Error: Unable to open audio file: IncomingChat
[f=0000000] [Sound] Error: CSound::GetSoundId: could not find sound: IncomingChat
[f=0000000] Game::LoadDefs (Sound): 2 ms
[f=0000000] Parsing Map Information
[f=0000000] Loading SMF
[f=0000000] Loading Map (174 MB)
[f=0000000] Creating Smooth Height Mesh
[f=0000000] SmoothHeightMesh::MakeSmoothMesh: 163 ms
[f=0000000] Creating QuadField & CEGs
[f=0000000] Number of damage types: 11
[f=0000000] [RegisterAssimpModelFormats] supported Assimp model formats: *.3d;*.3ds;*.ac;*.ac3d;*.acc;*.ase;*.ask;*.b3d;*.blend;*.bvh;*.cob;*.csm;*.dae;*.dxf;*.enff;*.hmp;*.ifc;*.irr;*.irrmesh;*.lwo;*.lws;*.lxo;*.m3;*.md2;*.md3;*.md5anim;*.md5camera;*.md5mesh;*.mdc;*.mdl;*.mesh.xml;*.mot;*.ms3d;*.ndo;*.nff;*.obj;*.off;*.pk3;*.ply;*.prj;*.q3o;*.q3s;*.raw;*.scn;*.smd;*.stl;*.ter;*.uc;*.vta;*.x;*.xgl;*.xml;*.zgl;
[f=0000000] Creating Unit Textures
[f=0000000] Creating Sky
[f=0000000] Loading Weapon Definitions
[f=0000000] Loading Unit Definitions
[f=0000000] Loading Feature Definitions
[f=0000000] Reading Estimate PathCosts [8]
[f=0000000] Reading Estimate PathCosts [32]
[f=0000000] [CPathManager] pathing data checksum: 813f5405
[f=0000000] [IPathManager::GetInstance] using DEFAULT path-manager
[f=0000000] Initializing Map Features
[f=0000000] Creating ShadowHandler & DecalHandler
[f=0000000] Creating GroundDrawer
[f=0000000] Loading Tile Files
[f=0000000] Reading Tile Map
[f=0000000] Loading Square Textures
[f=0000000] CSMFGroundTextures::ConvolveHeightMap: 5 ms
[f=0000000] Switching to ROAM Mesh Rendering
[f=0000000] Creating TreeDrawer
[f=0000000] Creating ProjectileDrawer & UnitDrawer
[f=0000000] Creating Projectile Textures
[f=0000000] Creating Water
[f=0000000] Error: Spring 94.1 (OMP) has crashed.
[f=0000000] Error: DLL information:
[f=0000000] Error: 0x00400000 spring
[f=0000000] Error: 0x7c900000 ntdll
[f=0000000] Error: 0x7c800000 kernel32
[f=0000000] Error: 0x10000000 DevIL
[f=0000000] Error: 0x7c420000 MSVCP80
[f=0000000] Error: 0x78130000 MSVCR80
[f=0000000] Error: 0x77c10000 msvcrt
[f=0000000] Error: 0x7e410000 USER32
[f=0000000] Error: 0x77f10000 GDI32
[f=0000000] Error: 0x77dd0000 ADVAPI32
[f=0000000] Error: 0x77e70000 RPCRT4
[f=0000000] Error: 0x77fe0000 Secur32
[f=0000000] Error: 0x68b20000 GLU32
[f=0000000] Error: 0x5ed00000 OPENGL32
[f=0000000] Error: 0x73760000 DDRAW
[f=0000000] Error: 0x73bc0000 DCIMAN32
[f=0000000] Error: 0x76c90000 IMAGEHLP
[f=0000000] Error: 0x62480000 pthreadGC2
[f=0000000] Error: 0x71ad0000 WSOCK32
[f=0000000] Error: 0x71ab0000 WS2_32
[f=0000000] Error: 0x71aa0000 WS2HELP
[f=0000000] Error: 0x7c9c0000 SHELL32
[f=0000000] Error: 0x77f60000 SHLWAPI
[f=0000000] Error: 0x6b600000 OpenAL32
[f=0000000] Error: 0x76b40000 WINMM
[f=0000000] Error: 0x70780000 vorbisfile
[f=0000000] Error: 0x68140000 ogg
[f=0000000] Error: 0x64cc0000 vorbis
[f=0000000] Error: 0x62e80000 zlib1
[f=0000000] Error: 0x66fc0000 freetype6
[f=0000000] Error: 0x62aa0000 glew32
[f=0000000] Error: 0x01350000 SDL
[f=0000000] Error: 0x7c340000 MSVCR71
[f=0000000] Error: 0x629c0000 LPK
[f=0000000] Error: 0x74d90000 USP10
[f=0000000] Error: 0x5d090000 comctl32
[f=0000000] Error: 0x73f10000 dsound
[f=0000000] Error: 0x774e0000 ole32
[f=0000000] Error: 0x77c00000 VERSION
[f=0000000] Error: 0x76c30000 WINTRUST
[f=0000000] Error: 0x77a80000 CRYPT32
[f=0000000] Error: 0x77b20000 MSASN1
[f=0000000] Error: 0x72d20000 wdmaud
[f=0000000] Error: 0x72d10000 msacm32
[f=0000000] Error: 0x77be0000 MSACM32
[f=0000000] Error: 0x77bd0000 midimap
[f=0000000] Error: 0x02e20000 nvapi
[f=0000000] Error: 0x77120000 OLEAUT32
[f=0000000] Error: 0x77920000 SETUPAPI
[f=0000000] Error: 0x769c0000 USERENV
[f=0000000] Error: 0x5b860000 netapi32
[f=0000000] Error: 0x031e0000 RTSSHooks
[f=0000000] Error: 0x69500000 nvoglnt
[f=0000000] Error: 0x73ee0000 KsUser
[f=0000000] Error: 0x71a50000 mswsock
[f=0000000] Error: 0x662b0000 hnetcfg
[f=0000000] Error: 0x71a90000 wshtcpip
[f=0000000] Error: 0x59a60000 DBGHELP
[f=0000000] Error: Exception: Access violation (0xc0000005)
[f=0000000] Error: Exception Address: 0x77c46fa3
[f=0000000] Error: Stacktrace:
[f=0000000] Error: (0) C:\WINASUS\system32\msvcrt.dll(memcpy+0x33) [0x77C46FA3]
[f=0000000] Error: (1) N:\games\spring-94.1\spring.exe [0x00673BBA]
[f=0000000] Error: (2) Unknown [0x3059FF60]
[f=0000000] Error: (3) Unknown [0x3100C734]
[f=0000000] Error: (4) Unknown [0x190767B0]
[f=0000000] Error: (5) Unknown [0x00030004]
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