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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
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0001113 | Spring engine | General | public | 2008-10-11 22:44 | 2008-10-12 16:32 | ||||
Reporter | el_matarife | ||||||||
Assigned To | Kloot | ||||||||
Priority | normal | Severity | crash | Reproducibility | have not tried | ||||
Status | resolved | Resolution | fixed | ||||||
Product Version | 0.77b3 | ||||||||
Target Version | Fixed in Version | ||||||||
Summary | 0001113: Movemath crash for all player in game .77B3 | ||||||||
Description | All players in my game crashed, I believe when someone was running a /take command. This is BA Chickens 1.36 on a metal map, so the replay will be very slow. | ||||||||
Additional Information | ******************** A post hinting that Lua gadget code can precipitate this crash: http://spring.clan-sy.com/phpbb/viewtopic.php?p=311760#p311760 Steps to reproduce: 1. start a BA Chickens game (v1.36) 2. /cheat 3. /give 5 armbull 4. /give 5 chickenr1 1 5. <crash> The Lobber (chickenr1) is replaced via Lua by an "enraged Lobber" (chickenr2) when it is hit by something, which causes the inconsistent state. ******************** e:/projects/libogg-1.1/src/bitwise.c:447 [oggpackB_get_buffer] /home/spring/src/winTag_spring_0.77b3/rts/Sim/MoveTypes/MoveMath/MoveMath.cpp:160 /home/spring/src/winTag_spring_0.77b3/rts/Sim/MoveTypes/MoveMath/MoveMath.cpp:249 /home/spring/src/winTag_spring_0.77b3/rts/Sim/MoveTypes/MoveMath/MoveMath.cpp:136 /home/spring/src/winTag_spring_0.77b3/rts/Sim/Path/PathFinder.cpp:388 /home/spring/src/winTag_spring_0.77b3/rts/Sim/Path/PathFinder.cpp:316 /home/spring/src/winTag_spring_0.77b3/rts/Sim/Path/PathFinder.cpp:286 /home/spring/src/winTag_spring_0.77b3/rts/Sim/Path/PathFinder.cpp:222 /home/spring/src/winTag_spring_0.77b3/rts/Sim/Path/PathManager.cpp:136 /home/spring/src/winTag_spring_0.77b3/rts/Sim/Path/PathManager.cpp:109 /home/spring/src/winTag_spring_0.77b3/rts/Sim/MoveTypes/GroundMoveType.cpp:1196 /home/spring/src/winTag_spring_0.77b3/rts/Sim/MoveTypes/GroundMoveType.cpp:1305 /home/spring/src/winTag_spring_0.77b3/rts/Sim/MoveTypes/GroundMoveType.cpp:508 /home/spring/src/winTag_spring_0.77b3/rts/Sim/MoveTypes/GroundMoveType.cpp:474 /home/spring/src/winTag_spring_0.77b3/rts/Sim/Units/CommandAI/MobileCAI.cpp:885 /home/spring/src/winTag_spring_0.77b3/rts/Sim/Units/CommandAI/MobileCAI.cpp:665 /home/spring/src/winTag_spring_0.77b3/rts/Sim/Units/CommandAI/CommandAI.cpp:1220 /home/spring/src/winTag_spring_0.77b3/rts/Sim/Units/CommandAI/MobileCAI.cpp:352 /home/spring/src/winTag_spring_0.77b3/rts/Sim/Units/Unit.cpp:745 /usr/lib/gcc/i586-mingw32msvc/4.2.1-sjlj/include/c++/bits/stl_list.h:142 [std::_List_iterator<CUnit*>::operator++()] /home/spring/src/winTag_spring_0.77b3/rts/Sim/Units/UnitHandler.cpp:286 /home/spring/src/winTag_spring_0.77b3/rts/Game/Game.cpp:3163 /home/spring/src/winTag_spring_0.77b3/rts/System/Sync/SyncChecker.h:43 [CSyncChecker::GetChecksum()] /home/spring/src/winTag_spring_0.77b3/rts/Game/Game.cpp:3553 /home/spring/src/winTag_spring_0.77b3/rts/Game/Game.cpp:2478 /home/spring/src/winTag_spring_0.77b3/rts/System/SpringApp.cpp:870 /home/spring/src/winTag_spring_0.77b3/rts/System/SpringApp.cpp:1068 /home/spring/src/winTag_spring_0.77b3/rts/System/Main.cpp:60 [Run(int, char**)] /home/spring/src/winTag_spring_0.77b3/rts/System/Main.cpp:122 [WinMain@16] Action.cpp:0 /home/ron/devel/debian/mingw32-runtime/mingw32-runtime-3.13/build_dir/src/mingw-runtime-3.13-20070825-1/crt1.c:237 [__mingw_CRTStartup] /home/ron/devel/debian/mingw32-runtime/mingw32-runtime-3.13/build_dir/src/mingw-runtime-3.13-20070825-1/crt1.c:271 UNTRANSLATED: C:\Windows\system32\kernel32.dll(BaseThreadInitThunk+0x12) [0x768B4911] UNTRANSLATED: C:\Windows\system32\ntdll.dll(RtlInitializeExceptionChain+0x63) [0x7713E4B6] UNTRANSLATED: C:\Windows\system32\ntdll.dll(RtlInitializeExceptionChain+0x36) [0x7713E489] [ 45840] Spring 0.77b3 has crashed. [ 45840] Exception: Access violation (0xc0000005) [ 45840] Exception Address: 0x00c59c80 [ 45840] DLL information: [ 45840] 0x00400000 spring [ 45840] 0x77100000 ntdll [ 45840] 0x76870000 kernel32 [ 45840] 0x76ed0000 ADVAPI32 [ 45840] 0x75b10000 RPCRT4 [ 45840] 0x6ca40000 dsound [ 45840] 0x76790000 msvcrt [ 45840] 0x766f0000 USER32 [ 45840] 0x75a40000 GDI32 [ 45840] 0x76ac0000 ole32 [ 45840] 0x733c0000 WINMM [ 45840] 0x772b0000 OLEAUT32 [ 45840] 0x731d0000 OLEACC [ 45840] 0x74be0000 POWRPROF [ 45840] 0x73f80000 GLU32 [ 45840] 0x6be50000 OPENGL32 [ 45840] 0x6d180000 DDRAW [ 45840] 0x6dd40000 DCIMAN32 [ 45840] 0x76d40000 SETUPAPI [ 45840] 0x70bf0000 dwmapi [ 45840] 0x76950000 IMAGEHLP [ 45840] 0x6fbc0000 mingwm10 [ 45840] 0x75be0000 SHELL32 [ 45840] 0x75990000 SHLWAPI [ 45840] 0x74090000 WSOCK32 [ 45840] 0x76840000 WS2_32 [ 45840] 0x75980000 NSI [ 45840] 0x6ed80000 glew32 [ 45840] 0x10000000 SDL [ 45840] 0x7c340000 MSVCR71 [ 45840] 0x00250000 DevIL [ 45840] 0x66fc0000 freetype6 [ 45840] 0x61b80000 zlib1 [ 45840] 0x003e0000 ILU [ 45840] 0x71400000 ShimEng [ 45840] 0x757b0000 apphelp [ 45840] 0x6e700000 AcLayers [ 45840] 0x75830000 USERENV [ 45840] 0x75810000 Secur32 [ 45840] 0x73140000 WINSPOOL [ 45840] 0x753a0000 MPR [ 45840] 0x77340000 IMM32 [ 45840] 0x76c10000 MSCTF [ 45840] 0x76980000 LPK [ 45840] 0x77230000 USP10 [ 45840] 0x00e90000 avgrsstx [ 45840] 0x74630000 comctl32 [ 45840] 0x73190000 uxtheme [ 45840] 0x76fa0000 CLBCatQ [ 45840] 0x69500000 nvoglv32 [ 45840] 0x74f30000 mswsock [ 45840] 0x74bc0000 wshtcpip [ 45840] 0x74940000 MMDevApi [ 45840] 0x74a30000 WINTRUST [ 45840] 0x752a0000 CRYPT32 [ 45840] 0x75400000 MSASN1 [ 45840] 0x711e0000 AUDIOSES [ 45840] 0x71140000 audioeng [ 45840] 0x758e0000 PSAPI [ 45840] 0x74af0000 AVRT [ 45840] 0x727a0000 dbghelp [ 45840] Stacktrace: [ 45840] (0) C:\Program Files\Spring\spring.exe [0x00C59C80] [ 45840] (1) C:\Program Files\Spring\spring.exe [0x00585BE0] [ 45840] (2) C:\Program Files\Spring\spring.exe [0x00585CCF] [ 45840] (3) C:\Program Files\Spring\spring.exe [0x005860BC] [ 45840] (4) C:\Program Files\Spring\spring.exe [0x0055BB93] [ 45840] (5) C:\Program Files\Spring\spring.exe [0x0055BEEF] [ 45840] (6) C:\Program Files\Spring\spring.exe [0x0055C25C] [ 45840] (7) C:\Program Files\Spring\spring.exe [0x0055C466] [ 45840] (8) C:\Program Files\Spring\spring.exe [0x0056689F] [ 45840] (9) C:\Program Files\Spring\spring.exe [0x00566D54] [ 45840] (10) C:\Program Files\Spring\spring.exe [0x0057D26B] [ 45840] (11) C:\Program Files\Spring\spring.exe [0x0057D409] [ 45840] (12) C:\Program Files\Spring\spring.exe [0x0057D628] [ 45840] (13) C:\Program Files\Spring\spring.exe [0x00575B7D] [ 45840] (14) C:\Program Files\Spring\spring.exe [0x0044BB68] [ 45840] (15) C:\Program Files\Spring\spring.exe [0x0044AC98] [ 45840] (16) C:\Program Files\Spring\spring.exe [0x0047662F] [ 45840] (17) C:\Program Files\Spring\spring.exe [0x0044E738] [ 45840] (18) C:\Program Files\Spring\spring.exe [0x0043E62F] [ 45840] (19) C:\Program Files\Spring\spring.exe [0x0044136A] [ 45840] (20) C:\Program Files\Spring\spring.exe [0x0081DCE3] [ 45840] (21) C:\Program Files\Spring\spring.exe [0x008499EC] [ 45840] (22) C:\Program Files\Spring\spring.exe [0x0084ED3D] [ 45840] (23) C:\Program Files\Spring\spring.exe [0x005B95DB] [ 45840] (24) C:\Program Files\Spring\spring.exe [0x005C5770] [ 45840] (25) C:\Program Files\Spring\spring.exe [0x005B84CD] [ 45840] (26) C:\Program Files\Spring\spring.exe [0x005B86C9] [ 45840] (27) C:\Program Files\Spring\spring.exe [0x00A313A1] [ 45840] (28) C:\Program Files\Spring\spring.exe [0x004010A7] [ 45840] (29) C:\Program Files\Spring\spring.exe [0x00401123] [ 45840] (30) C:\Windows\system32\kernel32.dll(BaseThreadInitThunk+0x12) [0x768B4911] [ 45840] (31) C:\Windows\system32\ntdll.dll(RtlInitializeExceptionChain+0x63) [0x7713E4B6] [ 45840] (32) C:\Windows\system32\ntdll.dll(RtlInitializeExceptionChain+0x36) [0x7713E489] | ||||||||
Tags | No tags attached. | ||||||||
Checked infolog.txt for Errors | |||||||||
Attached Files |
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Auswaschbar (reporter) 2008-10-11 23:54 |
DOes this repeatable happen when running issuing /take? |
Kloot (developer) 2008-10-12 02:22 Last edited: 2008-10-12 02:34 |
Watched the demo, doesn't appear to have anything to do with /take: Program received signal SIGSEGV, Segmentation fault. [Switching to Thread -1233201440 (LWP 17875)] 0xb787b7bd in __dynamic_cast () from /usr/lib/libstdc++.so.6 #0 0xb787b7bd in __dynamic_cast () from /usr/lib/libstdc++.so.6 #1 0x082acd50 in CMoveMath::CrushResistant (this=0xa70adb0, moveData=@0x11e011b8, object=0x12306238) at rts/Sim/MoveTypes/MoveMath/MoveMath.cpp:160 #2 0x082ace3f in CMoveMath::SquareIsBlocked (this=0xa70adb0, moveData=@0x11e011b8, xSquare=569, zSquare=397, fromEst=false) at rts/Sim/MoveTypes/MoveMath/MoveMath.cpp:248 0000003 0x082ad240 in CMoveMath::IsBlocked2 (this=0xa70adb0, moveData=@0x11e011b8, xSquare=567, zSquare=395, fromEst=false) at rts/Sim/MoveTypes/MoveMath/MoveMath.cpp:135 0000004 0x0827c4e3 in CPathFinder::TestSquare (this=0xc560210, moveData=@0x11e011b8, pfDef=@0xbfa0dcb4, parentOpenSquare=0xc569f58, enterDirection=1) at rts/Sim/Path/PathFinder.cpp:383 0000005 0x0827c833 in CPathFinder::DoSearch (this=0xc560210, moveData=@0x11e011b8, pfDef=@0xbfa0dcb4) at rts/Sim/Path/PathFinder.cpp:316 #6 0x0827cba0 in CPathFinder::InitSearch (this=0xc560210, moveData=@0x11e011b8, pfDef=@0xbfa0dcb4) at rts/Sim/Path/PathFinder.cpp:283 #7 0x0827cda3 in CPathFinder::GetPath (this=0xc560210, moveData=@0x11e011b8, startPos=@0xbfa0dd00, pfDef=@0xbfa0dcb4, path=@0xf7ffc60, testMobile=true, exactPath=false, maxNodes=10000, needPath=true) at rts/Sim/Path/PathFinder.cpp:219 #8 0x08284b01 in CPathManager::EstimateToDetailed (this=0xbcd0520, path=@0xf7ffc10, startPos=@0xbfa0ddcc) at rts/Sim/Path/PathManager.cpp:257 #9 0x082860a3 in CPathManager::RequestPath (this=0xbcd0520, moveData=0x11e011b8, startPos=@0xbfa0de70, peDef=0x1012b2a8, goalPos=@0xbfa0de64, caller=0x12280700) at rts/Sim/Path/PathManager.cpp:177 0000010 0x082862f1 in CPathManager::RequestPath (this=0xbcd0520, moveData=0x11e011b8, startPos=@0xbfa0decc, goalPos=@0xbfa0dec0, goalRadius=0, caller=0x12280700) at rts/Sim/Path/PathManager.cpp:109 #11 0x082a17b9 in CGroundMoveType::GetNewPath (this=0x12483650) at rts/Sim/MoveTypes/GroundMoveType.cpp:1196 0000012 0x082a1919 in CGroundMoveType::StartEngine (this=0x12483650) at rts/Sim/MoveTypes/GroundMoveType.cpp:1302 0000013 0x082a19e7 in CGroundMoveType::StartMoving (this=0x12483650, moveGoalPos=@0xbfa0df58, goalRadius=8, speed=7.19999981) at rts/Sim/MoveTypes/GroundMoveType.cpp:505 0000014 0x0829b68f in CGroundMoveType::StartMoving (this=0x12483650, pos=@0xbfa0dfa0, goalRadius=8) at rts/Sim/MoveTypes/GroundMoveType.cpp:474 #15 0x08161852 in CMobileCAI::SetGoal (this=0xe70c170, pos=@0xbfa0e024, curPos=@0x12280718, goalRadius=8) at rts/Sim/Units/CommandAI/MobileCAI.cpp:885 #16 0x08165a35 in CMobileCAI::ExecuteFight (this=0xe70c170, c=@0x124f5380) at rts/Sim/Units/CommandAI/MobileCAI.cpp:519 #17 0x0815f87c in CMobileCAI::Execute (this=0x65736163) at rts/Sim/Units/CommandAI/MobileCAI.cpp:364 #18 0x08166bbc in CMobileCAI::SlowUpdate (this=0xe70c170) at rts/Sim/Units/CommandAI/MobileCAI.cpp:351 #19 0x08190f3e in CCommandAI::GiveAllowedCommand (this=0xe70c170, c=@0xbfa0e190, fromSynced=true) at rts/Sim/Units/CommandAI/CommandAI.cpp:702 0000020 0x08161e18 in CMobileCAI::GiveCommandReal (this=0xe70c170, c=@0xbfa0e190, fromSynced=true) at rts/Sim/Units/CommandAI/MobileCAI.cpp:268 #21 0x0838d303 in LuaSyncedCtrl::GiveOrderToUnit (L=0x8b63e18) at rts/Lua/LuaSyncedCtrl.cpp:2366 #22 0x0849acef in luaD_precall (L=0x8b63e18, func=0x123a0638, nresults=0) at rts/lib/lua/src/ldo.cpp:319 #23 0x08484662 in luaV_execute (L=0x8b63e18, nexeccalls=2) at rts/lib/lua/src/lvm.cpp:616 0000024 0x0849b030 in luaD_call (L=0x8b63e18, func=0x123a05b8, nResults=0) at rts/lib/lua/src/ldo.cpp:377 #25 0x08493fb1 in f_call (L=0x8b63e18, ud=0xbfa0e378) at rts/lib/lua/src/lapi.cpp:817 0000026 0x0849a89a in luaD_rawrunprotected (L=0x8b63e18, f=0x8493f90 <f_call>, ud=0xbfa0e378) at rts/lib/lua/src/ldo.cpp:116 0000027 0x0849a91f in luaD_pcall (L=0x8b63e18, func=0x8493f90 <f_call>, u=0xbfa0e378, old_top=8, ef=0) at rts/lib/lua/src/ldo.cpp:461 #28 0x08493e2d in lua_pcall (L=0x8b63e18, nargs=1, nresults=0, errfunc=0) at rts/lib/lua/src/lapi.cpp:838 0000029 0x083d9040 in CLuaHandle::RunCallIn (this=0x8d1a0f0, hs=@0x8753a68, inArgs=1, outArgs=0) at rts/Lua/LuaHandle.cpp:187 #30 0x08434279 in CLuaHandleSynced::GameFrame (this=0x8d1a0f0, frameNumber=44250) at rts/Lua/LuaHandleSynced.cpp:717 #31 0x084a12ec in CGame::SimFrame (this=0x8b1e990) at rts/Game/Game.cpp:3103 #32 0x084b1cf2 in CGame::ClientReadNet (this=0x8b1e990) at rts/Game/Game.cpp:3550 #33 0x084b58c3 in CGame::Update (this=0x8b1e990) at rts/Game/Game.cpp:2477 0000034 0x0808daeb in SpringApp::Update (this=0xbfa0f110) at rts/System/SpringApp.cpp:870 0000035 0x08094145 in SpringApp::Run (this=0xbfa0f110, argc=2, argv=0xbfa0f1f4) at rts/System/SpringApp.cpp:1068 #36 0x0808cce3 in Run (argc=2, argv=0xbfa0f1f4) at rts/System/Main.cpp:95 #37 0x0808cd32 in main (argc=Cannot access memory at address 0x100) at rts/System/Main.cpp:111 (gdb) print gs->frameNum $1 = 44250 (gdb) frame 1 #1 0x082acd50 in CMoveMath::CrushResistant (this=0xa70adb0, moveData=@0x11e011b8, object=0x12306238) at rts/Sim/MoveTypes/MoveMath/MoveMath.cpp:160 160 object->mass > moveData.crushStrength)); (gdb) print object $2 = (const class CSolidObject *) 0x12306238 (gdb) print object->blocking $3 = true (gdb) print object->mass $4 = 4000 (gdb) print moveData $5 = (const MoveData &) @0x11e011b8: {static binder = {class_ = 0x8767d48, base = 0x0, flags = creg::CF_None, memberRegistrator = 0x8724820, name = 0x86044cf "MoveData", size = 72, constructor = 0x8291b30 <MoveData::_ConstructInstance(void*)>, destructor = 0x8291ae0 <MoveData::_DestructInstance(void*)>, nextBinder = 0x8724900}, static memberRegistrator = 0x87248d0, moveType = MoveData::Ground_Move, moveFamily = MoveData::KBot, terrainClass = MoveData::Mixed, followGround = true, size = 6, depth = 22, maxSlope = 0.412214756, slopeMod = 9.68019676, depthMod = 0.100000001, pathType = 21, moveMath = 0xa70adb0, crushStrength = 1400, name = {static npos = 4294967295, _M_dataplus = {<std::allocator<char>> = {<__gnu_cxx::new_allocator<char>> = {<No data fields>}, <No data fields>}, _M_p = 0x91962fc "CHICKENHKBOT3"}}, maxSpeed = 3.5999999, maxTurnRate = 0, maxAcceleration = 0, maxBreaking = -0, subMarine = false} (gdb) print object->id $7 = 8191 (gdb) frame 2 #2 0x082ace3f in CMoveMath::SquareIsBlocked (this=0xa70adb0, moveData=@0x11e011b8, xSquare=569, zSquare=397, fromEst=false) at rts/Sim/MoveTypes/MoveMath/MoveMath.cpp:248 248 if (CrushResistant(moveData, obstacle)) { (gdb) print obstacle->mobility $9 = (MoveData *) 0x0 (gdb) print obstacle->id $10 = 8191 (gdb) print ((CUnit*) obstacle) $11 = (CUnit *) 0x12306238 (gdb) print ((CUnit*) obstacle)->unitDef $13 = (const UnitDef *) 0xa307f7c (gdb) print ((CFeature*) obstacle) $12 = (CFeature *) 0x12306238 (gdb) print ((CFeature*) obstacle)->def $14 = (const FeatureDef *) 0x0 (gdb) print ((CUnit*) obstacle)->unitDef->name $15 = {static npos = 4294967295, _M_dataplus = {<std::allocator<char>> = {<__gnu_cxx::new_allocator<char>> = {<No data fields>}, <No data fields>}, _M_p = 0x9b8489c "chickenr1"}} No real ideas why the dynamic_cast at MoveMath.cpp:160 would suddenly SEGV (nor why obstacle->mobility is null for the chickenr1 which is a mobile unit AFAICS). EDIT: this is interesting though (gdb) print ((CUnit*) obstacle)->health $17 = 1830.15027 (gdb) print ((CUnit*) obstacle)->isDead $18 = true (gdb) print ((CUnit*) obstacle)->deathScriptFinished $19 = true (gdb) print ((CUnit*) obstacle)->deathCountdown $20 = 0 So possibly a dangling pointer left on the blocking map. Even more interestingly: (gdb) print ((CUnit*) obstacle)->UnBlock() Program received signal SIGSEGV, Segmentation fault #0 0xc0200000 in ?? () #1 0x0825e244 in CGroundBlockingObjectMap::RemoveGroundBlockingObject (this=0x8f7ccf0, object=0x12306238) at rts/Sim/Misc/GroundBlockingObjectMap.cpp:21 #2 0x082ad965 in CSolidObject::UnBlock (this=0x12306238) at rts/Sim/Objects/SolidObject.cpp:77 |
TheFatController (reporter) 2008-10-12 13:37 |
The issue was this code: local bx, by, bz = GetUnitPosition(unitID) local h = Spring.GetUnitHeading(unitID) Spring.MoveCtrl.Enable(unitID) Spring.MoveCtrl.SetNoBlocking(unitID, true) local newUnitID = CreateUnit("chickenr2", bx, by, bz, "n", unitTeam) Spring.SetUnitNoDraw(newUnitID,true) Spring.MoveCtrl.Enable(newUnitID) Spring.MoveCtrl.SetHeading(newUnitID, h) Spring.MoveCtrl.Disable(newUnitID) SetUnitExperience(newUnitID, expMod) Spring.SetUnitNoDraw(newUnitID,false) DestroyUnit(unitID, false, true) gadget:UnitIdle(newUnitID, unitDefID, unitTeam) It crashed spring 100% of the time, and by commenting each part out I boiled it down to this line: Spring.MoveCtrl.SetNoBlocking(unitID, true) When commented out the crashes stopped, I couldn't recreate this issue in a new gadget using similar code but its recreatable in older BA chicken defense versions. The new code that works fine is: local bx, by, bz = GetUnitPosition(unitID) local h = Spring.GetUnitHeading(unitID) SetUnitBlocking(unitID, false) local newUnitID = CreateUnit("chickenr2", bx, by, bz, "n", unitTeam) Spring.SetUnitNoDraw(newUnitID,true) Spring.MoveCtrl.Enable(newUnitID) Spring.MoveCtrl.SetHeading(newUnitID, h) Spring.MoveCtrl.Disable(newUnitID) SetUnitExperience(newUnitID, expMod) Spring.SetUnitNoDraw(newUnitID,false) DestroyUnit(unitID, false, true) gadget:UnitIdle(newUnitID, UnitDefNames["chickenr2"].id, unitTeam) Strange as this worked in the last spring version, a fix would be cool for stability :) |
Kloot (developer) 2008-10-12 13:57 |
Thank you! Fix is on its way. |
Kloot (developer) 2008-10-12 16:31 |
For reference, this crash was ultimately caused by a missing ... Spring.MoveCtrl.Disable(unitID) ... prior to calling ... Spring.DestroyUnit(unitID, false, true) ... so the CUnit destructor makes sure movectrl is always disabled now. |
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Date Modified | Username | Field | Change |
---|---|---|---|
2008-10-11 22:44 | el_matarife | New Issue | |
2008-10-11 22:44 | el_matarife | File Added: 20081011_144838_unnamed_0.77b3.sdf | |
2008-10-11 22:45 | el_matarife | File Added: infolog take crash.txt | |
2008-10-11 22:47 | imbaczek | Summary | Mysterious crash for all player in game .77B3 => Movemath crash for all player in game .77B3 |
2008-10-11 22:47 | imbaczek | Additional Information Updated | |
2008-10-11 23:01 | Kloot | Relationship added | related to 0001090 |
2008-10-11 23:54 | Auswaschbar | Note Added: 0002798 | |
2008-10-12 02:22 | Kloot | Note Added: 0002804 | |
2008-10-12 02:31 | Kloot | Note Edited: 0002804 | |
2008-10-12 02:34 | Kloot | Note Edited: 0002804 | |
2008-10-12 11:21 | Kloot | Status | new => assigned |
2008-10-12 11:21 | Kloot | Assigned To | => Kloot |
2008-10-12 11:53 | Kloot | Additional Information Updated | |
2008-10-12 11:56 | Kloot | Additional Information Updated | |
2008-10-12 13:23 | Kloot | Additional Information Updated | |
2008-10-12 13:37 | TheFatController | Note Added: 0002812 | |
2008-10-12 13:57 | Kloot | Note Added: 0002813 | |
2008-10-12 16:31 | Kloot | Note Added: 0002816 | |
2008-10-12 16:32 | Kloot | Status | assigned => resolved |
2008-10-12 16:32 | Kloot | Resolution | open => fixed |