2025-08-18 01:30 CEST

Changesets: spring

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develop a240d3d3
Timestamp: 2011-06-19 03:08:53
Author: zerver
Details ] Diff ]
Fix mantis 0002472 (MT: Normalmapped units take on the textures of other units as they are loaded)
mod - rts/Rendering/FeatureDrawer.cpp Diff ] File ]
mod - rts/Rendering/ProjectileDrawer.cpp Diff ] File ]
mod - rts/Rendering/Textures/S3OTextureHandler.cpp Diff ] File ]
mod - rts/Rendering/Textures/S3OTextureHandler.h Diff ] File ]
mod - rts/Rendering/UnitDrawer.cpp Diff ] File ]
mod - rts/build/vstudio8/rts.vcproj Diff ] File ]
develop 64ced57f
Timestamp: 2011-06-18 22:54:18
Author: abma
Details ] Diff ]
(cppcheck.sh) cleanup a bit
* don't print "include not found" as gcc would already find this
* add include dirs
* also scan *.c
* add -j2
mod - buildbot/slave/cppcheck.sh Diff ] File ]
develop b325849d
Timestamp: 2011-06-18 18:44:54
Author: jK
Details ] Diff ]
Projectile*: use static_cast (type is already checked)
mod - rts/Lua/LuaHandle.cpp Diff ] File ]
develop 7cb2dff3
Timestamp: 2011-06-18 18:08:24
Author: hoijui
Details ] Diff ]
make OpenArchiveFile() usable (thanks abma) [fix] [unitsync] [API-change]
mod - tools/unitsync/unitsync.cpp Diff ] File ]
mod - tools/unitsync/unitsync_api.h Diff ] File ]
develop b4c585d7
Timestamp: 2011-06-18 16:52:05
Author: hoijui
Details ] Diff ]
BaseNetProtocol: cleanup header-guards & comments [minor]
mod - rts/System/BaseNetProtocol.h Diff ] File ]
develop 4bc45dd8
Timestamp: 2011-06-18 16:02:09
Author: hoijui
Details ] Diff ]
convert CustomData from #define -> enum
mod - rts/Game/GameServer.cpp Diff ] File ]
mod - rts/System/BaseNetProtocol.h Diff ] File ]
develop 572ecebd
Timestamp: 2011-06-18 15:51:36
Author: Kaylewt
Details ] Diff ]
return earlier in the Projectile* callins
mod - rts/Lua/LuaHandle.cpp Diff ] File ]
develop fe80a4da
Timestamp: 2011-06-18 15:08:12
Author: Kaylewt
Details ] Diff ]
-
mod - rts/Sim/Units/Unit.cpp Diff ] File ]
develop b184a1f9
Timestamp: 2011-06-18 15:07:01
Author: Kaylewt
Details ] Diff ]
fix paralysis damage decay-rate for health-dependant paralysis (0002394)
mod - rts/Sim/Units/Unit.cpp Diff ] File ]
develop 28a6e03b
Timestamp: 2011-06-18 12:25:34
Author: Kaylewt
Details ] Diff ]
s/include/exclude
mod - rts/Lua/LuaSyncedRead.cpp Diff ] File ]
develop 04c82112
Timestamp: 2011-06-18 11:54:22
Author: Kaylewt
Details ] Diff ]
misc: cleanup the HUEGLIEKXBOX parameter list of GameHelper::Explosion
mod - rts/Game/GameHelper.cpp Diff ] File ]
mod - rts/Game/GameHelper.h Diff ] File ]
mod - rts/Sim/Misc/QuadField.h Diff ] File ]
mod - rts/Sim/Projectiles/PieceProjectile.cpp Diff ] File ]
mod - rts/Sim/Projectiles/ProjectileHandler.cpp Diff ] File ]
mod - rts/Sim/Projectiles/WeaponProjectiles/WeaponProjectile.cpp Diff ] File ]
mod - rts/Sim/Units/Scripts/UnitScript.cpp Diff ] File ]
mod - rts/Sim/Units/Unit.cpp Diff ] File ]
mod - rts/Sim/Weapons/BeamLaser.cpp Diff ] File ]
mod - rts/Sim/Weapons/LightningCannon.cpp Diff ] File ]
mod - rts/System/EventHandler.h Diff ] File ]
develop 857b8266
Timestamp: 2011-06-18 11:53:14
Author: Kaylewt
Details ] Diff ]
Lua: tie Projectile{Created,Destroyed} events to SetWatchWeapon
mod - cont/springrc-template-headless.txt Diff ] File ]
mod - rts/Lua/LuaHandle.cpp Diff ] File ]
mod - rts/Lua/LuaHandleSynced.cpp Diff ] File ]
mod - rts/Lua/LuaSyncedRead.cpp Diff ] File ]
develop 12c867ac
Timestamp: 2011-06-18 10:56:12
Author: hoijui
Details ] Diff ]
implement Headless=0|1 properly (thanks jk)
mod - cont/springrc-template-headless.txt Diff ] File ]
mod - rts/Game/Game.cpp Diff ] File ]
develop 48c0348d
Timestamp: 2011-06-18 10:27:41
Author: hoijui
Details ] Diff ]
cleanup two header-guards (no logic change)
mod - rts/System/FileSystem/VFSHandler.h Diff ] File ]
mod - rts/System/LoadSave/LoadSaveHandler.h Diff ] File ]
develop 261416dd
Timestamp: 2011-06-18 10:27:02
Author: hoijui
Details ] Diff ]
small redesign in archive-abstraction #7: actualize MSVC project files
redesign finished.
mod - rts/build/vstudio8/rts.vcproj Diff ] File ]
mod - rts/build/vstudio9/rts.vcproj Diff ] File ]
mod - tools/unitsync/unitsync.vcproj Diff ] File ]
develop 8f3a5784
Timestamp: 2011-06-18 10:25:48
Author: hoijui
Details ] Diff ]
small redesign in archive-abstraction #6: rename ArchiveBase -> IArchive
mod - rts/Game/Game.cpp Diff ] File ]
mod - rts/Lua/LuaHandle.cpp Diff ] File ]
mod - rts/Lua/LuaHandle.h Diff ] File ]
mod - rts/Lua/LuaZip.cpp Diff ] File ]
mod - rts/Lua/LuaZip.h Diff ] File ]
mod - rts/Sim/Path/Default/PathEstimator.cpp Diff ] File ]
mod - rts/System/CMakeLists.txt Diff ] File ]
mod - rts/System/EventClient.h Diff ] File ]
mod - rts/System/EventHandler.cpp Diff ] File ]
mod - rts/System/EventHandler.h Diff ] File ]
mod - rts/System/FileSystem/ArchiveFactory.h Diff ] File ]
mod - rts/System/FileSystem/ArchiveLoader.cpp Diff ] File ]
mod - rts/System/FileSystem/ArchiveLoader.h Diff ] File ]
mod - rts/System/FileSystem/ArchiveScanner.cpp Diff ] File ]
mod - rts/System/FileSystem/ArchiveScanner.h Diff ] File ]
mod - rts/System/FileSystem/BufferedArchive.cpp Diff ] File ]
mod - rts/System/FileSystem/BufferedArchive.h Diff ] File ]
mod - rts/System/FileSystem/DirArchive.cpp Diff ] File ]
mod - rts/System/FileSystem/DirArchive.h Diff ] File ]
mod - rts/System/FileSystem/PoolArchive.cpp Diff ] File ]
mod - rts/System/FileSystem/PoolArchive.h Diff ] File ]
mod - rts/System/FileSystem/SevenZipArchive.cpp Diff ] File ]
mod - rts/System/FileSystem/SevenZipArchive.h Diff ] File ]
mod - rts/System/FileSystem/VFSHandler.cpp Diff ] File ]
mod - rts/System/FileSystem/VFSHandler.h Diff ] File ]
mod - rts/System/FileSystem/ZipArchive.cpp Diff ] File ]
mod - rts/System/FileSystem/ZipArchive.h Diff ] File ]
mod - rts/System/LoadSave/LuaLoadSaveHandler.cpp Diff ] File ]
mod - rts/System/LoadSave/LuaLoadSaveHandler.h Diff ] File ]
mod - tools/unitsync/unitsync.cpp Diff ] File ]
develop 7f729eea
Timestamp: 2011-06-18 09:53:40
Author: hoijui
Details ] Diff ]
small redesign in archive-abstraction 0000005: use archive-loader instead of ZipArchive directly
mod - rts/Lua/LuaZip.cpp Diff ] File ]
mod - rts/Sim/Path/Default/PathEstimator.cpp Diff ] File ]
mod - rts/System/LoadSave/LuaLoadSaveHandler.cpp Diff ] File ]
develop c254a0d6
Timestamp: 2011-06-18 09:41:32
Author: hoijui
Details ] Diff ]
small redesign in archive-abstraction 0000004: remove obsolete member var
mod - rts/System/FileSystem/VFSHandler.cpp Diff ] File ]
mod - rts/System/FileSystem/VFSHandler.h Diff ] File ]
develop d74605a9
Timestamp: 2011-06-18 09:31:56
Author: hoijui
Details ] Diff ]
small redesign in archive-abstraction 0000003: more appropriate file names
mod - rts/Lua/LuaZip.cpp Diff ] File ]
mod - rts/Sim/Path/Default/PathEstimator.cpp Diff ] File ]
mod - rts/System/CMakeLists.txt Diff ] File ]
mod - rts/System/FileSystem/ArchiveLoader.cpp Diff ] File ]
mod - rts/System/FileSystem/VFSHandler.cpp Diff ] File ]
mod - rts/System/LoadSave/LuaLoadSaveHandler.cpp Diff ] File ]
develop 70892cbb
Timestamp: 2011-06-18 00:19:39
Author: hoijui
Details ] Diff ]
small redesign in archive-abstraction #2

With this, no archive type specific stuff remains outside
of the implementation related files, except for factory registration
in ArchiveLoader.cpp.
mod - rts/System/FileSystem/Archive7Zip.cpp Diff ] File ]
mod - rts/System/FileSystem/Archive7Zip.h Diff ] File ]
mod - rts/System/FileSystem/ArchiveDir.cpp Diff ] File ]
mod - rts/System/FileSystem/ArchiveDir.h Diff ] File ]
add - rts/System/FileSystem/ArchiveFactory.h Diff ] File ]
mod - rts/System/FileSystem/ArchiveLoader.cpp Diff ] File ]
mod - rts/System/FileSystem/ArchiveLoader.h Diff ] File ]
mod - rts/System/FileSystem/ArchivePool.cpp Diff ] File ]
mod - rts/System/FileSystem/ArchivePool.h Diff ] File ]
mod - rts/System/FileSystem/ArchiveZip.cpp Diff ] File ]
mod - rts/System/FileSystem/ArchiveZip.h Diff ] File ]
develop 4f34b09e
Timestamp: 2011-06-17 23:32:14
Author: Kaylewt
Details ] Diff ]
LSR: add GetProjectilesInRectangle
mod - rts/Lua/LuaSyncedRead.cpp Diff ] File ]
mod - rts/Lua/LuaSyncedRead.h Diff ] File ]
develop 9fcc9433
Timestamp: 2011-06-17 20:53:18
Author: Kaylewt
Details ] Diff ]
move the RemoveProjectile call to ~CProjectile
mod - rts/Sim/Misc/QuadField.cpp Diff ] File ]
mod - rts/Sim/Projectiles/Projectile.cpp Diff ] File ]
mod - rts/Sim/Projectiles/Projectile.h Diff ] File ]
mod - rts/Sim/Projectiles/ProjectileHandler.cpp Diff ] File ]
develop 66ef83a6
Timestamp: 2011-06-17 20:46:40
Author: hoijui
Details ] Diff ]
privatize vitual function in IActionExecutor
Acording to Herb Sutter's guide for OO design in C++,
regarding virtualization:
http://www.gotw.ca/publications/mill18.htm
mod - rts/Game/IActionExecutor.h Diff ] File ]
develop 50e4dd36
Timestamp: 2011-06-17 20:37:54
Author: hoijui
Details ] Diff ]
small redesign in archive-abstraction #1
mod - rts/System/CMakeLists.txt Diff ] File ]
rm - rts/System/FileSystem/ArchiveFactory.h Diff ] File ]
add - rts/System/FileSystem/ArchiveLoader.h Diff ] File ]
mod - rts/System/FileSystem/ArchiveScanner.cpp Diff ] File ]
mod - rts/System/FileSystem/VFSHandler.cpp Diff ] File ]
mod - tools/unitsync/unitsync.cpp Diff ] File ]
develop 143f217a
Timestamp: 2011-06-17 20:26:15
Author: Kaylewt
Details ] Diff ]
micro-optimize MovedProjectile
mod - rts/Sim/Misc/QuadField.cpp Diff ] File ]
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