2025-08-04 13:14 CEST

Changesets: spring

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develop c8cb6f97
Timestamp: 2016-02-01 21:02:06
Author: rtri
Details ] Diff ]
fix stacktrans
mod - buildbot/stacktrace_translator/stacktrace_translator.py Diff ] File ]
develop 95b3e88f
Timestamp: 2016-02-01 18:44:30
Author: rtri
Details ] Diff ]
PFS: switch to octile heuristic

saves a nice amount of explored nodes, so also
bump the *_SEARCH_DISTANCE thresholds (by ~2x)
mod - rts/Sim/Path/Default/PathConstants.h Diff ] File ]
mod - rts/Sim/Path/Default/PathFinderDef.cpp Diff ] File ]
mod - rts/Sim/Path/Default/PathManager.cpp Diff ] File ]
develop c5ab9d64
Timestamp: 2016-02-01 18:36:37
Author: Eshed
Details ] Diff ]
Fix ShieldProjectile creg
mod - rts/Rendering/Env/Particles/Classes/ShieldProjectile.cpp Diff ] File ]
mod - rts/Rendering/Env/Particles/Classes/ShieldProjectile.h Diff ] File ]
develop 06447648
Timestamp: 2016-02-01 04:19:25
Author: rtri
Details ] Diff ]
fix the fix
mod - rts/Sim/MoveTypes/GroundMoveType.cpp Diff ] File ]
develop 83a4f29f
Timestamp: 2016-02-01 03:31:31
Author: rtri
Details ] Diff ]
fix 0004498
mod - rts/Sim/MoveTypes/GroundMoveType.cpp Diff ] File ]
develop f845c44f
Timestamp: 2016-02-01 01:26:45
Author: rtri
Details ] Diff ]
fix 0004964 + 0004496 + 0004497
mod - rts/Sim/MoveTypes/GroundMoveType.cpp Diff ] File ]
mod - rts/Sim/Path/IPathController.cpp Diff ] File ]
develop 6a038574
Timestamp: 2016-02-01 01:02:32
Author: Eshed
Details ] Diff ]
Fix order
mod - rts/Sim/Projectiles/ExplosionGenerator.cpp Diff ] File ]
develop 647991d0
Timestamp: 2016-01-31 22:49:14
Author: rtri
Details ] Diff ]
also call SetMass when {at,de}taching a unit in case the transporter is itself transported
turn Unit::{transportedUnits,incomingMissiles} into vectors
mod - rts/Lua/LuaSyncedRead.cpp Diff ] File ]
mod - rts/Sim/Projectiles/FlareProjectile.cpp Diff ] File ]
mod - rts/Sim/Units/CommandAI/MobileCAI.cpp Diff ] File ]
mod - rts/Sim/Units/Unit.cpp Diff ] File ]
mod - rts/Sim/Units/Unit.h Diff ] File ]
develop cbfe6b7f
Timestamp: 2016-01-31 22:06:47
Author: Eshed
Details ] Diff ]
Setmass updates transporters
mod - rts/Lua/LuaSyncedCtrl.cpp Diff ] File ]
mod - rts/Sim/Objects/SolidObject.cpp Diff ] File ]
mod - rts/Sim/Objects/SolidObject.h Diff ] File ]
mod - rts/Sim/Units/Unit.cpp Diff ] File ]
mod - rts/Sim/Units/Unit.h Diff ] File ]
develop bbb507ed
Timestamp: 2016-01-31 19:55:19
Author: rtri
Details ] Diff ]
make features updateable when SetFeatureMoveCtrl is called
change arg-parsing so either all masks are set or all vectors
mod - doc/changelog.txt Diff ] File ]
mod - rts/Lua/LuaSyncedCtrl.cpp Diff ] File ]
mod - rts/Sim/Features/FeatureHandler.cpp Diff ] File ]
develop 0c491836
Timestamp: 2016-01-31 18:27:22
Author: Gajo Petrovic
Details ] Diff ]
clamp mass in SetSolidObjectMass
mod - rts/Lua/LuaSyncedCtrl.cpp Diff ] File ]
develop b9e1f38e
Timestamp: 2016-01-31 18:22:33
Author: abma
Details ] Diff ]
fix linking error
mod - rts/System/FileSystem/ArchiveNameResolver.cpp Diff ] File ]
mod - rts/builds/dedicated/CMakeLists.txt Diff ] File ]
develop 2b43426c
Timestamp: 2016-01-31 18:04:58
Author: Gajo Petrovic
Details ] Diff ]
add unit/feature mass lua get & set functions
mod - doc/changelog.txt Diff ] File ]
mod - rts/Lua/LuaSyncedCtrl.cpp Diff ] File ]
mod - rts/Lua/LuaSyncedCtrl.h Diff ] File ]
mod - rts/Lua/LuaSyncedRead.cpp Diff ] File ]
mod - rts/Lua/LuaSyncedRead.h Diff ] File ]
develop cbc4bf3d
Timestamp: 2016-01-31 15:52:52
Author: Eshed
Details ] Diff ]
Make random stricter

(apparently jK is using it)
mod - rts/System/FileSystem/ArchiveNameResolver.cpp Diff ] File ]
develop 6a62d0e9
Timestamp: 2016-01-31 15:43:55
Author: rtri
Details ] Diff ]
-
mod - rts/Sim/Features/Feature.cpp Diff ] File ]
develop c889497d
Timestamp: 2016-01-31 15:33:31
Author: Eshed
Details ] Diff ]
fix
mod - rts/System/StartScriptGen.cpp Diff ] File ]
develop 23035f10
Timestamp: 2016-01-31 15:26:47
Author: rtri
Details ] Diff ]
extend FeatureMoveCtrl (now supports raw movement a la ScriptMoveType)
mod - rts/Lua/LuaSyncedCtrl.cpp Diff ] File ]
mod - rts/Rendering/FeatureDrawer.cpp Diff ] File ]
mod - rts/Sim/Features/Feature.cpp Diff ] File ]
mod - rts/Sim/Features/Feature.h Diff ] File ]
develop af425152
Timestamp: 2016-01-31 15:19:29
Author: Eshed
Details ] Diff ]
Fix compiling
mod - rts/System/FileSystem/ArchiveNameResolver.cpp Diff ] File ]
mod - rts/System/FileSystem/ArchiveScanner.cpp Diff ] File ]
mod - tools/unitsync/CMakeLists.txt Diff ] File ]
develop 2b8767f6
Timestamp: 2016-01-31 15:07:29
Author: rtri
Details ] Diff ]
s/'NameResolver'/'FileSystem/ArchiveNameResolver' (nlc)
mod - rts/System/CMakeLists.txt Diff ] File ]
mod - rts/System/FileSystem/ArchiveScanner.cpp Diff ] File ]
mod - rts/System/StartScriptGen.cpp Diff ] File ]
develop f3577224
Timestamp: 2016-01-31 14:04:15
Author: rtri
Details ] Diff ]
no need to store these in LocalModel
mod - rts/Rendering/Models/3DModel.cpp Diff ] File ]
mod - rts/Rendering/Models/3DModel.h Diff ] File ]
develop 96df8cdc
Timestamp: 2016-01-31 14:03:42
Author: Gajo Petrovic
Details ] Diff ]
modinfo.lua rapid dependecies; 0004431
mod - rts/System/CMakeLists.txt Diff ] File ]
mod - rts/System/FileSystem/ArchiveScanner.cpp Diff ] File ]
add - rts/System/NameResolver.cpp Diff ] File ]
add - rts/System/NameResolver.h Diff ] File ]
mod - rts/System/StartScriptGen.cpp Diff ] File ]
develop a4bfae34
Timestamp: 2016-01-31 14:00:24
Author: rtri
Details ] Diff ]
ternaries--; loc--;
mod - rts/Sim/Misc/QuadField.cpp Diff ] File ]
mod - rts/Sim/Projectiles/ProjectileHandler.cpp Diff ] File ]
mod - rts/Sim/Weapons/BombDropper.cpp Diff ] File ]
mod - rts/Sim/Weapons/StarburstLauncher.cpp Diff ] File ]
mod - rts/Sim/Weapons/TorpedoLauncher.cpp Diff ] File ]
develop b8140d00
Timestamp: 2016-01-31 13:30:13
Author: Eshed
Details ] Diff ]
More creg fixes

it now saved/loaded a BA game somewhat successfully
mod - rts/Sim/Projectiles/Projectile.cpp Diff ] File ]
mod - rts/Sim/Projectiles/ProjectileHandler.cpp Diff ] File ]
mod - rts/Sim/Projectiles/ProjectileHandler.h Diff ] File ]
mod - rts/Sim/Projectiles/WeaponProjectiles/WeaponProjectile.cpp Diff ] File ]
mod - rts/Sim/Units/UnitHandler.cpp Diff ] File ]
mod - rts/Sim/Units/UnitHandler.h Diff ] File ]
mod - rts/Sim/Weapons/BeamLaser.cpp Diff ] File ]
mod - rts/Sim/Weapons/BombDropper.cpp Diff ] File ]
mod - rts/Sim/Weapons/LaserCannon.cpp Diff ] File ]
mod - rts/Sim/Weapons/LightningCannon.cpp Diff ] File ]
mod - rts/Sim/Weapons/StarburstLauncher.cpp Diff ] File ]
mod - rts/Sim/Weapons/TorpedoLauncher.cpp Diff ] File ]
mod - rts/System/creg/Serializer.cpp Diff ] File ]
develop 8b06f361
Timestamp: 2016-01-31 02:04:43
Author: Eshed
Details ] Diff ]
final creg fixes

LocalModel lua stuff will have to be loaded by lua
mod - rts/Map/ReadMap.cpp Diff ] File ]
mod - rts/Map/ReadMap.h Diff ] File ]
mod - rts/Rendering/Models/3DModel.cpp Diff ] File ]
mod - rts/Sim/Misc/QuadField.cpp Diff ] File ]
mod - rts/Sim/Misc/ResourceHandler.cpp Diff ] File ]
mod - rts/Sim/Misc/ResourceHandler.h Diff ] File ]
mod - rts/System/creg/creg_runtime_tests.cpp Diff ] File ]
develop e526daa9
Timestamp: 2016-01-31 01:16:44
Author: Eshed
Details ] Diff ]
More creg fixes

Removed CR_* stuff from inmapdraw since it's unsynced and not terribly
needed.
mod - rts/Game/InMapDrawModel.cpp Diff ] File ]
mod - rts/Game/InMapDrawModel.h Diff ] File ]
mod - rts/Map/SMF/SMFReadMap.cpp Diff ] File ]
mod - rts/Map/SMF/SMFReadMap.h Diff ] File ]
mod - rts/Rendering/FeatureDrawer.cpp Diff ] File ]
mod - rts/Rendering/FeatureDrawer.h Diff ] File ]
mod - rts/Sim/Features/Feature.cpp Diff ] File ]
mod - rts/Sim/Misc/QuadField.cpp Diff ] File ]
mod - rts/Sim/Misc/QuadField.h Diff ] File ]
mod - rts/System/LoadSave/CregLoadSaveHandler.cpp Diff ] File ]
mod - rts/System/creg/creg_runtime_tests.cpp Diff ] File ]
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