2025-08-08 13:16 CEST

Changesets: spring

Search ] Browse ] Back to Index ]
develop a15277d1
Timestamp: 2016-04-27 17:12:22
Author: MadrMan
Details ] Diff ]
Ignore non-active players in SyncDebug, they don't reply, causing the server to never proceed in state
mod - rts/System/Sync/SyncDebugger.cpp Diff ] File ]
develop 11c11584
Timestamp: 2016-04-26 22:33:46
Author: abma
Details ] Diff ]
force rebuild of icon.rc / spring.exe.manifest
mod - rts/icon.rc Diff ] File ]
develop 38c16883
Timestamp: 2016-04-25 22:57:20
Author: MadrMan
Details ] Diff ]
Add missing defines to VC
mod - CMakeLists.txt Diff ] File ]
develop 523ff2d0
Timestamp: 2016-04-25 22:46:02
Author: MadrMan
Details ] Diff ]
Change some loops to use std::remove_if (cleaner and fixes VC asserts)
mod - rts/Sim/Features/FeatureHandler.cpp Diff ] File ]
mod - rts/Sim/Features/FeatureHandler.h Diff ] File ]
develop 5a08dc47
Timestamp: 2016-04-24 23:10:12
Author: MadrMan
Details ] Diff ]
Add stacktraces for SyncDebug for VC
mod - rts/System/Sync/SyncDebugger.cpp Diff ] File ]
mod - rts/System/Sync/backtrace.c Diff ] File ]
develop b5187760
Timestamp: 2016-04-23 09:53:58
Author: MadrMan
Details ] Diff ]
Mark spring as dpi-aware (which it isn't.) fixes 0001729 0005195
mod - rts/spring.exe.manifest Diff ] File ]
develop cf19cdb1
Timestamp: 2016-04-23 09:48:23
Author: MadrMan
Details ] Diff ]
Fix icon/manifest not being picked up by VC
mod - rts/builds/CMakeLists.txt Diff ] File ]
develop f5c8308c
Timestamp: 2016-04-23 06:41:13
Author: Johan Rehnberg
Details ] Diff ]
correct AllowBuilderHoldFire, hopefully fixes 0005213

My mistake in 5108698.
mod - cont/base/springcontent/LuaGadgets/gadgets.lua Diff ] File ]
develop 85b9fa35
Timestamp: 2016-04-22 23:07:05
Author: MadrMan
Details ] Diff ]
Implement debugger check for windows
mod - rts/System/Platform/Misc.cpp Diff ] File ]
develop 8ddace8a
Timestamp: 2016-04-22 09:05:31
Author: jK
Details ] Diff ]
minor 2
mod - rts/Rendering/Textures/Bitmap.cpp Diff ] File ]
mod - rts/System/FastMath.h Diff ] File ]
develop 15ba3970
Timestamp: 2016-04-22 09:02:36
Author: jK
Details ] Diff ]
remove an unnecessary mutex-lock in GameServer
mod - rts/Net/GameServer.cpp Diff ] File ]
develop 42071199
Timestamp: 2016-04-22 09:01:40
Author: jK
Details ] Diff ]
simplify GenericParticleProjectile
mod - rts/Rendering/Env/Particles/Classes/GenericParticleProjectile.cpp Diff ] File ]
develop 10623d23
Timestamp: 2016-04-22 09:00:34
Author: jK
Details ] Diff ]
minor
mod - rts/Game/UI/HwMouseCursor.cpp Diff ] File ]
mod - rts/Rendering/Shaders/ShaderStates.h Diff ] File ]
develop c5e6a622
Timestamp: 2016-04-22 08:25:29
Author: jK
Details ] Diff ]
Shaders: fix IsValid() returned true even when the shader failed
mod - rts/Rendering/Shaders/Shader.cpp Diff ] File ]
develop 2f7ae6cc
Timestamp: 2016-04-22 08:23:31
Author: jK
Details ] Diff ]
GLSLCopyState: add SSBO support
mod - rts/Rendering/Shaders/GLSLCopyState.cpp Diff ] File ]
develop 42fc59a2
Timestamp: 2016-04-22 04:47:27
Author: Gajo Petrovic
Details ] Diff ]
add an error log (should be renamed to info log?) even when the shader
successfully compiles;

This change helps shader writers detect potential code errors that would
make the compilation fail on other platforms.

This already helps in the case of deferred lighting shader:

[f=0006634] [LuaUI] Loading widget: Deferred rendering
<gfx_deferred_rendering.lua>
[f=0006634] 0(27) : warning C7011: implicit cast from "int" to "float"
0(46) : warning C7011: implicit cast from "int" to "float"
0(101) : warning C7011: implicit cast from "int" to "float"

[f=0006634] 0(28) : warning C7011: implicit cast from "int" to "float"
0(47) : warning C7011: implicit cast from "int" to "float"
0(102) : warning C7011: implicit cast from "int" to "float"
mod - rts/Lua/LuaShaders.cpp Diff ] File ]
develop d9f3d4a9
Timestamp: 2016-04-21 22:38:03
Author: abma
Details ] Diff ]
abort on broken & missing rapid files:

fix 0005212
mod - rts/System/FileSystem/Archives/PoolArchive.cpp Diff ] File ]
develop ac40264d
Timestamp: 2016-04-18 01:20:17
Author: abma
Details ] Diff ]
fix compile warning
mod - rts/Sim/Units/Scripts/UnitScript.cpp Diff ] File ]
develop e214e3e8
Timestamp: 2016-04-16 20:13:53
Author: abma
Details ] Diff ]
check in cmake if pr-downloader submodule exists
mod - tools/CMakeLists.txt Diff ] File ]
develop 52ad27af
Timestamp: 2016-04-14 10:40:55
Author: Eshed
Details ] Diff ]
I am daft
mod - rts/Rendering/Models/3DModel.h Diff ] File ]
develop a6d5a1f2
Timestamp: 2016-04-14 10:25:11
Author: abma
Details ] Diff ]
buildbot: fix win64 installer creation
mod - buildbot/slave/win/make_installer.sh Diff ] File ]
develop b54cf718
Timestamp: 2016-04-14 10:09:01
Author: Eshed
Details ] Diff ]
minor
mod - rts/Rendering/Models/3DModel.h Diff ] File ]
develop 45919464
Timestamp: 2016-04-14 10:07:39
Author: Eshed
Details ] Diff ]
3DModel micro optimisation
mod - rts/Rendering/Models/3DModel.h Diff ] File ]
develop 2bf627e6
Timestamp: 2016-04-13 20:46:53
Author: Eshed
Details ] Diff ]
Fix 0005209
mod - rts/Rendering/Env/Decals/GroundDecalHandler.cpp Diff ] File ]
mod - rts/Rendering/UnitDrawer.cpp Diff ] File ]
develop de4d1458
Timestamp: 2016-04-13 19:07:47
Author: Eshed
Details ] Diff ]
For some arcane reason this actually makes performance worse


Revert "PE: don't perform inner search if we're already within the radius"

This reverts commit 21721d4531de785b399e3936aec0ff69c3f98551.
mod - rts/Sim/Path/Default/PathEstimator.cpp Diff ] File ]
First  Prev  1 2 3 ... 110 ... 203 204 205 206 207 208 209 ... 220 ... 330 ... 440 ... 550 ... 660 ... 770 ... 880 ... 990 ... 1057 1058 1059  Next  Last