2025-08-24 19:57 CEST

Changesets: spring

Search ] Browse ] Back to Index ]
develop 39ff95aa
Timestamp: 2017-03-03 22:09:35
Author: rtri
Details ] Diff ]
implement UnitScript::ChangeHeading for LUS
mod - rts/Sim/MoveTypes/GroundMoveType.cpp Diff ] File ]
mod - rts/Sim/MoveTypes/GroundMoveType.h Diff ] File ]
mod - rts/Sim/MoveTypes/HoverAirMoveType.cpp Diff ] File ]
mod - rts/Sim/MoveTypes/HoverAirMoveType.h Diff ] File ]
mod - rts/Sim/Objects/SolidObject.h Diff ] File ]
mod - rts/Sim/Units/Scripts/CobInstance.h Diff ] File ]
mod - rts/Sim/Units/Scripts/LuaScriptNames.cpp Diff ] File ]
mod - rts/Sim/Units/Scripts/LuaScriptNames.h Diff ] File ]
mod - rts/Sim/Units/Scripts/LuaUnitScript.cpp Diff ] File ]
mod - rts/Sim/Units/Scripts/LuaUnitScript.h Diff ] File ]
mod - rts/Sim/Units/Scripts/NullUnitScript.h Diff ] File ]
mod - rts/Sim/Units/Scripts/UnitScript.h Diff ] File ]
develop a0ace418
Timestamp: 2017-03-03 21:46:38
Author: rtri
Details ] Diff ]
dos2unix SpringHash.h
mod - rts/System/SpringHash.h Diff ] File ]
develop 928e45d2
Timestamp: 2017-03-03 20:37:26
Author: Eshed
Details ] Diff ]
fix creg stuff
mod - rts/ExternalAI/EngineOutHandler.h Diff ] File ]
mod - rts/ExternalAI/SkirmishAIWrapper.h Diff ] File ]
develop ab61e514
Timestamp: 2017-03-03 20:12:32
Author: Eshed
Details ] Diff ]
attempt to fix slasher issue
mod - rts/Sim/Units/CommandAI/MobileCAI.cpp Diff ] File ]
develop 06c0406d
Timestamp: 2017-03-03 20:05:49
Author: Eshed
Details ] Diff ]
cleanup
mod - rts/ExternalAI/EngineOutHandler.cpp Diff ] File ]
mod - rts/ExternalAI/EngineOutHandler.h Diff ] File ]
mod - rts/ExternalAI/SkirmishAIWrapper.cpp Diff ] File ]
mod - rts/ExternalAI/SkirmishAIWrapper.h Diff ] File ]
develop ab7a298c
Timestamp: 2017-03-03 17:59:30
Author: Eshed
Details ] Diff ]
sync spring::unordered_{map,set} and add spring::unsynced_{map,set}

spring::unordered_map uses spring::synced_hash by default
instead of std::hash so we know taversal is consistent
on different platforms.

This fixes 0005489
The desync was caused by using std::hash on strings in AssParser,
resulting in different piece numbers on 32&64 bit.
mod - rts/Lua/LuaMaterial.cpp Diff ] File ]
mod - rts/Lua/LuaMaterial.h Diff ] File ]
mod - rts/Lua/LuaUtils.cpp Diff ] File ]
mod - rts/Rendering/Env/Particles/Classes/ShieldSegmentProjectile.cpp Diff ] File ]
mod - rts/Rendering/Fonts/CFontTexture.cpp Diff ] File ]
mod - rts/Rendering/Fonts/CFontTexture.h Diff ] File ]
mod - rts/Rendering/Models/AssParser.cpp Diff ] File ]
mod - rts/Rendering/Models/AssParser.h Diff ] File ]
mod - rts/Rendering/Shaders/ShaderStates.h Diff ] File ]
mod - rts/Rendering/Textures/S3OTextureHandler.h Diff ] File ]
mod - rts/Rendering/UnitDrawer.h Diff ] File ]
mod - rts/Sim/Units/CommandAI/CommandAI.h Diff ] File ]
mod - rts/System/Log/DefaultFilter.cpp Diff ] File ]
mod - rts/System/Log/DefaultFilter.h Diff ] File ]
mod - rts/System/Sound/OpenAL/AudioChannel.h Diff ] File ]
mod - rts/System/Sound/OpenAL/EFX.h Diff ] File ]
mod - rts/System/Sound/OpenAL/EFXPresets.cpp Diff ] File ]
mod - rts/System/Sound/OpenAL/EFXPresets.h Diff ] File ]
mod - rts/System/Sound/OpenAL/SoundBuffer.h Diff ] File ]
add - rts/System/SpringHash.h Diff ] File ]
mod - rts/System/SpringHashMap.hpp Diff ] File ]
mod - rts/System/SpringHashSet.hpp Diff ] File ]
mod - rts/System/Sync/HsiehHash.h Diff ] File ]
mod - rts/System/UnorderedMap.hpp Diff ] File ]
mod - rts/System/UnorderedSet.hpp Diff ] File ]
mod - rts/System/creg/STL_Map.h Diff ] File ]
mod - rts/System/creg/STL_Set.h Diff ] File ]
mod - rts/System/creg/creg.cpp Diff ] File ]
develop 484bff15
Timestamp: 2017-03-03 17:53:27
Author: Eshed
Details ] Diff ]
use stable sort in assimp to be on the safe side
mod - rts/lib/assimp/code/BlenderLoader.cpp Diff ] File ]
mod - rts/lib/assimp/code/LimitBoneWeightsProcess.cpp Diff ] File ]
mod - rts/lib/assimp/code/SGSpatialSort.cpp Diff ] File ]
mod - rts/lib/assimp/code/SpatialSort.cpp Diff ] File ]
develop 47120792
Timestamp: 2017-03-02 16:08:38
Author: rtri
Details ] Diff ]
fix 0005492
mod - rts/Game/Camera.cpp Diff ] File ]
mod - rts/Game/UI/MouseHandler.cpp Diff ] File ]
mod - rts/Lua/LuaOpenGL.cpp Diff ] File ]
mod - rts/Lua/LuaUnsyncedCtrl.cpp Diff ] File ]
develop 47f82626
Timestamp: 2017-03-01 20:49:47
Author: rtri
Details ] Diff ]
-
mod - rts/Game/Camera.cpp Diff ] File ]
develop 252a1bf9
Timestamp: 2017-03-01 20:48:27
Author: rtri
Details ] Diff ]
fix typos
mod - rts/Game/Camera.cpp Diff ] File ]
develop eac00374
Timestamp: 2017-03-01 20:43:38
Author: rtri
Details ] Diff ]
move cameras into global storage
mod - rts/Game/Camera.cpp Diff ] File ]
mod - rts/Game/Camera.h Diff ] File ]
mod - rts/Game/CameraHandler.cpp Diff ] File ]
develop 9f8a73b6
Timestamp: 2017-03-01 16:07:19
Author: sprunk
Committer: Eshed
Details ] Diff ]
Fix a constant - nlc (0000298)

Was supposed to be 20 degrees but is 20 radians.
20 radians is 3*360 + 20 degrees (!) so logic doesn't change but this prevents failures if someone changes the value.

Relatedly, this whole check might be pointless because there's already the weaponDef->maxFireAngle check and that tag also defaults to 20 degrees.
mod - rts/Sim/Weapons/Weapon.cpp Diff ] File ]
develop 849c6874
Timestamp: 2017-02-28 20:20:18
Author: Eshed
Details ] Diff ]
Compilation fixes on windows
mod - rts/Net/GameServer.h Diff ] File ]
mod - rts/System/Platform/errorhandler.cpp Diff ] File ]
develop e9aba73b
Timestamp: 2017-02-27 19:13:19
Author: rtri
Details ] Diff ]
make LoadGame non-interruptable
globalQuit being set to true in the middle of loading would cause
weird/misleading traces since ~CGame implicitly expects the entire
loading sequence to complete
move LoadScreen destruction to KillLua because it frees LuaIntro
de-spaghettify exception handling
mod - rts/Game/Game.cpp Diff ] File ]
mod - rts/Game/LoadScreen.cpp Diff ] File ]
mod - rts/System/Main.cpp Diff ] File ]
mod - rts/System/Platform/errorhandler.cpp Diff ] File ]
mod - rts/System/Platform/errorhandler.h Diff ] File ]
mod - rts/System/SpringApp.cpp Diff ] File ]
mod - rts/System/SpringApp.h Diff ] File ]
develop b16bace7
Timestamp: 2017-02-27 03:25:07
Author: rtri
Details ] Diff ]
nlc
mod - rts/Map/SMF/SMFGroundDrawer.cpp Diff ] File ]
mod - rts/Map/SMF/SMFGroundDrawer.h Diff ] File ]
develop 9698e44a
Timestamp: 2017-02-27 00:00:15
Author: rtri
Details ] Diff ]
reduce string allocations in Text::WrapInPlace
mod - rts/Rendering/Fonts/TextWrap.cpp Diff ] File ]
develop 99b901e4
Timestamp: 2017-02-26 18:33:07
Author: rtri
Committer: GitHub
Details ] Diff ]
Merge pull request #297 from rlcevg/fix_floater

[AI] Fix UnitDef::IsFloater()
mod - rts/ExternalAI/SSkirmishAICallbackImpl.cpp Diff ] File ]
develop b7f8e754
Timestamp: 2017-02-26 17:10:23
Author: rlcevg
Details ] Diff ]
[AI] Fix UnitDef::IsFloater()
mod - rts/ExternalAI/SSkirmishAICallbackImpl.cpp Diff ] File ]
develop 8bb728b1
Timestamp: 2017-02-25 18:07:06
Author: rtri
Details ] Diff ]
minor cleanup in Resource{Handler,MapAnalyzer}
mod - rts/Sim/Misc/ResourceHandler.cpp Diff ] File ]
mod - rts/Sim/Misc/ResourceHandler.h Diff ] File ]
mod - rts/Sim/Misc/ResourceMapAnalyzer.cpp Diff ] File ]
mod - rts/Sim/Misc/ResourceMapAnalyzer.h Diff ] File ]
develop c7789a27
Timestamp: 2017-02-25 14:28:09
Author: rtri
Committer: GitHub
Details ] Diff ]
Merge pull request #295 from rlcevg/leak_resourcehandler

[AI] Fix direct mem leak @ResourceHandler.cpp:137
mod - rts/Sim/Misc/ResourceHandler.cpp Diff ] File ]
mod - rts/Sim/Misc/ResourceHandler.h Diff ] File ]
develop e38178ed
Timestamp: 2017-02-25 13:41:22
Author: rlcevg
Details ] Diff ]
[AI] Fix direct mem leak @ResourceHandler.cpp:137
mod - rts/Sim/Misc/ResourceHandler.cpp Diff ] File ]
mod - rts/Sim/Misc/ResourceHandler.h Diff ] File ]
develop 90540cf8
Timestamp: 2017-02-24 15:42:12
Author: rtri
Details ] Diff ]
catch all exceptions in LoadGame
mod - rts/Game/Game.cpp Diff ] File ]
mod - rts/Game/Game.h Diff ] File ]
mod - rts/Game/LoadScreen.cpp Diff ] File ]
mod - rts/Game/PreGame.cpp Diff ] File ]
mod - rts/Menu/LuaMenuController.cpp Diff ] File ]
mod - rts/Menu/LuaMenuController.h Diff ] File ]
mod - rts/Rendering/Textures/TextureAtlas.cpp Diff ] File ]
mod - rts/System/SpringApp.cpp Diff ] File ]
develop b3f2c351
Timestamp: 2017-02-22 17:16:46
Author: rtri
Details ] Diff ]
fix 0005463
mod - rts/Game/Players/Player.cpp Diff ] File ]
mod - rts/Game/Players/Player.h Diff ] File ]
mod - rts/Game/PreGame.cpp Diff ] File ]
mod - rts/Lua/LuaMenu.cpp Diff ] File ]
mod - rts/Lua/LuaMenu.h Diff ] File ]
mod - rts/Menu/LuaMenuController.cpp Diff ] File ]
mod - rts/Menu/LuaMenuController.h Diff ] File ]
mod - rts/Net/NetCommands.cpp Diff ] File ]
mod - rts/System/SpringApp.cpp Diff ] File ]
develop f9c2d055
Timestamp: 2017-02-19 22:18:13
Author: rtri
Committer: GitHub
Details ] Diff ]
Merge pull request 0000294 from CommanderSpice/develop

Circling construction plane fixes
mod - rts/Sim/MoveTypes/HoverAirMoveType.cpp Diff ] File ]
mod - rts/Sim/Units/CommandAI/BuilderCAI.cpp Diff ] File ]
develop e62af78e
Timestamp: 2017-02-19 20:57:27
Author: CommanderSpice
Details ] Diff ]
Randomized aircon circling direction
mod - rts/Sim/MoveTypes/HoverAirMoveType.cpp Diff ] File ]
First  Prev  1 2 3 ... 110 ... 167 168 169 170 171 172 173 ... 220 ... 330 ... 440 ... 550 ... 660 ... 770 ... 880 ... 990 ... 1057 1058 1059  Next  Last