2025-07-21 08:40 CEST

View Revisions: Issue #4701

Summary 0004701: 98.0.1-423 practically hangs rendering (on linux/nvidia/primusrun)
Revision 2015-03-12 23:49 by abma
Description Something is causing the rendering the rendering to massively fail on my machine, causing an effective hang (~0 fps) on Ubuntu 14.10 with nvidia drivers, via primusrun.

The issue is not present on 98.0.1-408-g2b50e62 but is present on 98.0.1-423-g4a6e653.

The issue is not game-specific: it happens in BA, ZK, and TechA.

There were no recent driver updates on my machine; older versions of Spring up to and including 98.0.1-408 still work.

The issue does not requires any input on my part to manifest, and occurs even with DebugGl and DebugGlStacktraces turned off.

Revision 2015-03-12 23:48 by abma
Description Something is causing the rendering the rendering to massively fail on my machine, causing an effective hang (~0 fps) on Ubuntu 14.10 with nvidia drivers, via primusrun.

The issue is not present on 98.0.1-408 but is present on 98.0.1-423.

The issue is not game-specific: it happens in BA, ZK, and TechA.

There were no recent driver updates on my machine; older versions of Spring up to and including 98.0.1-408 still work.

The issue does not requires any input on my part to manifest, and occurs even with DebugGl and DebugGlStacktraces turned off.

Revision 2015-03-12 23:46 by Anarchid
Description This is a "clean duplicate" of 0004698, recreated because the other was "too confusing".

Something is causing the rendering the rendering to massively fail on my machine, causing an effective hang (~0 fps) on Ubuntu 14.10 with nvidia drivers, via primusrun.

The issue is not present on 98.0.1-408 but is present on 98.0.1-423.

The issue is not game-specific: it happens in BA, ZK, and TechA.

There were no recent driver updates on my machine; older versions of Spring up to and including 98.0.1-408 still work.

The issue does not requires any input on my part to manifest, and occurs even with DebugGl and DebugGlStacktraces turned off.