Because all needed libraries are available for OSX as well, you can compile a working version of Spring for Mac. But Unitsync will only work between Intel Macs and PCs, but not between those and PPC, and due to Apple's switch from PPC to Intel and due to the astronomical amount of effort it would take to to make them sync, there is no PPC port under development.
There's also a working lobby client for Mac OSX, follow the instruction below to compile it.
Contents |
Install Spring from source on an Intel Mac
The following guide was created and tested in a 2,53 Ghz 13" MacBook Pro, 4 GB RAM Nvidia GeForce 9400M and a MacPro Xenon Quadcore ATI Radeon HD 4870, both with Snow Leopard (10.6).
Dependencies:
You will need the following dependencies to compile:
Programs necessary to build * Xcode Tools * cmake (included in Xcode tools) * zip * p7zip
Libraries * SDL * boost (version 1.35 or later recommended) * DeviL (IL, ILU) * OpenAL (comes with Xcode tools) * OpenGL headers (mesa, glew, etc.) (comes with Xcode tools) * zlib * freetype * ogg,vorbis and vorbisfile * Python (2.5) * glew
Installing the Dependencies
Firstly, download the Xcode Development Tools from Apple or install them from your OsX DVD: http://developer.apple.com/technology/xcode.html (u will need to register, but its free of charge)
Then download and install Macports (http://www.macports.org) You need to be administrator to complete the following. Open the Terminal and copy and paste the first command and wait until it is completed, continue one-by-one with the others (you will be asked for the admin password each time).
sudo port install cmake sudo port install libsdl sudo port install libsdl-framework sudo port install boost sudo port install glew sudo port install boost-jam sudo port install libpng sudo port install jpeg sudo port install tiff sudo port install libogg sudo port install libvorbis sudo port install python25 sudo port install libdevil sudo port install p7zip
This will take some time and disk space, but should complete without problems. If you experience any errors, download the dependencies' source and compile it.
Fixes
Download the latest spring source from the download page. If you try to compile now, you will experience some errors, and therefore you will have to apply these patch files:
https://trac.macports.org/attachment/ticket/23556/patch-file-extension.diff https://trac.macports.org/attachment/ticket/23556/platform-misc-cpp.diff
cd into the source directory and execute
patch -p 0 < patch-file-extension.diff
patch -p 0 < platform-misc-cpp.diff
Compiling:
Open the Terminal, change into the Spring source folder (e.g.: "cd Desktop/spring_0_80_5_2/") and follow the instructions below: (You will be asked for the admin password)
type "cmake ." (the dot and the gap is important) type "make" (this will take some time) type "sudo make install"
After the above commands have finished, check "/usr/local/share/games/spring/AI/Interfaces/C/0.1/" to see if the files there end with '.so' or '.dylib'. If they are named .so you will get an error message when using AI bots. Run this command to rename all .so files to .dylib:
for X in `find /usr/local/share/games/spring/ -name "*.so"`; do sudo mv $X ${X/.so/.dylib}; done;
Result
Now, you have a a Unix Executable File called "spring" in your source directory and a "spring" directory in "usr/local/share/games/" (you need to make hidden folders visible to see it). Create a folder called "maps" and a folder called "mods" there. (This is where Spring will check for maps/mods). You can double click on the spring file (mod+map needed) and test if everything is alright.
Compiling the Lobby
You will need to get a lobby client (e.g.: SpringLobby: http://springlobby.info) and the dependencies to compile it from source following this guide: http://springlobby.info/projects/springlobby/wiki/InstallFromSource This Chapter will be extended soon.
--Grapefruit 11:08, 4 December 2009 (UTC)
