Springsettings.cfg
springsettings.cfg is the configuration file of the Spring Engine.
Below is a comprehensive list of all the values available. This page is an attempt to thoroughly document them all.
Such list can be created by starting Spring with --list-config-vars as commandline parameter. For example on windows:
spring.exe --list-config-vars > cfgdoc.txt
Location
95.0 and later
On Windows it's ../My Documents/My Games/Spring/springsettings.cfg,
and on Linux/MacOSX it's ~/.config/spring/springsettings.cfg
< 95.0
On Windows it's %APPDATA%\Local\springsettings.cfg,
and on Linux/MacOSX it has a different name and is ~/.springrc
Portable Mode
If spring detects springsettings.cfg next to spring.exe it runs in portable mode (meaning it writes config settings / infolog.txt / etc in the same directory where spring.exe exists).
Available Options
(last update: 94.1.1-524-g2409f40)
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| bool | true | false | |||
| Defines whether or not the trees generated by the engine (Default trees) will be shown as 3d or as cross sectioned ( + ) flat sides. | |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| bool | true | false | |||
| Enable shaders for terrain rendering and enable so more effects. | |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| bool | false | ||||
| Enables High Resolution Clouds. | |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| bool | true | false | |||
| Determines whether specular highlights and other lighting effects are rendered for units. | |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| int | -1 | -1 | 1 | ||
Enables graphics drivers workarounds for users with ATI video cards.
-1:=runtime detect, 0:=off, 1:=on | |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| bool | false | ||||
| source pos | |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| bool | false | ||||
| Controls whether or not units built by factories will inherit that factory's unit group. | |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| bool | false | ||||
| source pos | |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| string | "127.0.0.1" | ||||
| source pos | |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| int | 0 | ||||
| source pos | |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| bool | false | ||||
| source pos | |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| float | 0 | 0 | |||
| source pos | |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| bool | false | ||||
| source pos | |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| int | 24 | 16 | 32 | ||
| source pos | |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| bool | true | ||||
| source pos | |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| bool | true | ||||
| Sets whether Bumpmapped water will be drawn beyond the map edge. | |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| bool | false | ||||
| source pos | |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| int | 1 | 0 | 2 | ||
| Determines the amount of objects reflected in Bumpmapped water.
0:=off, 1:=fast (skip terrain), 2:=full | |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| int | 1 | 0 | 2 | ||
| Determines the method of refraction with Bumpmapped water.
0:=off, 1:=screencopy, 2:=own rendering cycle | |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| bool | true | false | |||
| Enables rendering of shorewaves. | |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| int | 512 | 32 | |||
| Sets the size of the framebuffer texture used to store the reflection in Bumpmapped water. | |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| bool | true | ||||
| source pos | |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| bool | false | ||||
| source pos | |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| bool | false | ||||
| source pos | |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| float | 1 | ||||
| source pos | |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| float | 150 | ||||
| source pos | |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| bool | false | ||||
| source pos | |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| float | 45 | ||||
| source pos | |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| bool | false | ||||
| source pos | |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| float | -500 | ||||
| source pos | |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| float | 16 | ||||
| source pos | |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| bool | false | ||||
| source pos | |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| float | 500 | ||||
| source pos | |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| float | 0.5 | ||||
| source pos | |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| float | 150 | ||||
| source pos | |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| float | 1.5 | ||||
| source pos | |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| int | 5 | 0 | 7 | ||
| Defines the used camera. Options are:
0 = FPS 1 = Overhead 2 = TotalWar 3 = RotOverhead 4 = Free 5 = SmoothOverhead 6 = Orbit 7 = Overview | |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| string | "" | ||||
| source pos | |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| float | 4 | 0 | |||
| source pos | |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| float | 1 | 0 | |||
| source pos | |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| int | 1 | ||||
| source pos | |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| bool | true | ||||
| source pos | |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| bool | false | true | |||
| source pos | |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| float | 0.5 | ||||
| source pos | |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| float | 1 | ||||
| source pos | |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| float | 12 | ||||
| source pos | |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| int | 128 | 1 | |||
| source pos | |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| int | 128 | 1 | |||
| source pos | |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| bool | false | ||||
| source pos | |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| bool | false | ||||
| Disables the warning an user will receive if (s)he attempts to run Spring on an outdated and underpowered video card. | |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| bool | false | ||||
| Allow to play every replay file (may crash / cause undefined behaviour in replays) | |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| float | 200 | ||||
| source pos | |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| bool | false | ||||
When set, will make the left half of the screen the minimap when DualScreenMode = is set.
| |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| bool | false | ||||
Sets whether to split the screen in half, with one half for minimap and one for main screen. Right side is for minimap unless DualScreenMiniMapOnLeft = is set.
| |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| bool | false | ||||
| Sets whether the clouds in the sky will be procedurally generated and moved. Resource heavy! | |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| bool | false | ||||
| Sets whether the sun will move around the sky throughout the game.
The sun will always stay above | |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| float | 0.1 | ||||
| Sets the minimum elevation of the dynamic sun. If less than 0.0, the sun can disappear under the map completely as it moves. | |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| bool | true | ||||
| source pos | |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| int | 45 | ||||
| source pos | |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| bool | true | ||||
| source pos | |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| float | 45 | ||||
| source pos | |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| float | 0.01 | ||||
| source pos | |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| int | 10 | ||||
| source pos | |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| int | 0 | 0 | 8 | ||
| If >0 enables FullScreen AntiAliasing. | |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| float | 6000 | 0 | |||
| Maximum distance at which features will be drawn. | |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| float | 4500 | 0 | |||
| Distance at which features will begin to fade from view. | |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| bool | false | ||||
| source pos | |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| string | "fonts/FreeSansBold.otf" | ||||
| Sets the font of Spring engine text. | |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| float | 25 | ||||
| Sets the opacity of Spring engine text, such as the title screen version number, clock, and basic UI. Does not affect LuaUI elements. | |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| int | 3 | ||||
| Sets the width of the black outline around Spring engine text, such as the title screen version number, clock, and basic UI. Does not affect LuaUI elements. | |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| int | 23 | ||||
| Sets the font size (in pixels) of the MainMenu and more. | |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| bool | false | ||||
| source pos | |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| bool | true | ||||
Sets whether the game will run in fullscreen, as opposed to a window. For Windowed Fullscreen of Borderless Window, set this to 0, WindowBorderless = to 1, and WindowPosX = and WindowPosY = to 0.
| |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| bool | true | ||||
see WindowedEdgeMove = , just for fullscreen mode
| |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| int | 7 | 0 | |||
| Sets how detailed the engine rendered grass will be on any given map. | |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| int | 1 | 0 | |||
| Controls whether ground decals underneath buildings and ground scars from explosions will be rendered. Values >1 define how long such decals will stay. | |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| int | 60 | 0 | 200 | ||
| Controls how detailed the map geometry will be. On lowered settings, cliffs may appear to be jagged or "melting". | |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| float | 1 | ||||
| source pos | |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| float | 1 | ||||
| source pos | |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| float | 1 | ||||
| source pos | |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| bool | false | ||||
| source pos | |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| int | 0 | ||||
| source pos | |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| float | 0.8 | 0 | 1 | ||
| Sets the opacity of the built-in Spring UI. Generally has no effect on LuaUI widgets. Can be set in-game using shift+, to decrease and shift+. to increase. | |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| int | 10 | -1 | 600 | ||
| Number of seconds that, if spent in the same code segment, indicate a hang; -1 to disable. | |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| bool | false | ||||
| Sets hardware mouse cursor rendering. If you have a low framerate, your mouse cursor will seem "laggy". Setting hardware cursor will render the mouse cursor separately from spring and the mouse will behave normally. Note not supported by all GPU drivers in fullscreen mode! | |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| bool | true | ||||
| source pos | |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| bool | false | ||||
| Controls whether LOS ("L view") edges are rendered in high resolution. Resource heavy! | |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| string | "0.26 0.96 0.41 0.205" | ||||
| source pos | |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| int | 400 | ||||
| source pos | |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| int | 30 | 10 | |||
| source pos | |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| string | "" | ||||
| source pos | |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| bool | false | ||||
| source pos | |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| bool | false | ||||
| source pos | |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| bool | true | ||||
| source pos | |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| int | 0 | ||||
| source pos | |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| float | 1 | ||||
| source pos | |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| float | 1 | ||||
| source pos | |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| float | 1 | ||||
| source pos | |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| float | 1 | ||||
| source pos | |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| string | "No map selected" | ||||
| Stores the previously played map. | |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| string | "No game selected" | ||||
| Stores the previously played game. | |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| string | "No script selected" | ||||
| Stores the previously played AI. | |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| string | "" | ||||
| Stores the previously selected setting, when editing settings within the Spring main menu. | |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| int | 64 | 0 | |||
| source pos | |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| int | 512 | 0 | |||
| source pos | |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| int | 32768 | 0 | |||
| source pos | |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| int | 2048 | 0 | |||
| source pos | |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| int | 65536 | 0 | |||
| source pos | |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| int | -1 | 0 | |||
| source pos | |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| bool | true | ||||
| Instantly write to the logfile, use only for debugging as it will cause a slowdown | |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| string | "" | ||||
| Comma seperated list of enabled logsections, see infolog.txt / console output for possible values | |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| bool | true | ||||
| source pos | |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| bool | true | false | |||
| source pos | |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| bool | true | ||||
| Enable LuaSocket support, allows a lua-widget to make TCP/UDP Connections | |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| bool | true | ||||
| source pos | |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| float | 1 | ||||
| source pos | |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| int | 1 | 0 | |||
| source pos | |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| int | 1 | 0 | |||
| source pos | |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| int | 2500 | ||||
| source pos | |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| int | 1000 | ||||
| source pos | |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| int | 512 | 64 | |||
| Maximum memusage (in MByte) of mutlithreaded pathcache generator at loading time. | |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| int | 128 | 0 | |||
| Maximum parallel played sounds. | |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| int | 1400 | 400 | |||
| source pos | |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| bool | false | ||||
| source pos | |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| float | 0.01 | ||||
| source pos | |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| int | 16 | ||||
| source pos | |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| float | -0.5 | ||||
| source pos | |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| int | 1 | 0 | |||
| source pos | |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| bool | true | ||||
| source pos | |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| bool | true | ||||
| source pos | |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| string | "2 2 200 200" | ||||
| source pos | |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| bool | true | ||||
| source pos | |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| bool | true | ||||
| source pos | |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| float | 0.25 | ||||
| source pos | |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| float | 2.5 | 0 | |||
| source pos | |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| float | 0.3 | ||||
| source pos | |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| int | 0 | 0 | 34 | 1 | |
| source pos | |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| bool | true | ||||
| source pos | |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| bool | true | ||||
| source pos | |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| int | 0 | 0 | 6 | ||
| source pos | |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| int | 0 | 0 | 2 | ||
| source pos | |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| int | 120 | 0 | |||
| source pos | |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| bool | false | ||||
| source pos | |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| bool | false | ||||
| source pos | |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| bool | true | ||||
| source pos | |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| float | 0.25 | 0.1 | 10 | ||
| source pos | |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| float | 2 | 0.1 | 10 | ||
| source pos | |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| float | 5 | 0.1 | 10 | ||
| source pos | |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| bool | true | ||||
| source pos | |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| float | 45 | ||||
| source pos | |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| int | 10 | ||||
| source pos | |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| float | 1 | ||||
| source pos | |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| int | 0 | 0 | 1 | ||
| source pos | |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| bool | false | ||||
| When enabled adjust sound speed/pitch to game speed. | |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| int | 1 | 0 | 3 | 2 | |
| Use ROAM for terrain mesh rendering. 0:=disable ROAM, 1=VBO mode, 2=DL mode, 3=VA mode | |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| int | 15 | 0 | |||
| source pos | |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| int | 1 | 0 | 4 | 0 | |
| Defines the type of water rendering. Can be set in game. Options are: 0 = Basic water, 1 = Reflective water, 2 = Reflective and Refractive water, 3 = Dynamic water, 4 = Bumpmapped water | |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| bool | false | ||||
| source pos | |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| bool | true | ||||
| source pos | |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| float | 45 | ||||
| source pos | |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| float | 0.01 | ||||
| source pos | |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| int | 10 | ||||
| source pos | |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| bool | false | ||||
| rotate logfiles, old logfiles will be moved into the subfolder "log". | |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| bool | false | ||||
| source pos | |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| int | 10 | ||||
| source pos | |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| int | 200 | ||||
| source pos | |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| float | 0 | ||||
| source pos | |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| int | 0 | ||||
| source pos | |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| float | 25 | -255 | 255 | ||
| source pos | |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| unsigned | 0 | 1 | |||
| Defines a bitmask indicating which CPU cores the main-thread should use. | |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| unsigned | 0 | 1 | |||
| Defines a bitmask indicating which CPU cores the sim-thread should use. | |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| int | 2048 | 32 | |||
| Sets the resolution of shadows. Higher numbers increase quality at the cost of performance. | |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| int | 1 | ||||
| source pos | |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| int | 2 | 0 | |||
| Sets whether shadows are rendered.
0:=off, 1:=full, 2:=fast (skip terrain) | |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| bool | true | ||||
| Displays a clock on the top-right corner of the screen showing the elapsed time of the current game. | |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| bool | false | ||||
| Displays current framerate. | |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| bool | true | ||||
| source pos | |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| bool | true | ||||
| source pos | |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| bool | true | ||||
| source pos | |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| int | 1 | ||||
| source pos | |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| bool | true | ||||
| source pos | |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| bool | false | ||||
| Displays current game speed. | |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| bool | false | ||||
| source pos | |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| string | "fonts/FreeSansBold.otf" | ||||
| Sets the font of Spring engine small text. | |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| float | 10 | ||||
see FontOutlineWeight =
| |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| int | 2 | ||||
see FontOutlineWidth =
| |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| int | 14 | ||||
| Sets the font size (in pixels) of the engine GUIs and more. | |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| bool | true | ||||
| source pos | |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| float | 45 | ||||
| source pos | |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| int | 2 | 0 | 3 | 0 | |
Smooth lines.
0 := off 1 := fastest 2 := don't care 3 := nicest | |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| int | 2 | 0 | 3 | 0 | |
Smooth points.
0 := off 1 := fastest 2 := don't care 3 := nicest | |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| int | 10 | ||||
| source pos | |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| float | 1 | ||||
| source pos | |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| int | 0 | ||||
| source pos | |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| int | 1 | 1 | 2 | ||
| Sets how server adjusts speed according to player's load (CPU), 1: use average, 2: use highest | |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| string | "" | ||||
| List of addidional data-directories, separated by ';' on windows, ':' on other OSs | |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| bool | false | ||||
| Create a stacktrace when an OpenGL error occurs (only available in DEBUG builds) | |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| string | "" | ||||
| source pos | |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| string | "" | ||||
| source pos | |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| bool | true | ||||
| source pos | |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| float | 45 | ||||
| source pos | |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| int | 10 | ||||
| source pos | |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| int | 1 | 0 | 2 | ||
| source pos | |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| bool | true | ||||
| source pos | |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| float | 0 | -4 | 4 | ||
| source pos | |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| string | "0.0 0.0 0.41 0.1" | ||||
| source pos | |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| bool | true | ||||
| source pos | |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| int | 1408 | 0 | |||
| source pos | |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| string | "" | ||||
| source pos | |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| string | "" | ||||
| source pos | |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| int | 10000 | ||||
| source pos | |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| int | 1000 | ||||
| source pos | |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| float | 0.7 | ||||
| source pos | |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| bool | false | ||||
| source pos | |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| float | 0.95 | ||||
| source pos | |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| bool | true | false | |||
| source pos | |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| bool | true | false | |||
| source pos | |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| bool | true | false | |||
| source pos | |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| int | 0 | 0 | |||
Vertical synchronization, update render frames in monitor's refresh rate.
<=0: off 1: enabled x: render with monitor-Hz/x FPS | |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| bool | true | ||||
| source pos | |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| bool | false | ||||
When set and Fullscreen is 0, will put the game in Borderless Window mode, also known as Windowed Fullscreen = . When using this, it is generally best to also set WindowPosX = and WindowPosY = to 0
| |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| int | 32 | ||||
Sets the horizontal position of the game window, if Fullscreen = is 0. When WindowBorderless = is set, this should usually be 0.
| |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| int | 32 | ||||
Sets the vertical position of the game window, if Fullscreen = is 0. When WindowBorderless = is set, this should usually be 0.
| |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| int | 0 | ||||
| source pos | |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| bool | true | ||||
| Sets whether moving the mouse cursor to the screen edge will move the camera across the map. | |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| int | 0 | 0 | |||
| Sets the width of the game screen. If set to 0 Spring will autodetect the current resolution of your desktop. | |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| int | 0 | 0 | |||
| Sets the height of the game screen. If set to 0 Spring will autodetect the current resolution of your desktop. | |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| string | "" | ||||
| source pos | |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| string | "UnnamedPlayer" | ||||
| Sets your name in the game. Since this is overridden by lobbies with your lobby username when playing, it usually only comes up when viewing replays or starting the engine directly for testing purposes. | |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| float | 0.1 | ||||
| source pos | |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| string | "" | ||||
| Sets the used output device. See "Available Devices" section in infolog.txt. | |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| int | 100 | 0 | 200 | ||
| Volume for "battle" sound channel. | |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| int | 100 | 0 | 200 | ||
| Volume for "general" sound channel. | |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| int | 60 | 0 | 200 | ||
| Master sound volume. | |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| int | 100 | 0 | 200 | ||
| Volume for "music" sound channel. | |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| int | 100 | 0 | 200 | ||
| Volume for "ui" sound channel. | |||||
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| int | 100 | 0 | 200 | ||
| Volume for "unit reply" sound channel. | |||||
Example
Here is a raw springsettings file (cleaned but without values) http://paste.springfiles.com/view/648280bc
Safemode
Spring supports a safemode, which can be enabled with spring --safemode. There is a startmenu link to it and some lobbies got an option for it, too.
But it's not meant for regular gaming, it's just a debugmode to find out if runtime problems are caused by incorrect settings. So you can try it and discuss it with devs for further help.
A list of all safemode values set in 94.1:
3DTrees=0
AdvMapShading=0
CompressTextures=1
LoadingMT=0
LuaShaders=0
MultiThreadCount=1
PathingThreadCount=1
ROAM=2
ReflectiveWater=0
SetCoreAffinity=1
SetCoreAffinitySim=1
SmoothLines=0
SmoothPoints=0
UseEFX=0
UsePBO=0
UseVBO=0