Development < Building Spring < Building Spring on MacOSX
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Duplicate and missing information
This page is a partial duplicate of Spring_on_MacOSX but both have unique information.
Build from source on MacOSX
Guide is for x86/Intel based OSX installs
I am hoping that with our efforts on the forum that we can have an .app bundle released everytime spring is updated and that will save most people needing to go through the headache of compiling from source code. But if you must try, then here's the steps to help!
I cannot stress enough that this will most likely only work on Intel based systems at this stage. With my understanding of how unitsync works, it seems like online play will not be possible between PPC and x86 architecture.
Obtaining the Source
Current
(For playing online)
Using Git is the recommended way to get the sources of the engine. However, if you really do not want to clone our git repository, we have some source packages available for download below.
Windows users wanting to use CMake to compile Spring are advised to download the source directly from github. The packages below target Linux only and do not contain certain files required to compile using CMake on Windows.
This code is the same as that used to build the last public release. See Building spring for build instructions.
Development Sources from Git
(Bleeding-edge, unstable code for development and testing)
Spring project page at github (status page)
Git clone URL for the master repo:
git://github.com/spring/spring.git
For serious developers. This will also allow you to make a patch out of the changes you make to the code, and send it to one of the developers with repository access.
Assuming the GIT command line client is installed, you can clone the repository with
git clone git://github.com/spring/spring.git
and update it with:
git pull --rebase
If github is unavailable or slow, there is a mirror:
git://springrts.git.sourceforge.net/gitroot/springrts/springrts
Get Dependencies
You will need to install some development packages Spring depends on. Most of these are available using Macports (similar to portage / apt-get etc available on various linux distro's)
You will also need to install the Xcode developers package (this requires a free membership to apple's ADC website)
Full list
- Programs necessary to build
- Xcode
- cmake (or scons)
- zip
- The usual build toolchain
- gcc (comes with Xcode tools)
- make (comes with Xcode tools)
- Libraries
- SDL
- boost (version 1.35 or later recommended)
- threads
- regex
- signals
- system
- DeviL (IL, ILU)
- OpenAL Please check the OpenAL section for MacOSX specific info
- OpenGL headers (mesa, glew, etc.) (comes with Xcode tools)
- zlib
- freetype
- ogg,vorbis and vorbisfile
- Optional, for bindings and Ais
- Python (2.5)
- Java-SDK (pre-installed on OSX)
Using Macports
Once you have downloaded and configured Macports use these commands to download / compile and install the required dependencies:
sudo port install cmake
sudo port install libsdl
sudo port install libsdl-framework
sudo port install boost
sudo port install boost-jam
sudo port install libpng # These image libraries might not be needed, but may save you some headaches
sudo port install jpeg
sudo port install tiff
sudo port install libogg
sudo port install libvorbis
sudo port install python25
sudo port install libdevil
As of October 12th 2009, the Macports install of libdevil (1.6.8-rc2_0) is broken for some people.
If you get errors like:
/opt/local/include/IL/il.h:505: error: ‘<anonymous>’ has incomplete type
while building spring, you will probably need to install it from source.
If all was successful, you are very close to being able to compile Spring naively!
Installing libdevil from source
Make sure that all the other port packages are installed first! Download the source. Right now 1.6.8-rc2_0 has the bug we are trying to work around, so do not use that one, or earlier versions.
Extract the source code.
Configure with this command:
./configure --enable-png --enable-ILU --enable-ILUT --enable-x86_64 CPPFLAGS="-I/opt/local/include/ -L/opt/local/lib/" LDFLAGS=-L/opt/local/lib/
Make sure you have support for png, jpg, dds, and tga
Build it with:
make
Part way through you'll get an error about malloc.h not being found. To fix it, replace <malloc.h> with <sys/malloc.h>
install with:
sudo make install
OpenAL
After having mountains of problems myself with the OpenAL pre-installed with the Xcode tools, I discovered that it is version 1.0 of OpenAL (not the correct version we want).
Head to your /System/Library/Framework/ folder and delete any trace of OpenAL framework / folders that are there.
Now download this copy of OpenAL
Using the terminal, go into the folder where you downloaded openal-soft and pass these commands:
bzip2 -d openal-soft-xxxx.tar.bz2 | tar xvf -
cd openal-soft-xxxx
cmake .
make
make install
All done, now you will have no problems compiling the Sound.cpp file in spring!
Build And Install
The build will spew out warnings like the following, which you can safely ignore:
warning: division by zero
warning: 'q' may be used uninitialized in this function
Removing duplicate libraries
Make sure that you remove all extra libraries before the first time you call cmake. If not, cmake will make your life a living hell. Check in /usr, /usr/local, /opt/local and /Library/Frameworks. Also, do not change the location of the source directory, librarys, or includes after calling cmake. If you do change any of the locations you can not just call cmake again. The only way I know to tell it to recompute everything from scratch is this:
- Change to the root of the source tree
- Remove every single visible file (NOT the .git/ dir)
- Run
git reset --hard
Using CMake (2.6 or newer) (Adso's method)
This is the only way I have compiled spring successfully so far:
(could someone please add a better way? As I cannot workout how to get xcodebuild to run the "install portion of the make file")
cmake .
make spring
make install-spring
This will install spring in all the right places to be run from a command line (but don't yet, it compiles an unusable executable, we just needed to get the makefile to install everything to the right place)
Now pass these commands
cmake -G Xcode
xcodebuild
This will have made a folder called "Debug" and will contain a command line program Spring, and Libunitsync.dylib
now to make sure the correct copy of spring runs when you are using the terminal pass the following command
sudo cp spring /usr/local/bin
Now you are ready to ready to play Spring on your MacOSX system! Enjoy!
Using CMake (2.6 or newer) (patmo98's method)
The worst problem I ran into while trying to use Adso's method was getting the include and library paths to work. This probably won't be needed unless you you been installing libraries from source or using fink.
Make sure before you start that you don't have any extra copies of libraries laying around.
Get the dependencies and source code.
ccmake .
If you see a list of options here, you've already run (c)cmake before and that may cause you trouble. Press c to have it auto configure. Press t to switch to advanced mode. Manually add the following includes and librarys. Yes, this is an ugly hack that should be instead fixed in the build system, but I don't know enough about cmake to fix it.
CMAKE_CXX_FLAGS -I/usr/local/include -I/opt/local/include
CMAKE_C_FLAGS -I/usr/local/include -I/opt/local/include
CMAKE_EXE_LINKER_FLAGS -L/usr/local/lib -L/opt/local/lib
You may need to add more directories.
Now you can compile:
make spring
If the build finishes successfully, you will now have the spring executable, unitsync.dylib, and some other assorted things.
Spring will search for Libunitsync.dylib in the same directory as the executable (and possibly other places), and search for the data files in ~/.spring/. If you have access to a working windows install, just copy the windows install to ~/.spring/ and run the executable from where ever you like.
Now you are ready to play Spring on your Mac OS X system!
Enjoy!
Finalizing installation
Will update later once I update the Springlobby wiki with all my OSX information!
If you need to contact me, send a PM to adso on the forums, or catch me in #sy or #springlobby in the lobby chat :)
--Adso 06:23, 29 August 2009 (UTC)
