User:Enetheru:SMF-SMT Update
Updating smf/smt to be easier to use, and more robust.
implement:
- SMT tiles larger than 32x32 pixels
- Rotation of SMT tiles
- Generation of ssmf textures from smt's
- Deprecate smf as a format in favour of smd/mapinfo.lua scripts
- Push tilemap based format to allow mixed tilesizes
- Add different compression modes for tiles as different uses have different needs. for instance normals dont work well in BC1(DXT1), ASTC appears the best of all worlds but is not highly supported by hardware at the moment.
- re-use of BigTex
- rotation of BigTex
SMT tiles larger than 32x32 pixels
Description
Inside the smt file there are loads of dxt1 compressed 32x32 pixel tiles. this proposal is to allow tiles of logical sizes upto the engine native 1024x1024 resolution(64,128,256,512). the file structure of smt and smf can allow this, but engine code needs to be developed to make it possible.
Justification
For tile based workflows, tile sizes larger than 32x32 pixels are easier to work with for artists.
Expected Impact
- Backwards compatible
- Not forwards compatible
- (minor)Possibility of smaller smf file size due to tilemap being smaller
- No change to load times
- No change to framerate
Known code changes
- removal of SMALL_TILE_SIZE constant in favour of calculated constant.
- changes to the way tiles are loaded from the smt in groundtextures
Rotation of smt tiles
Description
Justification
For tile based workflows rotating tiles allows you to use less source material to create a larger final result.
Expected Impact
- Backwards compatible
- Not forwards compatible
- possibility of smaller smt file sizes due to more duplication of tile data.
- possible increased load time on tiles with rotated source tiles.
- no change to framerate
Known Code Changes
- possible Version bump of smf to allow using the top three bits of tilemap references as rotation information.
- rotation code in the groundtexture loading phase
Generation of ssmf textures from smt's
Description
Justification
to complete the tile based workflow all terrain shading needs to have the capability to be defined as tiles
Expected Impact
- backwards compatible
- not forwards compatible
- slower map load times(to construct the image from tiles)
Known Code Changes
Deprecate smf as a format in favour of smd/mapinfo.lua scripts
Description
SMF is just a concatenation of image files and some raw values, these can easily be represented as their individual parts and scripts. Indeed lots of the parts of smf are already scriptable in lua, this task would be to implement the remaining items and deprecate the smf format.
Justification
Using smd/lua is easier to work with, faster to update.
Expected Impact
- none
Known Code Changes
Push tilemap based format to allow mixed tilesizes
Description
Justification
Expected Impact
Known Code Changes
Add ASTC compression as an option for smt tiles
Description
Justification
its basically the texture compression format for use in modern interactive graphics applications.