Tutorial blender quick workflow testpage
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Jump to navigationJump to searcheach step for make a model in blender and export in .dae format to blender and make a texture for it
- required :
- blender2.65
- paint.net or gimp
- springrts 0.91 or more
blender basic usage :
blender default keys:
- wheel mouse zoom
- midle mouse rotate view
- shift midle mouse move view
- keypad 0 camera
- keypad 1 3 7 orthogonal views
- keypad 5 perspective onn off
- left mouse click select
- right mouse click move cursor
- midle mouse click unselect when B or C key
- B box select
- C circle select (wheel for scale the circle)
- shift S snap
- P separate
- ctrl J join
- ctrl P parent
- alt P unparent
- G move
- S scale
- E extrud
- use local axe (piece axes) :double key the axe (G+z+z) or mode local than global
- scaling all else an axee :shift axe ( S+shift+z)
- ===the Windows in blender :===
- views
- 3dview edit windows
- tabs : edit object modes (face edge vertice when edit), magnet to grid , wireframe color textured
- propreties seting windows
- uvmap uvamp window
- info add mesh save load files infolog windows
- "3D View" windows
- z switch to wireframe or material mode show
- TAB switch to edit mode or object mode
- "info" windows
- open save file
- export import /colladata(only selected to switch)
- add mesh plane cube circle UVsphere (F6 for edit the number of ring and segment and size)
- optionnaly :add lamp and camera for make render
- "properties" windows
- tabs are:
- add material alow making uvmap colored (else use the same material dfor all pieces)
- add texture new, type:image or movie , coordinates:uv
- render for make picture or movies of the model
- object data : camera light edit
- "UVimage editor" windows
- select an object in 3Dview TAB to edit mode select all A key
- in UV image editor open image select a image exponant of 2(1024),A key select all ,UVs / export uv layout with diferent name for each objects
- view/draw other objects
- in 3Dview windows back to object mode keep the previous piece selected and tab edit mode for the new (highlighted
- in UVimage editor you see in dark the other selected piece and must use scale move for all the piece can not colide on the same image
- this will only erxport the material color on the picture and the shapes of the faces
- export model to springrts : export/colladata dae format (selection only)
- for springrts the model must have a main piece object where all other must be parented depending of the anim you want make in animDef lua later
- take care of the center of evry object because springrts will only considere them during anims
texture uvmap :
- each piece must have a texture who will be merged in 2d editor
- 3dview ,edit mode , select all faces ,mesh/smart uv project , uvmap layer editor windows , UVs/export uv layer , open in gimp or paint.net , select transparent background , invert selection , copy , paste to main uvmap picture , select a the part to colorise , invert selection , copy ,paste on the color picture (same size) ,select all of the colored picture , paste on the main uvmap picture , redo for each diferent part to color
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