Talk:Modrules.lua

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Page review

Page was an unsorted mess making it hard to read(wall of text) and hard to find things(arbitrary tag order).

tag missing, maybe dated and no longer exists in engine but I have this guy:

distance = {

builderUse2D = 0, -- defaults to 0

},

will investigate about missing tag and possible other missing tags. -Smoth



It was in source-order, but I've no objections to alphabetizing here (NB: Defs pages are also mostly in source-order, but it makes more sense there as tags tend to be grouped together by meaning in the source and the pages are so long ctrl+f is the best way to find tags anyway).

Increased spacing looks good.

No mention of builderUse2D in the engine source that reads ModRules.lua (or anywhere else - only hit in my whole Spring drive was Gundam). Reasonably sure nothing is missing but I'm not infallible ;) (this is one reason why engine source is always linked at the top of my pages)

- Flozi (talk) 19:59, 25 February 2013 (CET)

P.S. Use - ~~~~ to get a timestamped user link like mine here (c.f. http://www.mediawiki.org/wiki/Help:Signatures )


Should we consider putting the pages in alphabetical rather than source? People coming to the wiki don't really care about source order and people with source order are already reading the source. Smoth (talk) 22:17, 25 February 2013 (CET)

Also with regards to builderuse2d, should we notify the devs about removing it from the changelog? Smoth (talk) 22:18, 25 February 2013 (CET)


Which pages? Gamedata pages probably can but as I already said, I'm not sure it is sensible for defs... they are in a kind of 'most important first and grouped by relevance to each other' kind of order. Which can certainly appear haphazard, but if you are searching for a tag you already know, you'll ctrl+f (especially due to the sheer page length), so what use alphabetizing? If you don't already know the tag, then context-order makes more sense, no?

I won't out and out say I have a major problem with it as the order that I wrote it in fits my visualization of how things work and it won't gel smoothly with everyone else's, but I think context matters most.

Feel free to bug devs about removing it from the changelog, but how many people use the changelog as technical documentation? (Heck, who even reads it in any depth beyond a small handful of gamedevs?) No objections, just don't see it as a major issue. :)

Also, I pimped my sig!

-- FLOZi 18:58, 26 February 2013 (CET)