Talk:GSoC Sensor handling redesign
From Spring
Jump to navigationJump to search- i sugest to unifiy (and improve ) sensor and weapons :
- weapon actually are controlled by unitdef cones that make unit to turn at the target and sensor must act so
- weapons are allowed to shoot by animdef that can restrict it when not facing or special case and sensor with conic or geometric aperture must have restriction especially when model got sensor turet not covering 360°/2pi
- diferent sensor must allow diferent behaviours (ex: seismic,radar,see not allow same kind of targeting)
- alowing geometric aperture and animdef control can enable models with eyes and head and design limitation without revriting all sensor by gadgetisation (impossible for beginner or average gamemakers)
- must add sound detection since unit emit sounds when act !
- maybe if unit emit smoke wav and so must be detected because actually(when i tested 0.80 or so) its just a multiplayer glitch to make unit smoking ,scare the ground,
- maybe it have no reason than player see ground deformation when not in los