Smf decompiler

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This simple python2.x script will decompile fully decompile a map, outputs features, raw heightmap, texture, typemap, metal map, grass map, elevations, texturemap, minimap.

#!/usr/bin/python
# PD license by Beherith
import sys
import struct
import Image

print 'Welcome to the SMF decompiler by Beherith (mysterme@gmail.com). Place this script next to the .smf file and pass the .smf as a command line argument to this script to get it decompiled'

if len(sys.argv)>1:
	print 'Working on:',sys.argv[1]
else:
	exit(1)
SMFHeader_struct= struct.Struct('< 16s i i i i i i i f f i i i i i i i')
'''	char magic[16];      ///< "spring map file\0"
	int version;         ///< Must be 1 for now
	int mapid;           ///< Sort of a GUID of the file, just set to a random value when writing a map

	int mapx;            ///< Must be divisible by 128
	int mapy;            ///< Must be divisible by 128
	int squareSize;      ///< Distance between vertices. Must be 8
	int texelPerSquare;  ///< Number of texels per square, must be 8 for now
	int tilesize;        ///< Number of texels in a tile, must be 32 for now
	float minHeight;     ///< Height value that 0 in the heightmap corresponds to	
	float maxHeight;     ///< Height value that 0xffff in the heightmap corresponds to

	int heightmapPtr;    ///< File offset to elevation data (short int[(mapy+1)*(mapx+1)])
	int typeMapPtr;      ///< File offset to typedata (unsigned char[mapy/2 * mapx/2])
	int tilesPtr;        ///< File offset to tile data (see MapTileHeader)
	int minimapPtr;      ///< File offset to minimap (always 1024*1024 dxt1 compresed data plus 8 mipmap sublevels)
	int metalmapPtr;     ///< File offset to metalmap (unsigned char[mapx/2 * mapy/2])
	int featurePtr;      ///< File offset to feature data (see MapFeatureHeader)

	int numExtraHeaders; ///< Numbers of extra headers following main header
'''
ExtraHeader_struct= struct.Struct('< i i i')
'''	int size; ///< Size of extra header
	int type; ///< Type of extra header
	int extraoffset ; //MISSING FROM DOCS, only exists if type=1 (vegmap)'''
MapTileHeader_struct=struct.Struct('< i i')
'''	int numTileFiles; ///< Number of tile files to read in (usually 1)
	int numTiles;     ///< Total number of tiles'''
MapFeatureHeader_struct=struct.Struct('< i i')
'''	int numFeatureType;
	int numFeatures;'''
	
MapFeatureStruct_struct=struct.Struct('< i f f f f f')
'''int featureType;    ///< Index to one of the strings above
	float xpos;         ///< X coordinate of the feature
	float ypos;         ///< Y coordinate of the feature (height)
	float zpos;         ///< Z coordinate of the feature

	float rotation;     ///< Orientation of this feature (-32768..32767 for full circle)
	float relativeSize; ///< Not used at the moment keep 1'''
TileFileHeader_struct =struct.Struct('< 16s i i i i')
'''	char magic[16];      ///< "spring tilefile\0"
	int version;         ///< Must be 1 for now

	int numTiles;        ///< Total number of tiles in this file
	int tileSize;        ///< Must be 32 for now
	int compressionType; ///< Must be 1 (= dxt1) for now'''
	

_S3OHeader_struct = struct.Struct("< 12s i 5f 4i")
_S3OPiece_struct = struct.Struct("< 10i 3f")
_S3OVertex_struct = struct.Struct("< 3f 3f 2f")
_S3OChildOffset_struct = struct.Struct("< i")
_S3OIndex_struct = struct.Struct("< i")

SMALL_TILE_SIZE=680
MINIMAP_SIZE=699048
def pythonDecodeDXT1(data):# Python-only DXT1 decoder; this is slow!
	# input: one "row" of data (i.e. will produce 4*width pixels)
	blocks = len(data) / 8  # number of blocks in row
	out = ['', '', '', '']  # row accumulators

	for xb in xrange(blocks):
		# Decode next 8-byte block.        
		c0, c1, bits = struct.unpack('<HHI', data[xb*8:xb*8+8])
		# print c0,c1,bits
		# color 0, packed 5-6-5
		b0 = (c0 & 0x1f) << 3
		g0 = ((c0 >> 5) & 0x3f) << 2
		r0 = ((c0 >> 11) & 0x1f) << 3
		
		# color 1, packed 5-6-5
		b1 = (c1 & 0x1f) << 3
		g1 = ((c1 >> 5) & 0x3f) << 2
		r1 = ((c1 >> 11) & 0x1f) << 3

		# Decode this block into 4x4 pixels
		# Accumulate the results onto our 4 row accumulators
		for yo in xrange(4):
			for xo in xrange(4):
				# get next control op and generate a pixel
				
				control = bits & 3
				bits = bits >> 2
				if control == 0:
					out[yo] += chr(r0) + chr(g0) + chr(b0)
				elif control == 1:
					out[yo] += chr(r1) + chr(g1) + chr(b1)
				elif control == 2:                                
					if c0 > c1:
						out[yo] += chr((2 * r0 + r1 + 1) / 3) + chr((2 * g0 + g1 + 1) / 3) + chr((2 * b0 + b1 + 1) / 3)
					else:
						out[yo] += chr((r0 + r1) / 2) + chr((g0 + g1) / 2) + chr((b0 + b1) / 2)
				elif control == 3:
					if c0 > c1:
						out[yo] += chr((2 * r1 + r0 + 1) / 3) + chr((2 * g1 + g0 + 1) / 3) + chr((2 * b1 + b0 + 1) / 3)
					else:
						out[yo] += '\0\0\0'

	# All done.
	return out
	
def unpack_null_terminated_string(data, offset):
	result=''
	nextchar = 'X'
	while True:
		nextchar=struct.unpack_from('c',data,offset+len(result))[0]
		if nextchar=='\0':
			return result
		else:
			result+=nextchar
		if len(result)>10000:
			return result

class SMFMap:
	def __init__(self,filename):
		self.filename=filename
		self.basename=filename.rpartition('.')[0]
		self.smffile=open(filename,'rb').read()
		self.SMFHeader= SMFHeader_struct.unpack_from(self.smffile, 0)
		
		self.magic=self.SMFHeader[0]#;      ///< "spring map file\0"
		self.version=self.SMFHeader[1]#;         ///< Must be 1 for now
		self.mapid=self.SMFHeader[2]#;           ///< Sort of a GUID of the file, just set to a random value when writing a map

		self.mapx=self.SMFHeader[3]#;            ///< Must be divisible by 128
		self.mapy=self.SMFHeader[4]#;            ///< Must be divisible by 128
		self.squareSize=self.SMFHeader[5]#;      ///< Distance between vertices. Must be 8
		self.texelPerSquare=self.SMFHeader[6]#;  ///< Number of texels per square, must be 8 for now
		self.tilesize=self.SMFHeader[7]#;        ///< Number of texels in a tile, must be 32 for now
		self.minHeight=self.SMFHeader[8]#;     ///< Height value that 0 in the heightmap corresponds to	
		self.maxHeight=self.SMFHeader[9]#;     ///< Height value that 0xffff in the heightmap corresponds to

		self.heightmapPtr=self.SMFHeader[10]#;    ///< File offset to elevation data (short int[(mapy+1)*(mapx+1)])
		self.typeMapPtr=self.SMFHeader[11]#;      ///< File offset to typedata (unsigned char[mapy/2 * mapx/2])
		self.tilesPtr=self.SMFHeader[12]#;        ///< File offset to tile data (see MapTileHeader)
		self.minimapPtr=self.SMFHeader[13]#;      ///< File offset to minimap (always 1024*1024 dxt1 compresed data plus 8 mipmap sublevels)
		self.metalmapPtr=self.SMFHeader[14]#;     ///< File offset to metalmap (unsigned char[mapx/2 * mapy/2])
		self.featurePtr=self.SMFHeader[15]#;      ///< File offset to feature data (see MapFeatureHeader)

		self.numExtraHeaders=self.SMFHeader[16]#; ///< Numbers of extra headers following main header'''
		
		print 'Writing heightmap RAW (Remember, this is a %i by %i 16bit 1 channel IBM byte order raw!)'%((1+self.mapx),(1+self.mapy))
		self.heightmap=struct.unpack_from('< %iH'%((1+self.mapx)*(1+self.mapy)),self.smffile,self.heightmapPtr)
		heightmap_file=open(self.basename+'_height.raw','wb')
		for pixel in self.heightmap:
			heightmap_file.write(struct.pack('< H',pixel))
		heightmap_file.close()
		heightmap_img=Image.new('RGB',(1+self.mapx,1+self.mapy),'black')
		heightmap_img_pixels=heightmap_img.load()
		for x in range(heightmap_img.size[0]):
			for y in range(heightmap_img.size[1]):
				height=self.heightmap[(heightmap_img.size[0])*y+x]/256
				heightmap_img_pixels[x,y]=(height,height,height)
		heightmap_img.save(self.basename+'_height.bmp')
				
		print 'Writing MetalMap'
		self.metalmap= struct.unpack_from('< %iB'%((self.mapx/2)*(self.mapy/2)),self.smffile,self.metalmapPtr)
		metalmap_img=Image.new('RGB',(self.mapx/2,self.mapy/2),'black')
		metalmap_img_pixels=metalmap_img.load()
		for x in range(metalmap_img.size[0]):
			for y in range(metalmap_img.size[1]):
				metal=self.metalmap[(metalmap_img.size[0])*y+x]
				metalmap_img_pixels[x,y]=(metal,0,0)
		metalmap_img.save(self.basename+'_metal.bmp')
		
		print 'Writing typemap'
		self.typemap=  struct.unpack_from('< %iB'%((self.mapx/2)*(self.mapy/2)),self.smffile,self.typeMapPtr)
		typemap_img=Image.new('RGB',(self.mapx/2,self.mapy/2),'black')
		typemap_img_pixels=typemap_img.load()
		for x in range(typemap_img.size[0]):
			for y in range(typemap_img.size[1]):
				type=self.typemap[(typemap_img.size[0])*y+x]
				typemap_img_pixels[x,y]=(type,0,0)
		typemap_img.save(self.basename+'_type.bmp')
	
		print 'Writing minimap'
		miniddsheaderstr=([68, 68, 83, 32, 124, 0, 0, 0, 7, 16, 10, 0, 0, 4, 0, 0, 0, 4, 0, 0, 0, 0, 8, 0, 0, 0, 0, 0, 
		11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
		0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 32, 0, 0, 0, 4, 0, 0, 0, 68, 88, 84, 49, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
		0, 0, 0, 0, 0, 0, 0, 8, 16, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0])
		self.minimap=self.smffile[self.minimapPtr:self.minimapPtr+MINIMAP_SIZE]
		minimap_file=open(self.basename+'_mini.dds','wb')
		for c in miniddsheaderstr:
			minimap_file.write(struct.pack('< B',c))
		minimap_file.write(self.minimap)
		minimap_file.close()
		
		print 'Writing grassmap'
		vegmapoffset = SMFHeader_struct.size+ExtraHeader_struct.size+4
		for extraheader_index in range(self.numExtraHeaders):
			extraheader = ExtraHeader_struct.unpack_from(self.smffile,extraheader_index*ExtraHeader_struct.size+SMFHeader_struct.size)
			extraheader_size,extraheader_type,extraoffset =extraheader
			# print 'ExtraHeader',extraheader
			if extraheader_type==1: #grass
				# self.grassmap=struct.unpack_from('< %iB'%((self.mapx/4)*(self.mapy/4)),self.smffile,ExtraHeader_struct.size+SMFHeader_struct.size+extraheader_size)
				self.grassmap=struct.unpack_from('< %iB'%((self.mapx/4)*(self.mapy/4)),self.smffile,extraoffset)
				grassmap_img=Image.new('RGB',(self.mapx/4,self.mapy/4),'black')
				grassmap_img_pixels=grassmap_img.load()
				for x in range(grassmap_img.size[0]):
					for y in range(grassmap_img.size[1]):
						grass=self.grassmap[(grassmap_img.size[0])*y+x]
						if grass==1:
							grass = 255
						else:
							grass = 0
						grassmap_img_pixels[x,y]=(grass,grass,grass)
				grassmap_img.save(self.basename+'_grass.bmp')

		
		#MapFeatureHeader is followed by numFeatureType zero terminated strings indicating the names
		#of the features in the map. Then follow numFeatures MapFeatureStructs.
		self.mapfeaturesheader = MapFeatureHeader_struct.unpack_from(self.smffile,self.featurePtr)
		self.numFeatureType,self.numFeatures=self.mapfeaturesheader
		self.featurenames=[]
		featureoffset = self.featurePtr + MapFeatureHeader_struct.size
		while len(self.featurenames)<self.numFeatureType:
			featurename = unpack_null_terminated_string(self.smffile,featureoffset)
			self.featurenames.append(featurename)
			featureoffset+=len(featurename)+1 #cause of null terminator
			# print featurename
			'''nextchar= 'N'
			while nextchar != '\0':
				nextchar=struct.unpack_from('c',self.smffile,len(featurename)+self.featurePtr+MapFeatureHeader_struct.size
					+sum([len(fname)+1 for fname in self.featurenames]))[0]
				if nextchar =='\0':
					self.featurenames.append(featurename)
					featurename=''
				else:
					featurename+=nextchar'''
					
		print 'Features found in map definition',self.featurenames
		feature_offset=self.featurePtr+MapFeatureHeader_struct.size+sum([len(fname)+1 for fname in self.featurenames])
		self.features=[]
		for feature_index in range(self.numFeatures):
			feat= MapFeatureStruct_struct.unpack_from(self.smffile,feature_offset+MapFeatureStruct_struct.size*feature_index)
			# print feat
			self.features.append({'name':self.featurenames[feat[0]],'x':feat[1],'y':feat[2],'z':feat[3],'rotation':feat[4],'relativeSize':feat[5],})
			# print self.features[-1]
		print 'Writing feature placement file'
		feature_file=open(self.basename+'_featureplacement.lua','w')
		for feature in self.features:
			feature_file.write('{ name = \'%s\', x = %i, z = %i, rot = "%i" ,scale = %f },\n'%(feature['name'],feature['x'],feature['z'],feature['rotation'],feature['relativeSize']))
		feature_file.close()
		
		print 'loading tile files'
		self.maptileheader=MapTileHeader_struct.unpack_from(self.smffile,self.tilesPtr)
		self.numtilefiles,self.numtiles=self.maptileheader
		self.tilefiles=[]
		tileoffset=self.tilesPtr+MapTileHeader_struct.size
		for i in range(self.numtilefiles):
			numtilesinfile=struct.unpack_from('< i',self.smffile,tileoffset)[0]
			tileoffset+=4 #sizeof(int)
			tilefilename=unpack_null_terminated_string(self.smffile,tileoffset)
			tileoffset+=len(tilefilename)+1 #cause of null terminator
			self.tilefiles.append([tilefilename,numtilesinfile,open(tilefilename,'rb').read()])
			print tilefilename, 'has',numtilesinfile,'tiles'
		self.tileindices=struct.unpack_from('< %ii'%((self.mapx/4)*(self.mapy/4)),self.smffile,tileoffset)
			
		
		self.tiles=[]
		for tilefile in self.tilefiles:
			tileFileHeader = TileFileHeader_struct.unpack_from(tilefile[2],0)
			magic,version,numTiles,tileSize,compressionType=tileFileHeader
			#print tilefile[0],': magic,version,numTiles,tileSize,compressionType',magic,version,numTiles,tileSize,compressionType
			for i in range(numTiles):
				self.tiles.append(struct.unpack_from('< %is'%(SMALL_TILE_SIZE),tilefile[2], TileFileHeader_struct.size+i*SMALL_TILE_SIZE)[0])
			
			
		
		print 'Generating texture, this is very very slow (few minutes)'
		textureimage=Image.new('RGB',(self.mapx*8,self.mapy*8),'black')
		textureimagepixels=textureimage.load()
		for ty in range(self.mapy/4):
			# print 'row',ty
			for tx in range(self.mapx/4):
				currtile=self.tiles[self.tileindices[(self.mapx/4)*ty+tx]]
				# print 'Tile',(self.mapx/4)*ty+tx
				#one tile is 32x32, and pythonDecodeDXT1 will need one 'row' of data, assume this is 8*8 bytes
				for rows in xrange(8):
					# print "currtile",currtile
					dxdata=currtile[rows*64:(rows+1)*64]
					# print len(dxdata),dxdata
					dxtrows=pythonDecodeDXT1(dxdata) #decode in 8 block chunks
					for x in xrange(tx*32,(tx+1)*32):
						for y in xrange(ty*32+4*rows,ty*32+4+4*rows):
							# print rows, tx,ty,x,y
							# print dxtrows
							oy=(ty*32+4*rows)
							textureimagepixels[x,y]=(ord(dxtrows[y-oy][3*(x-tx*32) +0]),ord(dxtrows[y-oy][3*(x-tx*32) +1]),ord(dxtrows[y-oy][3*(x-tx*32) +2]))
		textureimage.save(self.basename+'_texture.bmp')
		print 'Done, one final bit of important info: the maps maxheight is %i, while the minheight is %i'%(self.maxHeight,self.minHeight)
mymap = SMFMap(sys.argv[1])