Simpleparticlesystem
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Propertiers for SimpleParticleSystem:
-
float3 pos
Position of the particle system emmiter. -
AtlasedTexture texture
Texture for the particles. -
float3 emitVector
Vector that describes the direction of the particles, this is then modified by the rotation propertiers. -
CColorMap colorMap
Colormap describing the colors of the particles during their lifetime. -
float3 gravity
Vector force applied to the particles every frame. -
float airdrag
Constant multiplier on the particle each frame, a value of 1.0 means the particles will keep their current momentum, a value bellow 1 and they will slow down each frame. -
float particleLife
Life of the particles in frames. -
float particleLifeSpread
Random number between 0 and particleLifeSpread added to particleLife. -
int numParticles
Number of particles that will be spawned. -
float particleSpeed
Initial speed of the particles. -
float particleSpeedSpread
Random number between 0 and particleSpeedSpread added to particleSpeed. -
float particleSize
Size of the particles. -
float particleSizeSpread
Random number between 0 and particleSizeSpread added to particleSize. -
float sizeGrowth
Size added to particles each frame. -
float sizeMod
Size frame multiplier. -
float emitRot
Rotation in degree from emitVector that particles will be spawned from, a value of 90 will emmit particles in a plane perpendicular to the emitVector. -
float emitRotSpread
Random number between 0 and emitRotSpread added to emitRot, a value of 180 will make the particles spawn in a full sphere. -
bool directional
If the particles should be oriented to point at the direction of their velocity.