System Requirements, or: "What sort of a system do I need to run Spring?"
You need a 3D graphics card to run Spring, which will probably require at least a a GeForce4 MX and the latest driver supported. Minimum CPU requirements are a little more complex. A more powerful CPU will have the capability to support larger maps and a greater maximum unit limit. A 1 GHz CPU should be able to support an estimated 500 units. The memory needed will also vary with unit count and map size, but 512 MB is enough to play medium sized games.
|CPU||RAM||GPU, Video Ram||Resolution; Settings||Result|
|Intel Core i5-750 at 3.5GHz||8GB||GeForce GTX 560ti 1GB||2560x1440; Everything maxed out||More than playable, but having more than 500 units on screen the FPS goes below 30|
|Intel Core 2 Duo 4300 (1.8 GHz, 64bit)||3072 MB||GeForce 8500 GT 512 MB||1600 x 1200; medium settings||Very playable. Starts to lag if you blow up 50 commanders with 100 nukes|
|Intel Core 2 Extreme X6800||512 MB||GeForce 6200 256 MB w/Turbocache||1024 x 768; minimum settings||Starts to lag after 1200 units|
|Intel Pentium 4 2600 MHz (HT)||1024 MB||Intel 82865G (built-in)||Works ok, laggy on high (visible) unit count or on big maps when most of the terrain is visible.|
|AMD Turion MT-32 1.8 GHz||448 MB||ATi Radeon Express 200M, 64 MB||1280 x 800; minimum settings||Works fine, but a bit laggy on higher unit counts (750 ). Lags bad after detonation of nukes or commanders (video chip sucks in rendering clouds).|
|Intel Pentium 4 1.7 GHz||256 MB||GeForce FX 5200, 128 MB||1280x1024; minimum settings||Slow on water maps with the nice-shining-animated-water (works very well with the standard one). Slow when some smoke is shown too. Disregard that, no display matter. 16x16 maps work fine if <100~ units, otherwise very slow. 8x8 maps like SmallDivide work well. Running linux.|
|Intel Celeron 1.2 GHz||512 MB||Intel 915GM (laptop/integrated)||1024x768; near minimum settings||Works fine on maps 16x16 and smaller. 6 players is about the most it can handle, maybe only 4 on large maps with lots of units.|
|Intel Pentium M 1.73 GHz 740||2048 MB||Intel 915GM Express (laptop/integrated)||1024x768; near minimum settings, no shadows, basic water, no anti aliasing||Works fine on small maps, in the beginning starts out at 15 frames per second, then once there are around 500 units it starts lagging excessively at 1 or 2 frames per second, and becomes unplayable. Running ubuntu 9.04-11.04.|
|Intel Core Duo 1.83 GHz||1204 MB||GeForce 7600 Go (Laptop) 512 MB||1280x768; near maximum settings||Works fine on all maps, including those over 32x32. Running Windows XP.|
|AMD 1ghz to 1,3ghz||512MB or less||GeForce 4 128MB||640 x 480; no sound, no reflections, everything that can disabled or lowered||Over 100fps at the very beginning, goes down to 0.01fps as time goes and players expand more and more. Either overclock to 5ghz or upgrade to any dual core like AMD or Intel 5000+.|
|Any under 1ghz||???MB||???||???||Don't expect spring to run in a playable manner.|