Modoptions.lua
From Spring
Jump to navigationJump to searchNote: map options (mapoptions.lua
) and game options (modoptions.lua
) are basically the same, so one page for both.
Purpose
Allow players to set game variables via lobby.
Reading
Use these functions.
To avoid errors check modoptions for being nil, in case the game was not started by a lobby. Otherwise you get "attempt to index local 'modOptions' (a nil value)"
local lolfactor = 100 --some default value to be used when no modoptions are present
local modOptions = Spring.GetModOptions()
if (modOptions) then
lolfactor = modOptions.lolfactor
else
Spring.Echo ("no modoptions are set")
end
Spring.Echo ("lolfactor = " .. lolfactor)
--do something with lolfactor--
Examples
Some simple example
Allow players to set start resources.
local opts= {
{
key="startingmetal",
name="Start Metal",
desc="How much metal at start?",
type = 'number',
def = 4000,
min = 1,
max = 40000,
step = 1,
},
return opts
The gadget that gives the start resources reads it like this:
local startingmetal=4000
local modOptions = Spring.GetModOptions()
if (modOptions) then startingmetal = modOptions.startingmetal or 4000 end
Spring.SetTeamResource(teamID, "m", startingmetal)
links
zero-K: http://code.google.com/p/zero-k/source/browse/trunk/mods/zk/ModOptions.lua