Mapdev:parallax
From Spring
Jump to navigationJump to searchParallax Texture
modifies the diffuse, normal, and specular TEXTURE COORDINATES before sampling is done
FIXME: description as to why you want to use Parallax textures.
| FIXME: needs image file | FIXME: needs image file |
| Without Parallax Map | With Parallax Map |
|---|
Specification
mapinfo.lua
The relevant sections of the mapinfo.lua
local mapinfo = {
...
resources = {
...
parallaxHeightTex = "parallax.png",
...
},
...
}
Image File
| File Location | ./maps/ |
|---|---|
| File Format | PNG, TGA |
| Colour Depth | 8bpp |
| Channels | RGBA |
| Resolution | Any, recommended powers of two, will be stretched over the terrain. Should be the same size as the Mapdev:specular image |
FIXME: needs cleaning.
height, scale, and bias parameters are packed as follows to produce a texel offset-factor f h = (parallaxHeightTex.r * 65280 + parallaxHeightTex.g * 256) / 65536 s = (parallaxHeightTex.b) b = (parallaxHeightTex.a - 0.5) f = h * s + b