Development < Lobby Development
- 1 Live systems
- 2 Zero-K systems
- 3 Legacy systems
These are both updated once per day from the raw xml docs
cross-platform, Python, by aegis, abma, silentwings
- The primary lobby server currently running on springrts.com. See the dedicated page on uberserver for more info.
Various systems exist to supply content, see the dedicated page Download_Systems.
Linux, Windows, Mac , C++, by Koshi, Braindamage, Abma and many others
Windows, Lua, by gajop, with major contributions from various game devs
cross-platform, C#, by Licho
Zero-K lobby server. Uses a different protocol. Source can be found at https://github.com/ZeroK-RTS/Zero-K-Infrastructure/tree/master/ZkLobbyServer
No longer uses the Spring lobby protocol
Windows/Linux, C#, by Licho & quantum
Legacy lobby clients
From mostly functional, to WIP, abandoned or unusable. Apparently, its much harder to make a lobby client than most people think.
Linux, C++, by cleanrock, only maintained actively for use with the Zero-K lobbyserver.
cross-platform, C++, unmaintained (superceeded by Chobby)
Windows, Delphi, by Satirik, unmaintained
Windows, C, unmaintained
cross-platform, Java, by Cheesecan, unmaintained
cross-platform, C++, unmaintained
cross-platform, Python, by BrainDamage & koshi, unmaintained
A bot framework written in python. GitHub wiki
cross-platform, Go unmaintained
A simple client implementation of the lobby protocol in Go. project page
cross-platform, Java, hoijui
Legacy lobby server, created by Betalord. Superceeded by uberserver in 2012. You can fetch the sources through git. Details can be found on the development site.