CEG:Main
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Introduction
CEG stands for Custom Explosion Generator, a scripting language for creating graphical effects. These are most commonly used to draw a graphical effect when a weapon hits a target, but can also be called from COB and Lua.
Files Needed
The actual CEGs are defined in .tdf or .lua files in effects/
(preferred) or gamedata/explosions/
(old standard). You will also need a resources.lua in gamedata/
to define textures, as well as the actual textures in bitmaps/
. Finally, you need the weapon, unit, COB, and or Lua files that you are calling the CEGs from.
Further information
For details on CEG definition files, how to call a CEG and more advanced features see: