CEG Main Page
CEG stands for Custom Explosion Generator, a scripting language for creating graphical effects. These are most commonly used to draw a graphical effect when a weapon hits a target, but can also be called from COB and Lua.
The actual CEGs are defined in .tdf or .lua files in
effects/ (preferred) or
gamedata/explosions/ (old standard). You will also need a resources.lua in
gamedata/ to define textures, as well as the actual textures in
bitmaps/. Finally, you need the weapon, unit, COB, and or Lua files that you are calling the CEGs from.
For details on CEG definition files, how to call a CEG and more advanced features see: