Building Spring on MacOSX
Development < Building Spring < Building Spring on MacOSX
This is a guide to the requirements for building the Spring RTS engine on MacOS. If you want only to play a spring game, follow the Spring_on_MacOSX Tutorial.
Building Spring on MacOS
This guide is for x86/Intel based MacOS installs
Even though it will not run, Spring should successfully compile on Mac for both 104.0 and the latest develop version.
NOTE: Only official spring versions 99.0-103.1 will compile and run on MacOS. 104+ will compile, but uses an incompatible OpenGL version. When 105.0 is released, a MacOS - compatible OpenGL version will be used, however at this point in time there are other blocking issues.
Questions about this process should be asked here.
Requirements
Command Line Tools
Install the Xcode developers package (this requires a free membership to apple's ADC website).
Package Manager
Either Homebrew or MacPorts may be used to fetch dependencies. The MacOS Buildbot (run by Turboss) uses Homebrew. The writer uses Macports.
Compiler
Compiler: GCC must be used, and dependencies must be compiled with GCC
MacPorts
For MacPorts:
port install sudo port select --set gcc mp-gcc8 hash -r # Reload the terminal
To check for installed gcc:
port select --list gcc
HomeBrew
brew install gcc@8
Dependencies
MacPorts
Necessary dependencies for the develop branch are below (as called by Macports):
port install sudo port install cmake libsdl2 p7zip libdevil libvorbis minizip openal-soft glew freetype binutils libXcursor +gcc8
(This list has not been tested for errors; please message MasterBel if they do not work for you.)
Compiling Spring 104.0 (current master) or older will also require Boost. Retreive source and compile with gcc. TODO: Instructions?
HomeBrew
Note that this list is incomplete:
brew install cmake minizip freetype glew openal-soft p7zip clang-format libvorbis jsoncpp PkgConfig devil sdl2
You will also need to install XQuartz for the X11 dependency, however it will install the headers in a non-standard location. Use this command to symlink it to the standard location:
ln -s /opt/X11/include/X11 /usr/local/include/X11
Obtaining Source
git clone --recursive git://github.com/spring/spring.git -b <branch>
The “master” branch is the latest stable release. “develop” branch is the latest development release. (Note: The recursive argument is important for submodules.)
Update with: git pull --rebase
Compiling Source
cmake . -DCMAKE_CXX_COMPILER=/path/to/bin/g++-mp-8 -DCMAKE_C_COMPILER=/path/to/bin/gcc-mp-8 make spring
Other common Cmake flags are:
-DGLEW_INCLUDE_DIR=/path/to/include -DGLEW_LIBRARIES=/path/to/lib/libGLEW.a -DOPENAL_INCLUDE_DIR=/path/to/include/AL -DCMAKE_INSTALL_PREFIX:PATH=/path/to/output/directory -DCMAKE_PREFIX_PATH=/path/
If boost is used:
-DBoost_Root=/path/to/boost
Number of simultaneous jobs may be specified by: make spring -j<n>
Where n is number of jobs. It is common for n to be number of cores + 1
Other targets may be made also/instead, e.g.
make prdownloader -j<n> make install-spring -j<n>
Additional Notes
Using Macports
As hint: set "buildmakejobs" to cpu-core count + 1 in /opt/local/etc/macports/macports.conf. For example:
buildmakejobs 5
Using Homebrew
Hombrew can install boost, but it must be recompiled with gcc <version>:
brew install boost --build-from-source --cc=gcc<version>
These flags were recommended by a previous editor:
cmake . -DAPPLE=1 -DCMAKE_CXX_COMPILER=/usr/local/Cellar/gcc48/4.8.3/bin/g++-4.8 \ -DCMAKE_C_COMPILER=/usr/local/Cellar/gcc48/4.8.3/bin/gcc-4.8 \ -DIL_INCLUDE_DIR=/usr/local/include \ -DGLEW_INCLUDE_DIR=/usr/local/include \ -DOPENAL_DIR=/usr/local/include/AL \ -DNO_SOUND=1
Examples
Macports
# Example setup script (for MacOS Catalina) # Macports must be installed prior to running this script. Macports requires XCode to be installed. # Boost sources must be located in # Requires the following directory format: # $DIR (customisable; set on line 16) # /setup.sh # /build.sh # /Sources # /boost_1_68_0 # /Builds # /Bunldes DIR=~/Spring # The root directory; to be set manually SCRIPTDIR=~/Documents/Spring/ # The directory the build script is located in SOURCES=$DIR/Sources SPRING=$SOURCES/spring BOOST=$SOURCES/boost_1_66_0/boost cd $DIR # Install the necessary compiler. Version gcc5 is oldest compatible with High Sierra; gcc48 is the oldest I know works sudo port install gcc9 # Set compiler as default sudo port select --set gcc mp-gcc9 hash -r sudo port install cmake libsdl2 p7zip libdevil libvorbis minizip openal-soft glew freetype binutils dylibbundler xorg-libXcursor +gcc9 #dylibbundler is for the bundling stage, not actual dependency cd $SOURCES # Clone from git (creates the directory $SPRING for us) git clone --recursive git://github.com/spring/spring.git cd $SPRING git fetch --all --tags --prune git checkout tags/103.0 -b master # Install Boost cd $BOOST ./bootstrap.sh --with-toolset=gcc --with-libraries=all # Not sure which libaries. ./b2 # install # Try compiling spring cd $SCRIPTDIR sh build.sh
# Example buildscript (for MacOS Catalina) # This script assumes that setup.sh (the above example) has been run. # Build Configuration BRANCH=<branch name> # The source branch to checkout and build. REPOSITORY=spring # The name of the folder containing the git repository. WIPE=0 # Wipes previous build on WIPE = 1 (flag -w) for arg in "$@" do if [ "$arg" == "-w" ]; then echo "Initiating clean build." WIPE=1 else echo "Unknown flag ${arg}" fi done echo "Building sources at/to ${REPOSITORY}" # Directory Setup DIR=~/Spring # Where everything is/will be SOURCES=$DIR/Sources SPRING=$SOURCES/$REPOSITORY BUILD=$DIR/Builds/$REPOSITORY BOOST=$SOURCES/boost_1_55_0 # Where boost can be found. Must be prepared as per the setup script (above). MACPORTS=/opt/local # The install directory of MACPORTS if [ -d $BUILD ]; then if [ $WIPE != 0 ]; then echo "Wiping previous build…" rm -r $BUILD # Wipe preivous build echo "Making new build directory…" mkdir $BUILD # The others should have already been made fi else echo "Making new build directory…" mkdir $BUILD # The others should have already been made fi if [ -e $DIR/log.txt ]; then echo "Removing outdated log…" rm $DIR/log.txt fi # Source setup if [ -d $SPRING ]; then cd $SPRING else echo "Cloning remote…" cd $SOURCES git clone --recursive git://github.com/spring/spring.git $REPOSITORY cd $SPRING fi # Update repository CURRENTBRANCH=$(git rev-parse --abbrev-ref HEAD) if [ "$CURRENTBRANCH" != "$BRANCH" ]; then git fetch --all echo "Switching branch from ${CURRENTBRANCH} to ${BRANCH}" git checkout $BRANCH fi echo "Updating to latest…" git pull # Update to latest echo "Updating submodules" git submodule update # Metadata REV=$(git describe --tags) VERSION=`echo "${REV}" | tr '<>:\"/\\|?*' -` # Compile echo "Compiling Spring ${VERSION}" cd $BUILD cmake . $SPRING -DCMAKE_PREFIX_PATH=$MACPORTS -DCMAKE_CXX_COMPILER=$MACPORTS/bin/g++-mp-9 -DCMAKE_C_COMPILER=$MACPORTS/bin/gcc-mp-9 -DGLEW_INCLUDE_DIR=$MACPORTS/include -DGLEW_LIBRARIES=$MACPORTS/lib/libGLEW.a -DOPENAL_INCLUDE_DIR=$MACPORTS/include/AL -DBOOST_ROOT=$BOOST -DBoost_USE_STATIC_LIBS=YES -DCMAKE_CXX_FLAGS="${FLAGS}" -DCMAKE_C_FLAGS="${FLAGS}" make spring -j5 # >>$DIR/log.txt 2>&1 make pr-downloader # -j5 >>$DIR/log.txt 2>&1 make install-spring DESTDIR=$BUILD/temp #>>$DIR/log.txt 2>&1 # Bundling spring BUNDLES=$DIR/Bundles BUNDLE=$BUNDLES/Spring_${VERSION}.app mkdir $BUNDLES mkdir $BUNDLE mkdir $BUNDLE/Contents mkdir $BUNDLE/Contents/MacOS mkdir $BUNDLE/Contents/Resources mkdir $BUNDLE/Contents/lib cp $BUILD/spring $BUNDLE/Contents/MacOS/spring #>>$DIR/log.txt 2>&1 cp $SPRING/installer/Mac/spring.icns $BUNDLE/Contents/Resources/spring.icns #>>$DIR/log.txt 2>&1 cp -R $BUILD/temp/usr/local/share $BUNDLE/Contents/share #>>$DIR/log.txt 2>&1 cat $SPRING/installer/Mac/Info.plist | sed s/###VERSION###/${VERSION}/ > $BUNDLE/Contents/Info.plist cp $BUILD/tools/pr-downloader/src/pr-downloader $BUNDLE/Contents/MacOS #>>$DIR/log.txt 2>&1 dylibbundler -cd -b -x $BUILD/temp/usr/local/lib/libunitsync.dylib -d $BUNDLE/Contents/MacOS -p @loader_path/../MacOS #>>$DIR/log.txt 2>&1 dylibbundler -of -cd -b -x $BUNDLE/Contents/MacOS/spring -d $BUNDLE/Contents/lib -p @executable_path/../lib #>>$DIR/log.txt 2>&1 install_name_tool -change $MACPORTS/lib/libX11.6.dylib @executable_path/../lib/libX11.6.dylib $BUNDLE/Contents/lib/libXcursor.1.dylib #>>$DIR/log.txt 2>&1 dylibbundler -of -cd -b -x $BUNDLE/Contents/MacOS/pr-downloader -d $BUNDLE/Contents/lib -p @executable_path/../lib #>>$DIR/log.txt 2>&1 dylibbundler -cd -b -x $BUNDLE/Contents/share/games/spring/AI/Interfaces/C/0.1/libAIInterface.dylib -d $BUNDLE/Contents/share/games/spring/AI/Interfaces/C/0.1 -p @loader_path/../0.1 #>>$DIR/log.txt 2>&1 dylibbundler -cd -b -x $BUNDLE/Contents/share/games/spring/AI/Interfaces/Java/0.1/libAIInterface.dylib -d $BUNDLE/Contents/share/games/spring/AI/Interfaces/Java/0.1 -p @loader_path/../0.1 #>>$DIR/log.txt 2>&1 dylibbundler -cd -b -x $BUNDLE/Contents/share/games/spring/AI/Skirmish/AAI/0.9/libSkirmishAI.dylib -d $BUNDLE/Contents/share/games/spring/AI/Skirmish/AAI/0.9 -p @loader_path/../0.9 #>>$DIR/log.txt 2>&1 dylibbundler -cd -b -x $BUNDLE/Contents/share/games/spring/AI/Skirmish/CppTestAI/0.1/libSkirmishAI.dylib -d $BUNDLE/Contents/share/games/spring/AI/Skirmish/CppTestAI/0.1 -p @loader_path/../0.1 #>>$DIR/log.txt 2>&1 dylibbundler -cd -b -x $BUNDLE/Contents/share/games/spring/AI/Skirmish/E323AI/3.25.0/libSkirmishAI.dylib -d $BUILD/Spring.app/Contents/share/games/spring/AI/Skirmish/E323AI/3.25.0 -p @loader_path/../3.25.0 #>>$DIR/log.txt 2>&1 dylibbundler -cd -b -x $BUILD/Spring.app/Contents/share/games/spring/AI/Skirmish/KAIK/0.13/libSkirmishAI.dylib -d $BUILD/Spring.app/Contents/share/games/spring/AI/Skirmish/KAIK/0.13 -p @loader_path/../0.13 #>>$DIR/log.txt 2>&1 dylibbundler -cd -b -x $BUNDLE/Contents/share/games/spring/AI/Skirmish/NullAI/0.1/libSkirmishAI.dylib -d $BUNDLE/Contents/share/games/spring/AI/Skirmish/NullAI/0.1 -p @loader_path/../0.1 #>>$DIR/log.txt 2>&1 dylibbundler -cd -b -x $BUNDLE/Contents/share/games/spring/AI/Skirmish/RAI/0.601/libSkirmishAI.dylib -d $BUNDLE/Contents/share/games/spring/AI/Skirmish/RAI/0.601 -p @loader_path/../0.601 #>>$DIR/log.txt 2>&1 dylibbundler -cd -b -x $BUNDLE/Contents/share/games/spring/AI/Skirmish/Shard/dev/libSkirmishAI.dylib -d $BUILD/Spring.app/Contents/share/games/spring/AI/Skirmish/Shard/dev -p @loader_path/../dev #>>$DIR/log.txt 2>&1 if [ ! -e $BUNDLE/Contents/MacOS/spring ];then echo "Error: App did not build correctly. Check log for details" ERRORBUILD=1 fi if [ "$ERRORBUILD" = "1" ]; then echo "Build Failed." fi echo "Done!" exit 0