Bitmapmuzzleflame
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Bitmapmuzzleflame is a simple projectile useful for making a muzzleflame with two textures, one as the muzzleflame seen from the sides and one as seen from the front.
Propertiers for Bitmapmuzzleflame:
-
AtlasedTexture sideTexture
Defines the texture for the sides of the flame. -
AtlasedTexture frontTexture
Defines the texture for the muzzleflame as seen from the front. -
float3 dir
Direction of the flame. -
CColorMap colorMap
Colormap describing the colors during the flame lifetime. -
float size
Initial hight and width of flame. -
float length
Initial length of the flame, this is the size in the direction the flame is pointing. -
float sizeGrowth
This is how much the flame will grow during its lifetime. A value of 0 means the flame will stay the same size during its entire lifetime. A value of 1 means that it will have grown to double its size when its life end. The growth curve is exponential, faster in the beginning and slower at the end. -
int ttl
How many frames the flame will be visible. -
float frontOffset
Offset for the front texture in percent of length. 0 means the front will at the beginning of the flame, 0.5 in the middle, and 1 at the end.