Question: Features

Question: Features

Discuss maps & map creation - from concept to execution to the ever elusive release.

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Runecrafter
Posts: 148
Joined: 30 Oct 2005, 00:23

Question: Features

Post by Runecrafter »

ok all I have been gone for sometime and am wondering if in the time that I was gone they fixed some of the feature tags... such as..

reclaimable=0;
autoreclaimable=0;


At the time I was last making maps these tags did not work right
(i.e. reclaimable=0; did not stop a unit from reclaiming that feature and
autoreclaimable=0; con units that passed features when on patrol would still
autoreclaim the feature).

Any new info on this matter would be most welcome.
Thank you for your time. 8)
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Post by Forboding Angel »

Yep, all that is fixed, there are some new tags as well.

Indestructable =1/0; for example.
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Runecrafter
Posts: 148
Joined: 30 Oct 2005, 00:23

Post by Runecrafter »

no it does not seem to be fixed yet 8( I have a feature with this tag

[BlastWall_N]
{
world=All Worlds;
description=BlastWall;
category=Map_Features;
object=BlastWall_N.s3o;

footprintx=5;
footprintz=2;

height=32;
upright=1;
blocking=1;
hitdensity=500;
damage=500;

metal=11;
energy=0;

flammable=0;
reclaimable=1;
autoreclaimable=0;
indestructible=0;

featurereclamate=smudge01;
seqnamereclamate=tree1reclamate;
}


and if I place a con unit on patrol near it the unit will reclaim the feature.
The only way I have found to stop a unit from reclaiming a feature is to
set the tag indestructible=1; but the prob with that is what if I want a
feature that cannot be reclaimed but can be destroyed?
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Post by Forboding Angel »

well if you don't want it to be reclaimed then why is the reclaimable tag set to 1?
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Post by Forboding Angel »

Rune, use this one


[BlastWall_N]
{
world=All Worlds;
description=BlastWall;
category=Map_Features;
object=BlastWall_N.s3o;

footprintx=5;
footprintz=2;

height=32;
upright=1;
blocking=1;
hitdensity=500;
damage=500;

metal=0;
energy=0;

flammable=0;
reclaimable=0;
autoreclaimable=0;
indestructible=0;

featurereclamate=smudge01;
seqnamereclamate=tree1reclamate;
}
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Runecrafter
Posts: 148
Joined: 30 Oct 2005, 00:23

Post by Runecrafter »

I want this feature to be reclaimable but only if you click on it
with the intent to reclaim it, not if you place a con unit on patrol
and it happens to just pass it.

Like Dragonteeth.... Yahh Dragonteeth :twisted:
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Post by Forboding Angel »

[DragonsTeeth]
{
world=allworld;
description=DragonsTeeth;
category=dragonteeth;
object=armdrag;
footprintx=2;
footprintz=2;
height=20;
blocking=1;
hitdensity=100;
metal=8;
damage=500;//4000
reclaimable=1;
autoreclaimable=0;
featurereclamate=smudge01;
featuredead=RockTeeth;
seqnamereclamate=tree1reclamate;
}
User avatar
Runecrafter
Posts: 148
Joined: 30 Oct 2005, 00:23

Post by Runecrafter »

ok soo why is the dragonteeth not reclaimed by a patroling con unit when
my wall is?

Ohh can someone move this thred to the Mappers forum insted of the
User map discussion forum? my bad XP
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Post by Forboding Angel »

honestly rune, I don't know

I'll try to look into it and see if I can get different results...
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Runecrafter
Posts: 148
Joined: 30 Oct 2005, 00:23

Post by Runecrafter »

Ohh and just to make clear, my wall is a map feature, not a wall constructed
by a player.

Thanks for your time Angel.
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

I have noticed that the features(map) and corpse(walls etc) seem to be different in the way the game handles it. Can someonce confirm or deny that the features are two different things?
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Runecrafter
Posts: 148
Joined: 30 Oct 2005, 00:23

Post by Runecrafter »

From what I'm seeing the only tag that is not working with map feature is

autoreclaimable=0/1;

ohh well, guess I'll work around it till the Devs get it working right :?
Thank you all for your time.
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zwzsg
Kernel Panic Co-Developer
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Joined: 16 Nov 2004, 13:08

Post by zwzsg »

Forboding Angel wrote:Indestructable =1/0; for example.
I sincerly hope it is a typo on your part, and that they didn't murder both the english language and the tradionnal TA tagnames.
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Runecrafter
Posts: 148
Joined: 30 Oct 2005, 00:23

Post by Runecrafter »

Yes zwzsg it is just a typo I'm sure.
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Post by Forboding Angel »

zwzsg wrote:
Forboding Angel wrote:Indestructable =1/0; for example.
I sincerly hope it is a typo on your part, and that they didn't murder both the english language and the tradionnal TA tagnames.
so that's murdering the english language... Unlike the engrish you come up with at times?

And yes I do mean engrish. Look it up.
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Zydox
Lobby Developer
Posts: 453
Joined: 23 May 2006, 13:54

Post by Zydox »

Runecrafter wrote:ok soo why is the dragonteeth not reclaimed by a patroling con unit when
my wall is?
The dragonteeth you'r refering to... was that built by your allys, or by the opponents?

AFAIK my units only reclaim stuff built by the opponents... never stuff built by ones own team :-)

Or perhaps I'm just confused :|
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LathanStanley
Posts: 1429
Joined: 20 Jun 2005, 05:16

Post by LathanStanley »

zwzsg wrote:
Forboding Angel wrote:Indestructable =1/0; for example.
I sincerly hope it is a typo on your part, and that they didn't murder both the english language and the tradionnal TA tagnames.

WELL... it is a type-o.. but one the DEV's made...

you HAVE to spell it wrong for it to work, so do use:

indestructible=0; (0,1)
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aGorm
Posts: 2928
Joined: 12 Jan 2005, 10:25

Post by aGorm »

long live dyslexic dev's...

aGorm
Tobi
Spring Developer
Posts: 4598
Joined: 01 Jun 2005, 11:36

Post by Tobi »

Code: Select all

fd->destructable=!atoi(wreckParser.SGetValueDef("0",name+"\\indestructible").c_str());
The tag is actually spelled correctly, AFAICS.

nm the variable name in the code, which is wrong, but you don't have to use that anyway :P
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Runecrafter
Posts: 148
Joined: 30 Oct 2005, 00:23

Post by Runecrafter »

O.o

okay...... anyways..... from what I see the tag autoreclaimable=0;
does not work for map features, is this intended or a bug? and if it
is a bug might this be fixed any time soon?

Thanks for the feedback.
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