New maps: Speed Donut 20x20 and Normal version

New maps: Speed Donut 20x20 and Normal version

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TradeMark
Posts: 4867
Joined: 17 Feb 2006, 15:58

New maps: Speed Donut 20x20 and Normal version

Post by TradeMark »

This map is designed for 16-32 players FFA. You can still play it with less players though.

Extra fusions for faster gameplay (lags at start :( ):
Download: http://spring.unknown-files.net/file/26 ... nut_20x20/

No fusions, no lag at start:
Download: http://spring.unknown-files.net/file/26 ... 20_Normal/

Image
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FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6242
Joined: 29 Apr 2005, 01:14

Post by FLOZi »

Oh for crying out loud.
mufdvr222
Posts: 681
Joined: 01 May 2005, 09:24

Post by mufdvr222 »

FLOZi wrote:Oh for crying out loud.
I second that.
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Peet
Malcontent
Posts: 4384
Joined: 27 Feb 2006, 22:04

Post by Peet »

mufdvr222 wrote:
FLOZi wrote:Oh for crying out loud.
I second that.
Make that three.
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TradeMark
Posts: 4867
Joined: 17 Feb 2006, 15:58

Post by TradeMark »

C'mon, admit its better than SpeedMetal.
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Peet
Malcontent
Posts: 4384
Joined: 27 Feb 2006, 22:04

Post by Peet »

Anything is better than speedmetal...doesnt mean its overly good :P
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Ishach
Posts: 1670
Joined: 02 May 2006, 06:44

Post by Ishach »

haha anyone remember when those speedmetal variants kept getting released and the whole community got VERY ANGRY about speedmetal

those were the days ;<


Speedmetal, Speedrnetal, Speedmetal Duo, Speedmetal Quatro, Speedwater Duo ETC
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Goolash_
Posts: 201
Joined: 25 Nov 2006, 16:26

Post by Goolash_ »

That looks more like a SpeedWheel than a SpeedDonut, a donut should have a smaller hole in the middle... :P
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Runecrafter
Posts: 148
Joined: 30 Oct 2005, 00:23

Post by Runecrafter »

I soo wish I never made Speed Metal T.T
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Ishach
Posts: 1670
Joined: 02 May 2006, 06:44

Post by Ishach »

If you hadn't something else woulda come along that everyone would have complained about just as much :P
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Forboding Angel
Evolution RTS Developer
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Joined: 17 Nov 2005, 02:43

Post by Forboding Angel »

this is the best map evar... :roll:
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Runecrafter
Posts: 148
Joined: 30 Oct 2005, 00:23

Post by Runecrafter »

Angel I need to hook up with you sometime to do some testing on my map project. Not sure yet but it might be the last one that I make for spring.... If so I want it to be a good one. PM me some time and lets see what we can do.
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

OH HO HO! RUNECRAFTER ARE YOU BACK!?!?!
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Runecrafter
Posts: 148
Joined: 30 Oct 2005, 00:23

Post by Runecrafter »

not sure my friend. it all depends if time permits. been very bussy this last year.. :cry:
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

I would like to see your return. I always wanted to see you and forb collaborate. I think if he could do like some natural stuff(look at his new revier glad map) and you could then do some work to add some unnatural structures(man made stuff like in that port map you never released) It would be thing F*ING bomb.

I am still waiting for that ultimate map.

However, if you two don't collaborate I am fine with that, I just wanted to see some of the stuff like that space port you started. I was really psyched about it and I am to some degree sad to see it never released. :(
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NOiZE
Balanced Annihilation Developer
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Joined: 28 Apr 2005, 19:29

Post by NOiZE »

We still need more speedmetal variations IMO.
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

I do not mind them if it wasn't for 2 things..

the SUPER HIGH metal values
and the speed boost.

in ota a metal map just meant that you could extract EVERYWHERE.. not that you got crazy metal from the map.
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genblood
Posts: 862
Joined: 19 Jan 2005, 03:37

Post by genblood »

TradeMark,

Add some custom features ... say a Dunkin Donuts building or
a 7-11 building ... Starbucks .. and a police car ... :lol:
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rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Post by rattle »

Add some fat police man who eats the donut. Make the donut look like a real donut. Don't make it flat. Make it tasty. Make the area around the donut look like a table. Add (huge) features which may lay around on that table. THAT is a map... this isn't.
genblood wrote:TradeMark,

Add some custom features ... say a Dunkin Donuts building or
a 7-11 building ... Starbucks .. and a police car ... :lol:
Oh... should've read to the end. Yeah that's it.
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KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

That reminds me of C&C RA2...
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