Question Thread

Question Thread

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

Moderators: MR.D, Moderators

Post Reply
Caradhras
Posts: 381
Joined: 31 Jul 2006, 21:49

Question Thread

Post by Caradhras »

Hi,
this thread is meant to be a place for all noobs like me to ask questions.
So not everyone has to hijack other threads or open innumberable different ones.

So, here is my first one:

I began a new model, because the older ones all are so messed up, that i will need very much time, to redo them.

In this new models Ive got different objects and i uv-mapped them in different maps...how can i collect them together?
Because upspring does only accept one map, as far as i know...

?

Thanks in advance!
User avatar
jackalope
Posts: 695
Joined: 18 Jun 2006, 22:43

Post by jackalope »

too many triangles imo
Caradhras
Posts: 381
Joined: 31 Jul 2006, 21:49

Post by Caradhras »

btw i use wings, erm...does spring seperate the objects if they exceed a certain level??
If i scale the objects down, they could fit in the uv-map altogether?
User avatar
rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Post by rattle »

There already is a thread like this.
Caradhras
Posts: 381
Joined: 31 Jul 2006, 21:49

Post by Caradhras »

which thread do you mean? freshened up TA units?
User avatar
KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

Object scale and UV scale are independent. Also I've always said that multiple textures per unit would be a good thing but some people claim that it's not an issue if you plan far enough ahead just like other people claim we don't need more functions in the script because there are slow, ugly workarounds to do the same things...
Caradhras
Posts: 381
Joined: 31 Jul 2006, 21:49

Post by Caradhras »

So?
how do i get my uv into upspring? *needs help*
User avatar
KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

Just load it.
User avatar
rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Post by rattle »

The thread I meant was in mods... forget about it.

I setup my models after finishing the UV map.
Caradhras
Posts: 381
Joined: 31 Jul 2006, 21:49

Post by Caradhras »

thx, i already read them (not completely, but in most parts)...it could use some updates

feed the wiki
User avatar
LathanStanley
Posts: 1429
Joined: 20 Jun 2005, 05:16

Post by LathanStanley »

every part of the ENTIRE single model, has to be on the same UV map. regardless. There is no going around this.
Caradhras
Posts: 381
Joined: 31 Jul 2006, 21:49

Post by Caradhras »

yep, i know that and yesterday i found the passage that says: combine objects ->uv-map -> split objects
User avatar
rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Post by rattle »

I never do that. I do the UV map for each part and when I'm done, I combine the whole model and edit the UVs then for all parts. At first I do a (scale->)normalize, then I scale everything down. Wat's left is arranging everything so it fits in the map and that there's enough spacing between the maps. This step consumes the most time for me.
Post Reply

Return to “Art & Modelling”